Index: ui/aura/window_event_dispatcher.h |
diff --git a/ui/aura/window_event_dispatcher.h b/ui/aura/window_event_dispatcher.h |
index d54d10a3a8325fc71e3788ca9f0b8c349a37f3a9..59f7b4f0cf64fb161d578925b9d8aa3b02bba56f 100644 |
--- a/ui/aura/window_event_dispatcher.h |
+++ b/ui/aura/window_event_dispatcher.h |
@@ -5,8 +5,6 @@ |
#ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
#define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
-#include <stdint.h> |
- |
#include <memory> |
#include <vector> |
@@ -45,6 +43,7 @@ class TouchEvent; |
namespace aura { |
class TestScreen; |
+class EnvInputStateController; |
class WindowTargeter; |
class WindowTreeHost; |
@@ -246,9 +245,6 @@ class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, |
WindowTreeHost* host_; |
- // Touch ids that are currently down. |
- uint32_t touch_ids_down_; |
- |
Window* mouse_pressed_handler_; |
Window* mouse_moved_handler_; |
Window* event_dispatch_target_; |
@@ -272,6 +268,8 @@ class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, |
bool transform_events_; |
+ std::unique_ptr<EnvInputStateController> env_controller_; |
+ |
// Used to schedule reposting an event. |
base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_; |