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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkLight_DEFINED | |
| 9 #define SkLight_DEFINED | |
| 10 | |
| 11 #include "SkPoint3.h" | |
| 12 | |
| 13 class SK_API SkLight { | |
| 14 public: | |
| 15 enum LightType { | |
| 16 kAmbient_LightType, // only 'fColor' is used | |
| 17 kDirectional_LightType | |
| 18 }; | |
| 19 | |
| 20 SkLight() : fType(kAmbient_LightType) { | |
| 21 fColor.set(0.0f, 0.0f, 0.0f); | |
| 22 fDirection.set(0.0f, 0.0f, 1.0f); | |
| 23 } | |
| 24 | |
| 25 SkLight(const SkColor3f& color) | |
| 26 : fType(kAmbient_LightType) | |
| 27 , fColor(color) { | |
| 28 fDirection.set(0.0f, 0.0f, 1.0f); | |
| 29 } | |
| 30 | |
| 31 SkLight(const SkColor3f& color, const SkVector3& dir) | |
| 32 : fType(kDirectional_LightType) | |
| 33 , fColor(color) | |
| 34 , fDirection(dir) { | |
| 35 if (!fDirection.normalize()) { | |
| 36 fDirection.set(0.0f, 0.0f, 1.0f); | |
| 37 } | |
| 38 } | |
| 39 | |
| 40 LightType type() const { return fType; } | |
| 41 const SkColor3f& color() const { return fColor; } | |
| 42 const SkVector3& dir() const { | |
| 43 SkASSERT(kAmbient_LightType != fType); | |
| 44 return fDirection; | |
| 45 } | |
| 46 | |
| 47 private: | |
| 48 LightType fType; | |
| 49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in e
ach channel. | |
| 50 SkVector3 fDirection; // direction towards the light (+Z is out of t
he screen). | |
| 51 // If degenerate, it will be replaced with (0,
0, 1). | |
| 52 }; | |
| 53 | |
| 54 | |
| 55 #endif | |
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