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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 | 9 |
| 10 #include "SkLightingShader.h" | 10 #include "SkLightingShader.h" |
| (...skipping 28 matching lines...) Expand all Loading... |
| 39 } | 39 } |
| 40 | 40 |
| 41 namespace skiagm { | 41 namespace skiagm { |
| 42 | 42 |
| 43 // This GM exercises lighting shaders. | 43 // This GM exercises lighting shaders. |
| 44 class LightingShaderGM : public GM { | 44 class LightingShaderGM : public GM { |
| 45 public: | 45 public: |
| 46 LightingShaderGM() { | 46 LightingShaderGM() { |
| 47 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | 47 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| 48 | 48 |
| 49 SkLightingShader::Lights::Builder builder; | 49 SkLights::Builder builder; |
| 50 | 50 |
| 51 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, 1.0f), | 51 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| 52 SkVector3::Make(1.0f, 0.0f, 0.0f))); | 52 SkVector3::Make(1.0f, 0.0f, 0.0f))); |
| 53 builder.add(SkLight(SkColor3f::Make(0.2f, 0.2f, 0.2f))); | 53 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); |
| 54 | 54 |
| 55 fLights.reset(builder.finish()); | 55 fLights = builder.finish(); |
| 56 } | 56 } |
| 57 | 57 |
| 58 protected: | 58 protected: |
| 59 enum NormalMap { | 59 enum NormalMap { |
| 60 kHemi_NormalMap, | 60 kHemi_NormalMap, |
| 61 kFrustum_NormalMap, | 61 kFrustum_NormalMap, |
| 62 kTetra_NormalMap, | 62 kTetra_NormalMap, |
| 63 | 63 |
| 64 kLast_NormalMap = kTetra_NormalMap | 64 kLast_NormalMap = kTetra_NormalMap |
| 65 }; | 65 }; |
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| 155 canvas->setMatrix(m); | 155 canvas->setMatrix(m); |
| 156 this->drawRect(canvas, r, kHemi_NormalMap); | 156 this->drawRect(canvas, r, kHemi_NormalMap); |
| 157 canvas->restore(); | 157 canvas->restore(); |
| 158 } | 158 } |
| 159 } | 159 } |
| 160 | 160 |
| 161 private: | 161 private: |
| 162 static const int kTexSize = 128; | 162 static const int kTexSize = 128; |
| 163 static const int kGMSize = 512; | 163 static const int kGMSize = 512; |
| 164 | 164 |
| 165 SkBitmap fDiffuse; | 165 SkBitmap fDiffuse; |
| 166 SkBitmap fNormalMaps[kNormalMapCount]; | 166 SkBitmap fNormalMaps[kNormalMapCount]; |
| 167 | 167 |
| 168 SkAutoTUnref<const SkLightingShader::Lights> fLights; | 168 sk_sp<SkLights> fLights; |
| 169 | 169 |
| 170 typedef GM INHERITED; | 170 typedef GM INHERITED; |
| 171 }; | 171 }; |
| 172 | 172 |
| 173 ////////////////////////////////////////////////////////////////////////////// | 173 ////////////////////////////////////////////////////////////////////////////// |
| 174 | 174 |
| 175 DEF_GM(return new LightingShaderGM;) | 175 DEF_GM(return new LightingShaderGM;) |
| 176 } | 176 } |
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