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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBlitter.h" | 9 #include "SkBlitter.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| 11 #include "SkColor.h" | 11 #include "SkColor.h" |
| 12 #include "SkImage.h" | 12 #include "SkImage.h" |
| 13 #include "SkImageInfo.h" | 13 #include "SkImageInfo.h" |
| 14 #include "SkLinearBitmapPipeline.h" | 14 #include "SkLinearBitmapPipeline.h" |
| 15 #include "SkXfermode.h" | 15 #include "SkXfermode.h" |
| 16 #include "SkPM4fPriv.h" | 16 #include "SkPM4fPriv.h" |
| 17 #include "SkShader.h" | 17 #include "SkShader.h" |
| 18 #include "SkBitmapProcShader.h" | |
| 19 | 18 |
| 20 static void fill_in_bits(SkBitmap& bm, SkIRect ir, SkColor c, bool premul) { | 19 static void fill_in_bits(SkBitmap& bm, SkIRect ir, SkColor c, bool premul) { |
| 21 bm.allocN32Pixels(ir.width(), ir.height()); | 20 bm.allocN32Pixels(ir.width(), ir.height()); |
| 22 SkPixmap pm; | 21 SkPixmap pm; |
| 23 bm.peekPixels(&pm); | 22 bm.peekPixels(&pm); |
| 24 | 23 |
| 25 SkPMColor b = SkColorSetARGBMacro(255, 0, 0, 0); | 24 SkPMColor b = SkColorSetARGBMacro(255, 0, 0, 0); |
| 26 SkPMColor w; | 25 SkPMColor w; |
| 27 if (premul) { | 26 if (premul) { |
| 28 w = SkPreMultiplyColor(c); | 27 w = SkPreMultiplyColor(c); |
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| 196 } | 195 } |
| 197 canvas->restore(); | 196 canvas->restore(); |
| 198 canvas->translate(0, H + 20); | 197 canvas->translate(0, H + 20); |
| 199 } | 198 } |
| 200 canvas->restore(); | 199 canvas->restore(); |
| 201 canvas->translate(0, (H + 20) * SK_ARRAY_COUNT(mats)); | 200 canvas->translate(0, (H + 20) * SK_ARRAY_COUNT(mats)); |
| 202 if (useBilerp) break; | 201 if (useBilerp) break; |
| 203 useBilerp = true; | 202 useBilerp = true; |
| 204 } | 203 } |
| 205 } | 204 } |
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