Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h |
index 05f34990b621ef4b688365ad63ef979baacbb049..578b50acbad0df45d7ce2b04a6a060e2c8ef4395 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h |
@@ -235,7 +235,6 @@ protected: |
ScriptValue getInt64Parameter(ScriptState*, GLenum); |
- void texSubImage3DImpl(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, Image*, WebGLImageConversion::ImageHtmlDomSource, bool, bool); |
void samplerParameter(WebGLSampler*, GLenum, GLfloat, GLint, bool); |
bool isBufferBoundToTransformFeedback(WebGLBuffer*); |
@@ -263,6 +262,7 @@ protected: |
GLint getMaxTextureLevelForTarget(GLenum target) override; |
void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, const char* functionName) override; |
+ WebGLTexture* validateTexImageBinding(const char*, TexImageFunctionName, GLenum) override; |
// Helper function to check texture 3D target and texture bound to the target. |
// Generate GL errors and return 0 if target is invalid or texture bound is |
// null. Otherwise, return the texture bound to the target. |