OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGL2RenderingContextBase.h" | 5 #include "modules/webgl/WebGL2RenderingContextBase.h" |
6 | 6 |
7 #include "bindings/modules/v8/WebGLAny.h" | 7 #include "bindings/modules/v8/WebGLAny.h" |
8 #include "core/frame/ImageBitmap.h" | 8 #include "core/frame/ImageBitmap.h" |
9 #include "core/html/HTMLCanvasElement.h" | 9 #include "core/html/HTMLCanvasElement.h" |
10 #include "core/html/HTMLImageElement.h" | 10 #include "core/html/HTMLImageElement.h" |
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938 void WebGL2RenderingContextBase::texStorage3D(GLenum target, GLsizei levels, GLe
num internalformat, GLsizei width, GLsizei height, GLsizei depth) | 938 void WebGL2RenderingContextBase::texStorage3D(GLenum target, GLsizei levels, GLe
num internalformat, GLsizei width, GLsizei height, GLsizei depth) |
939 { | 939 { |
940 if (isContextLost() || !validateTexStorage("texStorage3D", target, levels, i
nternalformat, width, height, depth, TexStorageType3D)) | 940 if (isContextLost() || !validateTexStorage("texStorage3D", target, levels, i
nternalformat, width, height, depth, TexStorageType3D)) |
941 return; | 941 return; |
942 | 942 |
943 contextGL()->TexStorage3D(target, levels, internalformat, width, height, dep
th); | 943 contextGL()->TexStorage3D(target, levels, internalformat, width, height, dep
th); |
944 } | 944 } |
945 | 945 |
946 void WebGL2RenderingContextBase::texImage3D(GLenum target, GLint level, GLint in
ternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum
format, GLenum type, DOMArrayBufferView* pixels) | 946 void WebGL2RenderingContextBase::texImage3D(GLenum target, GLint level, GLint in
ternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum
format, GLenum type, DOMArrayBufferView* pixels) |
947 { | 947 { |
948 if (isContextLost()) | 948 texImageHelperDOMArrayBufferView(TexImage3D, target, level, internalformat,
width, height, border, format, type, depth, 0, 0, 0, pixels); |
949 return; | |
950 if (!validateTexture3DBinding("texImage3D", target)) | |
951 return; | |
952 if (!validateTexFunc("texImage3D", TexImage, SourceArrayBufferView, target,
level, internalformat, width, height, depth, border, format, type, 0, 0, 0)) | |
953 return; | |
954 if (!validateTexFuncData("texImage3D", Tex3D, level, width, height, depth, f
ormat, type, pixels, NullAllowed)) | |
955 return; | |
956 | |
957 void* data = pixels ? pixels->baseAddress() : 0; | |
958 Vector<uint8_t> tempData; | |
959 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
960 // FIXME: WebGLImageConversion needs to be updated to accept image depth
. | |
961 NOTIMPLEMENTED(); | |
962 return; | |
963 } | |
964 | |
965 contextGL()->TexImage3D(target, level, convertTexInternalFormat(internalform
at, type), width, height, depth, border, format, type, data); | |
966 } | 949 } |
967 | 950 |
968 void WebGL2RenderingContextBase::texImage3D(GLenum target, GLint level, GLint in
ternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum
format, GLenum type, GLintptr offset) | 951 void WebGL2RenderingContextBase::texImage3D(GLenum target, GLint level, GLint in
ternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum
format, GLenum type, GLintptr offset) |
969 { | 952 { |
970 if (isContextLost()) | 953 if (isContextLost()) |
971 return; | 954 return; |
972 if (!validateTexture3DBinding("texImage3D", target)) | 955 if (!validateTexture3DBinding("texImage3D", target)) |
973 return; | 956 return; |
974 if (!m_boundPixelUnpackBuffer) { | 957 if (!m_boundPixelUnpackBuffer) { |
975 synthesizeGLError(GL_INVALID_OPERATION, "texImage3D", "no bound PIXEL_UN
PACK_BUFFER"); | 958 synthesizeGLError(GL_INVALID_OPERATION, "texImage3D", "no bound PIXEL_UN
PACK_BUFFER"); |
976 return; | 959 return; |
977 } | 960 } |
978 if (!validateTexFunc("texImage3D", TexImage, SourceUnpackBuffer, target, lev
el, internalformat, width, height, depth, border, format, type, 0, 0, 0)) | 961 if (!validateTexFunc("texImage3D", TexImage, SourceUnpackBuffer, target, lev
el, internalformat, width, height, depth, border, format, type, 0, 0, 0)) |
979 return; | 962 return; |
980 if (!validateValueFitNonNegInt32("texImage3D", "offset", offset)) | 963 if (!validateValueFitNonNegInt32("texImage3D", "offset", offset)) |
981 return; | 964 return; |
982 | 965 |
983 contextGL()->TexImage3D(target, level, convertTexInternalFormat(internalform
at, type), width, height, depth, border, format, type, reinterpret_cast<const vo
id *>(offset)); | 966 contextGL()->TexImage3D(target, level, convertTexInternalFormat(internalform
at, type), width, height, depth, border, format, type, reinterpret_cast<const vo
id *>(offset)); |
984 } | 967 } |
985 | 968 |
986 void WebGL2RenderingContextBase::texSubImage3DImpl(GLenum target, GLint level, G
Lint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, Image* i
mage, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premu
ltiplyAlpha) | |
987 { | |
988 // All calling functions check isContextLost, so a duplicate check is not ne
eded here. | |
989 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | |
990 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | |
991 type = GL_FLOAT; | |
992 } | |
993 Vector<uint8_t> data; | |
994 WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premul
tiplyAlpha, m_unpackColorspaceConversion == GL_NONE); | |
995 if (!imageExtractor.imagePixelData()) { | |
996 synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "bad image"); | |
997 return; | |
998 } | |
999 WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSour
ceFormat(); | |
1000 WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); | |
1001 const void* imagePixelData = imageExtractor.imagePixelData(); | |
1002 | |
1003 bool needConversion = true; | |
1004 if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::Da
taFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNo
thing && !flipY) { | |
1005 needConversion = false; | |
1006 } else { | |
1007 if (!WebGLImageConversion::packImageData(image, imagePixelData, format,
type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtrac
tor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { | |
1008 synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "bad image data
"); | |
1009 return; | |
1010 } | |
1011 } | |
1012 | |
1013 resetUnpackParameters(); | |
1014 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, imageEx
tractor.imageWidth(), imageExtractor.imageHeight(), 1, format, type, needConvers
ion ? data.data() : imagePixelData); | |
1015 restoreUnpackParameters(); | |
1016 } | |
1017 | |
1018 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei d
epth, GLenum format, GLenum type, DOMArrayBufferView* pixels) | 969 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei d
epth, GLenum format, GLenum type, DOMArrayBufferView* pixels) |
1019 { | 970 { |
1020 if (isContextLost()) | 971 texImageHelperDOMArrayBufferView(TexSubImage3D, target, level, 0, width, hei
ght, 0, format, type, depth, xoffset, yoffset, zoffset, pixels); |
1021 return; | |
1022 if (!validateTexture3DBinding("texSubImage3D", target)) | |
1023 return; | |
1024 if (!validateTexFunc("texSubImage3D", TexSubImage, SourceArrayBufferView, ta
rget, level, 0, width, height, depth, 0, format, type, xoffset, yoffset, zoffset
)) | |
1025 return; | |
1026 if (!validateTexFuncData("texSubImage3D", Tex3D, level, width, height, depth
, format, type, pixels, NullNotAllowed)) | |
1027 return; | |
1028 | |
1029 void* data = pixels->baseAddress(); | |
1030 Vector<uint8_t> tempData; | |
1031 bool changeUnpackParameters = false; | |
1032 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
1033 // FIXME: WebGLImageConversion needs to be updated to accept image depth
. | |
1034 NOTIMPLEMENTED(); | |
1035 changeUnpackParameters = true; | |
1036 } | |
1037 if (changeUnpackParameters) | |
1038 resetUnpackParameters(); | |
1039 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, data); | |
1040 if (changeUnpackParameters) | |
1041 restoreUnpackParameters(); | |
1042 } | 972 } |
1043 | 973 |
1044 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei d
epth, GLenum format, GLenum type, GLintptr offset) | 974 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei d
epth, GLenum format, GLenum type, GLintptr offset) |
1045 { | 975 { |
1046 if (isContextLost()) | 976 if (isContextLost()) |
1047 return; | 977 return; |
1048 if (!validateTexture3DBinding("texSubImage3D", target)) | 978 if (!validateTexture3DBinding("texSubImage3D", target)) |
1049 return; | 979 return; |
1050 if (!m_boundPixelUnpackBuffer) { | 980 if (!m_boundPixelUnpackBuffer) { |
1051 synthesizeGLError(GL_INVALID_OPERATION, "texSubImage3D", "no bound PIXEL
_UNPACK_BUFFER"); | 981 synthesizeGLError(GL_INVALID_OPERATION, "texSubImage3D", "no bound PIXEL
_UNPACK_BUFFER"); |
1052 return; | 982 return; |
1053 } | 983 } |
1054 if (!validateTexFunc("texSubImage3D", TexSubImage, SourceUnpackBuffer, targe
t, level, 0, width, height, depth, 0, format, type, xoffset, yoffset, zoffset)) | 984 if (!validateTexFunc("texSubImage3D", TexSubImage, SourceUnpackBuffer, targe
t, level, 0, width, height, depth, 0, format, type, xoffset, yoffset, zoffset)) |
1055 return; | 985 return; |
1056 if (!validateValueFitNonNegInt32("texSubImage3D", "offset", offset)) | 986 if (!validateValueFitNonNegInt32("texSubImage3D", "offset", offset)) |
1057 return; | 987 return; |
1058 | 988 |
1059 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, reinterpret_cast<const void*>(offset)); | 989 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, reinterpret_cast<const void*>(offset)); |
1060 } | 990 } |
1061 | 991 |
1062 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData* p
ixels) | 992 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData* p
ixels) |
1063 { | 993 { |
1064 if (isContextLost()) | 994 texImageHelperImageData(TexSubImage3D, target, level, 0, 0, format, type, 1,
xoffset, yoffset, zoffset, pixels); |
1065 return; | |
1066 if (!pixels) { | |
1067 synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "no image data"); | |
1068 return; | |
1069 } | |
1070 if (pixels->data()->bufferBase()->isNeutered()) { | |
1071 synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "The source data ha
s been neutered."); | |
1072 return; | |
1073 } | |
1074 if (!validateTexture3DBinding("texSubImage3D", target)) | |
1075 return; | |
1076 if (!validateTexFunc("texSubImage3D", TexSubImage, SourceImageData, target,
level, 0, pixels->width(), pixels->height(), 1, 0, format, type, xoffset, yoffse
t, zoffset)) | |
1077 return; | |
1078 | |
1079 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | |
1080 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | |
1081 type = GL_FLOAT; | |
1082 } | |
1083 Vector<uint8_t> data; | |
1084 bool needConversion = true; | |
1085 // The data from ImageData is always of format RGBA8. | |
1086 // No conversion is needed if destination format is RGBA and type is USIGNED
_BYTE and no Flip or Premultiply operation is required. | |
1087 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_un
packPremultiplyAlpha) { | |
1088 needConversion = false; | |
1089 } else { | |
1090 if (!WebGLImageConversion::extractImageData(pixels->data()->data(), WebG
LImageConversion::DataFormat::DataFormatRGBA8, pixels->size(), format, type, m_u
npackFlipY, m_unpackPremultiplyAlpha, data)) { | |
1091 synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "bad image data
"); | |
1092 return; | |
1093 } | |
1094 } | |
1095 resetUnpackParameters(); | |
1096 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, pixels-
>width(), pixels->height(), 1, format, type, needConversion ? data.data() : pixe
ls->data()->data()); | |
1097 restoreUnpackParameters(); | |
1098 } | 995 } |
1099 | 996 |
1100 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageEle
ment* image, ExceptionState& exceptionState) | 997 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageEle
ment* image, ExceptionState& exceptionState) |
1101 { | 998 { |
1102 if (isContextLost()) | 999 texImageHelperHTMLImageElement(TexSubImage3D, target, level, 0, format, type
, xoffset, yoffset, zoffset, image, exceptionState); |
1103 return; | |
1104 if (!validateHTMLImageElement("texSubImage3D", image, exceptionState)) | |
1105 return; | |
1106 if (!validateTexture3DBinding("texSubImage3D", target)) | |
1107 return; | |
1108 | |
1109 RefPtr<Image> imageForRender = image->cachedImage()->getImage(); | |
1110 if (imageForRender->isSVGImage()) | |
1111 imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(
), image->height(), "texSubImage3D"); | |
1112 | |
1113 if (!imageForRender || !validateTexFunc("texSubImage3D", TexSubImage, Source
HTMLImageElement, target, level, 0, imageForRender->width(), imageForRender->hei
ght(), 1, 0, format, type, xoffset, yoffset, zoffset)) | |
1114 return; | |
1115 | |
1116 texSubImage3DImpl(target, level, xoffset, yoffset, zoffset, format, type, im
ageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackP
remultiplyAlpha); | |
1117 } | 1000 } |
1118 | 1001 |
1119 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasEl
ement* canvas, ExceptionState& exceptionState) | 1002 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasEl
ement* canvas, ExceptionState& exceptionState) |
1120 { | 1003 { |
1121 if (isContextLost()) | 1004 texImageHelperHTMLCanvasElement(TexSubImage3D, target, level, 0, format, typ
e, xoffset, yoffset, zoffset, canvas, exceptionState); |
1122 return; | |
1123 if (!validateHTMLCanvasElement("texSubImage3D", canvas, exceptionState)) | |
1124 return; | |
1125 if (!validateTexture3DBinding("texSubImage3D", target)) | |
1126 return; | |
1127 if (!validateTexFunc("texSubImage3D", TexSubImage, SourceHTMLCanvasElement,
target, level, 0, canvas->width(), canvas->height(), 1, 0, format, type, xoffset
, yoffset, zoffset)) | |
1128 return; | |
1129 | |
1130 // FIXME: Implement GPU-to-GPU copy path (crbug.com/586269). | |
1131 texSubImage3DImpl(target, level, xoffset, yoffset, zoffset, format, type, ca
nvas->copiedImage(FrontBuffer, PreferAcceleration).get(), | |
1132 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyA
lpha); | |
1133 } | 1005 } |
1134 | 1006 |
1135 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoEle
ment* video, ExceptionState& exceptionState) | 1007 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoEle
ment* video, ExceptionState& exceptionState) |
1136 { | 1008 { |
1137 if (isContextLost()) | 1009 texImageHelperHTMLVideoElement(TexSubImage3D, target, level, 0, format, type
, xoffset, yoffset, zoffset, video, exceptionState); |
1138 return; | |
1139 if (!validateHTMLVideoElement("texSubImage3D", video, exceptionState)) | |
1140 return; | |
1141 if (!validateTexture3DBinding("texSubImage3D", target)) | |
1142 return; | |
1143 if (!validateTexFunc("texSubImage3D", TexSubImage, SourceHTMLVideoElement, t
arget, level, 0, video->videoWidth(), video->videoHeight(), 1, 0, format, type,
xoffset, yoffset, zoffset)) | |
1144 return; | |
1145 | |
1146 RefPtr<Image> image = videoFrameToImage(video); | |
1147 if (!image) | |
1148 return; | |
1149 texSubImage3DImpl(target, level, xoffset, yoffset, zoffset, format, type, im
age.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultipl
yAlpha); | |
1150 } | 1010 } |
1151 | 1011 |
1152 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageBitmap*
bitmap, ExceptionState& exceptionState) | 1012 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageBitmap*
bitmap, ExceptionState& exceptionState) |
1153 { | 1013 { |
1154 if (isContextLost()) | 1014 texImageHelperImageBitmap(TexSubImage3D, target, level, 0, format, type, xof
fset, yoffset, zoffset, bitmap, exceptionState); |
1155 return; | |
1156 if (!validateImageBitmap("texSubImage3D", bitmap, exceptionState)) | |
1157 return; | |
1158 if (!validateTexture3DBinding("texSubImage3D", target)) | |
1159 return; | |
1160 if (!validateTexFunc("texSubImage3D", TexSubImage, SourceImageBitmap, target
, level, 0, bitmap->width(), bitmap->height(), 1, 0, format, type, xoffset, yoff
set, zoffset)) | |
1161 return; | |
1162 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | |
1163 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | |
1164 type = GL_FLOAT; | |
1165 } | |
1166 ASSERT(bitmap->bitmapImage()); | |
1167 RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame(); | |
1168 SkPixmap pixmap; | |
1169 OwnPtr<uint8_t[]> pixelData; | |
1170 uint8_t* pixelDataPtr = nullptr; | |
1171 bool peekSucceed = skImage->peekPixels(&pixmap); | |
1172 if (peekSucceed) { | |
1173 pixelDataPtr = static_cast<uint8_t*>(pixmap.writable_addr()); | |
1174 } else if (skImage->isTextureBacked()) { | |
1175 pixelData = bitmap->copyBitmapData(bitmap->isPremultiplied() ? Premultip
lyAlpha : DontPremultiplyAlpha); | |
1176 pixelDataPtr = pixelData.get(); | |
1177 } | |
1178 Vector<uint8_t> data; | |
1179 bool needConversion = true; | |
1180 bool havePeekableRGBA = (peekSucceed && pixmap.colorType() == SkColorType::k
RGBA_8888_SkColorType); | |
1181 bool isPixelDataRBGA = (havePeekableRGBA || !peekSucceed); | |
1182 if (isPixelDataRBGA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { | |
1183 needConversion = false; | |
1184 } else { | |
1185 // In the case of ImageBitmap, we do not need to apply flipY or premulti
plyAlpha. | |
1186 bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType
::kBGRA_8888_SkColorType); | |
1187 if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDat
aPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format,
type, false, false, data)) | |
1188 || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixel
DataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), form
at, type, false, false, data))) { | |
1189 synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "bad image data
"); | |
1190 return; | |
1191 } | |
1192 } | |
1193 resetUnpackParameters(); | |
1194 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, bitmap-
>width(), bitmap->height(), 1, format, type, needConversion ? data.data() : pixe
lDataPtr); | |
1195 restoreUnpackParameters(); | |
1196 } | 1015 } |
1197 | 1016 |
1198 void WebGL2RenderingContextBase::copyTexSubImage3D(GLenum target, GLint level, G
Lint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLs
izei height) | 1017 void WebGL2RenderingContextBase::copyTexSubImage3D(GLenum target, GLint level, G
Lint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLs
izei height) |
1199 { | 1018 { |
1200 if (isContextLost()) | 1019 if (isContextLost()) |
1201 return; | 1020 return; |
1202 if (!validateTexture3DBinding("copyTexSubImage3D", target)) | 1021 if (!validateTexture3DBinding("copyTexSubImage3D", target)) |
1203 return; | 1022 return; |
1204 WebGLFramebuffer* readFramebufferBinding = nullptr; | 1023 WebGLFramebuffer* readFramebufferBinding = nullptr; |
1205 if (!validateReadBufferAndGetInfo("copyTexSubImage3D", readFramebufferBindin
g)) | 1024 if (!validateReadBufferAndGetInfo("copyTexSubImage3D", readFramebufferBindin
g)) |
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1661 return false; | 1480 return false; |
1662 } | 1481 } |
1663 break; | 1482 break; |
1664 default: | 1483 default: |
1665 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid buffer"); | 1484 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid buffer"); |
1666 return false; | 1485 return false; |
1667 } | 1486 } |
1668 return true; | 1487 return true; |
1669 } | 1488 } |
1670 | 1489 |
| 1490 WebGLTexture* WebGL2RenderingContextBase::validateTexImageBinding(const char* fu
ncName, TexImageFunctionID functionID, GLenum target) |
| 1491 { |
| 1492 if (functionID == TexImage3D || functionID == TexSubImage3D) |
| 1493 return validateTexture3DBinding(funcName, target); |
| 1494 return validateTexture2DBinding(funcName, target); |
| 1495 } |
| 1496 |
1671 void WebGL2RenderingContextBase::clearBufferiv(GLenum buffer, GLint drawbuffer,
DOMInt32Array* value) | 1497 void WebGL2RenderingContextBase::clearBufferiv(GLenum buffer, GLint drawbuffer,
DOMInt32Array* value) |
1672 { | 1498 { |
1673 if (isContextLost() || !validateClearBuffer("clearBufferiv", buffer, value->
length())) | 1499 if (isContextLost() || !validateClearBuffer("clearBufferiv", buffer, value->
length())) |
1674 return; | 1500 return; |
1675 | 1501 |
1676 contextGL()->ClearBufferiv(buffer, drawbuffer, value->data()); | 1502 contextGL()->ClearBufferiv(buffer, drawbuffer, value->data()); |
1677 } | 1503 } |
1678 | 1504 |
1679 void WebGL2RenderingContextBase::clearBufferiv(GLenum buffer, GLint drawbuffer,
const Vector<GLint>& value) | 1505 void WebGL2RenderingContextBase::clearBufferiv(GLenum buffer, GLint drawbuffer,
const Vector<GLint>& value) |
1680 { | 1506 { |
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3633 params.skipPixels = m_unpackSkipPixels; | 3459 params.skipPixels = m_unpackSkipPixels; |
3634 params.skipRows = m_unpackSkipRows; | 3460 params.skipRows = m_unpackSkipRows; |
3635 if (dimension == Tex3D) { | 3461 if (dimension == Tex3D) { |
3636 params.imageHeight = m_unpackImageHeight; | 3462 params.imageHeight = m_unpackImageHeight; |
3637 params.skipImages = m_unpackSkipImages; | 3463 params.skipImages = m_unpackSkipImages; |
3638 } | 3464 } |
3639 return params; | 3465 return params; |
3640 } | 3466 } |
3641 | 3467 |
3642 } // namespace blink | 3468 } // namespace blink |
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