OLD | NEW |
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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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3947 return GL_RGB32F_EXT; | 3947 return GL_RGB32F_EXT; |
3948 return internalformat; | 3948 return internalformat; |
3949 } | 3949 } |
3950 | 3950 |
3951 void WebGLRenderingContextBase::texImage2DBase(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLe num type, const void* pixels) | 3951 void WebGLRenderingContextBase::texImage2DBase(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLe num type, const void* pixels) |
3952 { | 3952 { |
3953 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | 3953 // All calling functions check isContextLost, so a duplicate check is not ne eded here. |
3954 contextGL()->TexImage2D(target, level, convertTexInternalFormat(internalform at, type), width, height, border, format, type, pixels); | 3954 contextGL()->TexImage2D(target, level, convertTexInternalFormat(internalform at, type), width, height, border, format, type, pixels); |
3955 } | 3955 } |
3956 | 3956 |
3957 void WebGLRenderingContextBase::texImage2DImpl(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion: :ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha) | 3957 void WebGLRenderingContextBase::texImageImpl(TexImageFunctionName functionName, GLenum target, GLint level, GLint internalformat, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::I mageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha) |
3958 { | 3958 { |
3959 const char* funcName = getTexImageFunctionName(functionName); | |
3959 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | 3960 // All calling functions check isContextLost, so a duplicate check is not ne eded here. |
3960 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | 3961 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { |
3961 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | 3962 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. |
3962 type = GL_FLOAT; | 3963 type = GL_FLOAT; |
3963 } | 3964 } |
3964 Vector<uint8_t> data; | 3965 Vector<uint8_t> data; |
3965 WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premul tiplyAlpha, m_unpackColorspaceConversion == GL_NONE); | 3966 WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premul tiplyAlpha, m_unpackColorspaceConversion == GL_NONE); |
3966 if (!imageExtractor.imagePixelData()) { | 3967 if (!imageExtractor.imagePixelData()) { |
3967 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); | 3968 synthesizeGLError(GL_INVALID_VALUE, funcName, "bad image data"); |
3968 return; | 3969 return; |
3969 } | 3970 } |
3970 WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSour ceFormat(); | 3971 WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSour ceFormat(); |
3971 WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); | 3972 WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); |
3972 const void* imagePixelData = imageExtractor.imagePixelData(); | 3973 const void* imagePixelData = imageExtractor.imagePixelData(); |
3973 | 3974 |
3974 bool needConversion = true; | 3975 bool needConversion = true; |
3975 if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::Da taFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNo thing && !flipY) { | 3976 if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::Da taFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNo thing && !flipY) { |
3976 needConversion = false; | 3977 needConversion = false; |
3977 } else { | 3978 } else { |
3978 if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtrac tor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { | 3979 if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtrac tor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
3979 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error") ; | 3980 synthesizeGLError(GL_INVALID_VALUE, funcName, "packImage error"); |
3980 return; | 3981 return; |
3981 } | 3982 } |
3982 } | 3983 } |
3983 | 3984 |
3984 resetUnpackParameters(); | 3985 resetUnpackParameters(); |
3985 texImage2DBase(target, level, internalformat, imageExtractor.imageWidth(), i mageExtractor.imageHeight(), 0, format, type, needConversion ? data.data() : ima gePixelData); | 3986 if (functionName == TexImage2D) |
3987 texImage2DBase(target, level, internalformat, imageExtractor.imageWidth( ), imageExtractor.imageHeight(), 0, format, type, needConversion ? data.data() : imagePixelData); | |
3988 else if (functionName == TexSubImage2D) | |
3989 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, imageExtract or.imageWidth(), imageExtractor.imageHeight(), format, type, needConversion ? d ata.data() : imagePixelData); | |
3990 else // must be "texSubImage3D" | |
3991 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, ima geExtractor.imageWidth(), imageExtractor.imageHeight(), 1, format, type, needCon version ? data.data() : imagePixelData); | |
3986 restoreUnpackParameters(); | 3992 restoreUnpackParameters(); |
3987 } | 3993 } |
3988 | 3994 |
3989 bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexIma geFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum targ et, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei d epth, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GL int zoffset) | 3995 bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexIma geFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum targ et, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei d epth, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GL int zoffset) |
3990 { | 3996 { |
3991 if (!validateTexFuncLevel(functionName, target, level)) | 3997 if (!validateTexFuncLevel(functionName, target, level)) |
3992 return false; | 3998 return false; |
3993 | 3999 |
3994 if (!validateTexFuncParameters(functionName, functionType, target, level, in ternalformat, width, height, depth, border, format, type)) | 4000 if (!validateTexFuncParameters(functionName, functionType, target, level, in ternalformat, width, height, depth, border, format, type)) |
3995 return false; | 4001 return false; |
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
4044 if (!image->currentFrameKnownToBeOpaque()) | 4050 if (!image->currentFrameKnownToBeOpaque()) |
4045 buf->canvas()->clear(SK_ColorTRANSPARENT); | 4051 buf->canvas()->clear(SK_ColorTRANSPARENT); |
4046 | 4052 |
4047 IntRect srcRect(IntPoint(), image->size()); | 4053 IntRect srcRect(IntPoint(), image->size()); |
4048 IntRect destRect(0, 0, size.width(), size.height()); | 4054 IntRect destRect(0, 0, size.width(), size.height()); |
4049 SkPaint paint; | 4055 SkPaint paint; |
4050 image->draw(buf->canvas(), paint, destRect, srcRect, DoNotRespectImageOrient ation, Image::DoNotClampImageToSourceRect); | 4056 image->draw(buf->canvas(), paint, destRect, srcRect, DoNotRespectImageOrient ation, Image::DoNotClampImageToSourceRect); |
4051 return buf->newImageSnapshot(); | 4057 return buf->newImageSnapshot(); |
4052 } | 4058 } |
4053 | 4059 |
4060 WebGLTexture* WebGLRenderingContextBase::validateTexImageBinding(const char* fun cName, TexImageFunctionName functionName, GLenum target) | |
4061 { | |
4062 return validateTexture2DBinding(funcName, target); | |
4063 } | |
4064 | |
4065 const char* WebGLRenderingContextBase::getTexImageFunctionName(TexImageFunctionN ame funcName) | |
4066 { | |
4067 if (funcName == TexImage2D) | |
4068 return "texImage2D"; | |
4069 if (funcName == TexSubImage2D) | |
4070 return "texSubImage2D"; | |
4071 if (funcName == TexSubImage3D) | |
4072 return "texSubImage3D"; | |
4073 return "texImage3D"; | |
4074 } | |
4075 | |
4076 void WebGLRenderingContextBase::texImageHelperDOMArrayBufferView(TexImageFunctio nName functionName, | |
4077 GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei hei ght, GLint border, | |
4078 GLenum format, GLenum type, GLsizei depth, GLint xoffset, GLint yoffset, GLi nt zoffset, DOMArrayBufferView* pixels) | |
4079 { | |
4080 const char* funcName = getTexImageFunctionName(functionName); | |
4081 if (isContextLost()) | |
4082 return; | |
4083 if (!validateTexImageBinding(funcName, functionName, target)) | |
Zhenyao Mo
2016/06/03 17:49:51
This funcName and functionName is very confusing.
xidachen
2016/06/03 18:28:29
functionID is much clearer. Changed all over the p
| |
4084 return; | |
4085 TexImageFunctionType functionType; | |
4086 if (functionName == TexImage2D || functionName == TexImage3D) | |
4087 functionType = TexImage; | |
4088 else | |
4089 functionType = TexSubImage; | |
4090 if (!validateTexFunc(funcName, functionType, SourceArrayBufferView, target, level, internalformat, width, height, depth, border, format, type, xoffset, yoff set, zoffset)) | |
4091 return; | |
4092 TexImageDimension sourceType; | |
4093 if (functionName == TexImage2D || functionName == TexSubImage2D) | |
4094 sourceType = Tex2D; | |
4095 else | |
4096 sourceType = Tex3D; | |
4097 if (!validateTexFuncData(funcName, sourceType, level, width, height, depth, format, type, pixels, NullAllowed)) | |
4098 return; | |
4099 void* data = pixels ? pixels->baseAddress() : 0; | |
4100 Vector<uint8_t> tempData; | |
4101 bool changeUnpackAlignment = false; | |
4102 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
4103 if (functionName == TexImage2D || functionName == TexSubImage2D) { | |
Zhenyao Mo
2016/06/03 17:49:51
sourceType == Tex2D
xidachen
2016/06/03 18:28:29
Done.
| |
4104 if (!WebGLImageConversion::extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempDat a)) | |
4105 return; | |
4106 data = tempData.data(); | |
4107 } else { | |
4108 NOTIMPLEMENTED(); | |
4109 if (functionName == TexImage3D) | |
4110 return; | |
Zhenyao Mo
2016/06/03 17:49:51
For now let's not worry about flipY and premultipl
xidachen
2016/06/03 18:28:30
Done.
| |
4111 } | |
4112 changeUnpackAlignment = true; | |
4113 } | |
4114 if (functionName == TexImage3D) { | |
4115 contextGL()->TexImage3D(target, level, convertTexInternalFormat(internal format, type), width, height, depth, border, format, type, data); | |
4116 return; | |
4117 } | |
4118 | |
4119 if (changeUnpackAlignment) | |
4120 resetUnpackParameters(); | |
4121 if (functionName == TexImage2D) | |
4122 texImage2DBase(target, level, internalformat, width, height, border, for mat, type, data); | |
4123 else if (functionName == TexSubImage2D) | |
4124 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, width, heigh t, format, type, data); | |
4125 else | |
4126 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, wid th, height, depth, format, type, data); | |
Zhenyao Mo
2016/06/03 17:49:51
Same here, let's move this before the resetUnpackP
xidachen
2016/06/03 18:28:29
Done.
| |
4127 if (changeUnpackAlignment) | |
4128 restoreUnpackParameters(); | |
4129 } | |
4130 | |
4054 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, | 4131 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, |
4055 GLsizei width, GLsizei height, GLint border, | 4132 GLsizei width, GLsizei height, GLint border, |
4056 GLenum format, GLenum type, DOMArrayBufferView* pixels) | 4133 GLenum format, GLenum type, DOMArrayBufferView* pixels) |
4057 { | 4134 { |
4058 if (isContextLost()) | 4135 texImageHelperDOMArrayBufferView(TexImage2D, target, level, internalformat, width, height, border, format, type, 1, 0, 0, 0, pixels); |
4059 return; | |
4060 if (!validateTexture2DBinding("texImage2D", target)) | |
4061 return; | |
4062 if (!validateTexFunc("texImage2D", TexImage, SourceArrayBufferView, target, level, internalformat, width, height, 1, border, format, type, 0, 0, 0)) | |
4063 return; | |
4064 if (!validateTexFuncData("texImage2D", Tex2D, level, width, height, 1, forma t, type, pixels, NullAllowed)) | |
4065 return; | |
4066 void* data = pixels ? pixels->baseAddress() : 0; | |
4067 Vector<uint8_t> tempData; | |
4068 bool changeUnpackAlignment = false; | |
4069 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
4070 if (!WebGLImageConversion::extractTextureData(width, height, format, typ e, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) | |
4071 return; | |
4072 data = tempData.data(); | |
4073 changeUnpackAlignment = true; | |
4074 } | |
4075 if (changeUnpackAlignment) | |
4076 resetUnpackParameters(); | |
4077 texImage2DBase(target, level, internalformat, width, height, border, format, type, data); | |
4078 if (changeUnpackAlignment) | |
4079 restoreUnpackParameters(); | |
4080 } | 4136 } |
4081 | 4137 |
4082 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, | 4138 void WebGLRenderingContextBase::texImageHelperImageData(TexImageFunctionName fun ctionName, |
4083 GLenum format, GLenum type, ImageData* pixels) | 4139 GLenum target, GLint level, GLint internalformat, GLint border, GLenum forma t, |
4140 GLenum type, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, Ima geData* pixels) | |
4084 { | 4141 { |
4142 const char* funcName = getTexImageFunctionName(functionName); | |
4085 if (isContextLost()) | 4143 if (isContextLost()) |
4086 return; | 4144 return; |
4087 if (!pixels) { | 4145 if (!pixels) { |
4088 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "no image data"); | 4146 synthesizeGLError(GL_INVALID_VALUE, funcName, "no image data"); |
4089 return; | 4147 return; |
4090 } | 4148 } |
4091 if (pixels->data()->bufferBase()->isNeutered()) { | 4149 if (pixels->data()->bufferBase()->isNeutered()) { |
4092 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "The source data has b een neutered."); | 4150 synthesizeGLError(GL_INVALID_VALUE, funcName, "The source data has been neutered."); |
4093 return; | 4151 return; |
4094 } | 4152 } |
4095 if (!validateTexture2DBinding("texImage2D", target)) | 4153 if (!validateTexImageBinding(funcName, functionName, target)) |
4096 return; | 4154 return; |
4097 if (!validateTexFunc("texImage2D", TexImage, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 1, 0, format, type, 0, 0, 0) ) | 4155 TexImageFunctionType functionType; |
4156 if (functionName == TexImage2D) | |
4157 functionType = TexImage; | |
4158 else | |
4159 functionType = TexSubImage; | |
4160 if (!validateTexFunc(funcName, functionType, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), depth, border, format, type, xoffset, yoffset, zoffset)) | |
4098 return; | 4161 return; |
4099 Vector<uint8_t> data; | 4162 Vector<uint8_t> data; |
4100 bool needConversion = true; | 4163 bool needConversion = true; |
4101 // The data from ImageData is always of format RGBA8. | 4164 // The data from ImageData is always of format RGBA8. |
4102 // No conversion is needed if destination format is RGBA and type is USIGNED _BYTE and no Flip or Premultiply operation is required. | 4165 // No conversion is needed if destination format is RGBA and type is USIGNED _BYTE and no Flip or Premultiply operation is required. |
4103 if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { | 4166 if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { |
4104 needConversion = false; | 4167 needConversion = false; |
4105 } else { | 4168 } else { |
4106 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | 4169 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { |
4107 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implement ed. | 4170 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implement ed. |
4108 type = GL_FLOAT; | 4171 type = GL_FLOAT; |
4109 } | 4172 } |
4110 if (!WebGLImageConversion::extractImageData(pixels->data()->data(), WebG LImageConversion::DataFormat::DataFormatRGBA8, pixels->size(), format, type, m_u npackFlipY, m_unpackPremultiplyAlpha, data)) { | 4173 if (!WebGLImageConversion::extractImageData(pixels->data()->data(), WebG LImageConversion::DataFormat::DataFormatRGBA8, pixels->size(), format, type, m_u npackFlipY, m_unpackPremultiplyAlpha, data)) { |
4111 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); | 4174 synthesizeGLError(GL_INVALID_VALUE, funcName, "bad image data"); |
4112 return; | 4175 return; |
4113 } | 4176 } |
4114 } | 4177 } |
4115 resetUnpackParameters(); | 4178 resetUnpackParameters(); |
4116 texImage2DBase(target, level, internalformat, pixels->width(), pixels->heigh t(), 0, format, type, needConversion ? data.data() : pixels->data()->data()); | 4179 if (functionName == TexImage2D) |
4180 texImage2DBase(target, level, internalformat, pixels->width(), pixels->h eight(), border, format, type, needConversion ? data.data() : pixels->data()->da ta()); | |
4181 else if (functionName == TexSubImage2D) | |
4182 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, pixels->widt h(), pixels->height(), format, type, needConversion ? data.data() : pixels->data ()->data()); | |
4183 else // must be "texSubImage3D" | |
Zhenyao Mo
2016/06/03 17:49:51
Can you ASSERT? here and other places.
xidachen
2016/06/03 18:28:30
Done.
| |
4184 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, pix els->width(), pixels->height(), depth, format, type, needConversion ? data.data( ) : pixels->data()->data()); | |
4117 restoreUnpackParameters(); | 4185 restoreUnpackParameters(); |
4118 } | 4186 } |
4119 | 4187 |
4120 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, | 4188 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, |
4189 GLenum format, GLenum type, ImageData* pixels) | |
4190 { | |
4191 texImageHelperImageData(TexImage2D, target, level, internalformat, 0, format , type, 1, 0, 0, 0, pixels); | |
4192 } | |
4193 | |
4194 void WebGLRenderingContextBase::texImageHelperHTMLImageElement(TexImageFunctionN ame functionName, | |
4195 GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type , GLint xoffset, | |
4196 GLint yoffset, GLint zoffset, HTMLImageElement* image, ExceptionState& excep tionState) | |
4197 { | |
4198 const char* funcName = getTexImageFunctionName(functionName); | |
4199 if (isContextLost()) | |
4200 return; | |
4201 if (!validateHTMLImageElement(funcName, image, exceptionState)) | |
4202 return; | |
4203 if (!validateTexImageBinding(funcName, functionName, target)) | |
4204 return; | |
4205 | |
4206 RefPtr<Image> imageForRender = image->cachedImage()->getImage(); | |
4207 if (imageForRender && imageForRender->isSVGImage()) | |
4208 imageForRender = drawImageIntoBuffer(imageForRender.release(), image->wi dth(), image->height(), funcName); | |
4209 | |
4210 TexImageFunctionType functionType; | |
4211 if (functionName == TexImage2D) | |
4212 functionType = TexImage; | |
4213 else | |
4214 functionType = TexSubImage; | |
4215 if (!imageForRender || !validateTexFunc(funcName, functionType, SourceHTMLIm ageElement, target, level, internalformat, imageForRender->width(), imageForRend er->height(), 1, 0, format, type, xoffset, yoffset, zoffset)) | |
4216 return; | |
4217 | |
4218 texImageImpl(functionName, target, level, internalformat, xoffset, yoffset, zoffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha); | |
4219 } | |
4220 | |
4221 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, | |
4121 GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& excepti onState) | 4222 GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& excepti onState) |
4122 { | 4223 { |
4123 if (isContextLost()) | 4224 texImageHelperHTMLImageElement(TexImage2D, target, level, internalformat, fo rmat, type, 0, 0, 0, image, exceptionState); |
4124 return; | |
4125 if (!validateHTMLImageElement("texImage2D", image, exceptionState)) | |
4126 return; | |
4127 if (!validateTexture2DBinding("texImage2D", target)) | |
4128 return; | |
4129 | |
4130 RefPtr<Image> imageForRender = image->cachedImage()->getImage(); | |
4131 if (imageForRender && imageForRender->isSVGImage()) | |
4132 imageForRender = drawImageIntoBuffer(imageForRender.release(), image->wi dth(), image->height(), "texImage2D"); | |
4133 | |
4134 if (!imageForRender || !validateTexFunc("texImage2D", TexImage, SourceHTMLIm ageElement, target, level, internalformat, imageForRender->width(), imageForRend er->height(), 1, 0, format, type, 0, 0, 0)) | |
4135 return; | |
4136 | |
4137 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | |
4138 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | |
4139 type = GL_FLOAT; | |
4140 } | |
4141 texImage2DImpl(target, level, internalformat, format, type, imageForRender.g et(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlph a); | |
4142 } | 4225 } |
4143 | 4226 |
4144 bool WebGLRenderingContextBase::canUseTexImageCanvasByGPU(GLint internalformat, GLenum type) | 4227 bool WebGLRenderingContextBase::canUseTexImageCanvasByGPU(GLint internalformat, GLenum type) |
4145 { | 4228 { |
4146 if (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(int ernalformat)) | 4229 if (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(int ernalformat)) |
4147 return false; | 4230 return false; |
4148 return true; | 4231 return true; |
4149 } | 4232 } |
4150 | 4233 |
4151 void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy pe, WebGLTexture* texture, GLenum target, | 4234 void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy pe, WebGLTexture* texture, GLenum target, |
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
4205 } else if (functionType == TexSubImage3DByGPU) { | 4288 } else if (functionType == TexSubImage3DByGPU) { |
4206 contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoff set, 0, 0, canvas->width(), canvas->height()); | 4289 contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoff set, 0, 0, canvas->width(), canvas->height()); |
4207 } | 4290 } |
4208 contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | 4291 contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
4209 restoreCurrentFramebuffer(); | 4292 restoreCurrentFramebuffer(); |
4210 contextGL()->DeleteFramebuffers(1, &tmpFBO); | 4293 contextGL()->DeleteFramebuffers(1, &tmpFBO); |
4211 contextGL()->DeleteTextures(1, &targetTexture); | 4294 contextGL()->DeleteTextures(1, &targetTexture); |
4212 } | 4295 } |
4213 } | 4296 } |
4214 | 4297 |
4298 void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction Name functionName, | |
4299 GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type , GLint xoffset, | |
4300 GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas, ExceptionState& exc eptionState) | |
4301 { | |
4302 const char* funcName = getTexImageFunctionName(functionName); | |
4303 if (isContextLost()) | |
4304 return; | |
4305 if (!validateHTMLCanvasElement(funcName, canvas, exceptionState)) | |
4306 return; | |
4307 WebGLTexture* texture = validateTexImageBinding(funcName, functionName, targ et); | |
4308 if (!texture) | |
4309 return; | |
4310 TexImageFunctionType functionType; | |
4311 if (functionName == TexImage2D) | |
4312 functionType = TexImage; | |
4313 else | |
4314 functionType = TexSubImage; | |
4315 if (!validateTexFunc(funcName, functionType, SourceHTMLCanvasElement, target , level, internalformat, canvas->width(), canvas->height(), 1, 0, format, type, xoffset, yoffset, zoffset)) | |
4316 return; | |
4317 if (functionName == TexImage2D) { | |
4318 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't suppo rt float/integer/sRGB internal format. | |
4319 // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to han dle more formats. | |
4320 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccele rated() || !canUseTexImageCanvasByGPU(internalformat, type)) { | |
4321 // 2D canvas has only FrontBuffer. | |
4322 texImageImpl(TexImage2D, target, level, internalformat, xoffset, yof fset, zoffset, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration ).get(), | |
4323 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPrem ultiplyAlpha); | |
4324 return; | |
4325 } | |
4326 | |
4327 texImage2DBase(target, level, internalformat, canvas->width(), canvas->h eight(), 0, format, type, 0); | |
4328 texImageCanvasByGPU(TexImage2DByGPU, texture, target, level, internalfor mat, type, 0, 0, 0, canvas); | |
4329 } else if (functionName == TexSubImage2D) { | |
4330 // FIXME: Implement GPU-to-GPU path for WebGL 2 and more internal format s. | |
4331 bool useReadBackPath = isWebGL2OrHigher() | |
4332 || extensionEnabled(OESTextureFloatName) | |
4333 || extensionEnabled(OESTextureHalfFloatName) | |
4334 || extensionEnabled(EXTsRGBName); | |
4335 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't suppo rt float/integer/sRGB internal format. | |
4336 // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to han dle more formats. | |
4337 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccele rated() || useReadBackPath) { | |
4338 // 2D canvas has only FrontBuffer. | |
4339 texImageImpl(TexSubImage2D, target, level, 0, xoffset, yoffset, 0, f ormat, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(), | |
4340 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPrem ultiplyAlpha); | |
4341 return; | |
4342 } | |
4343 | |
4344 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, canvas); | |
4345 } else { // must be TexSubImage3D | |
4346 // FIXME: Implement GPU-to-GPU copy path (crbug.com/586269). | |
4347 texImageImpl(TexSubImage3D, target, level, 0, xoffset, yoffset, zoffset, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(), | |
4348 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha); | |
4349 } | |
4350 } | |
4351 | |
4215 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, | 4352 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, |
4216 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState) | 4353 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState) |
4217 { | 4354 { |
4218 if (isContextLost()) | 4355 texImageHelperHTMLCanvasElement(TexImage2D, target, level, internalformat, f ormat, type, 0, 0, 0, canvas, exceptionState); |
4219 return; | |
4220 if (!validateHTMLCanvasElement("texImage2D", canvas, exceptionState)) | |
4221 return; | |
4222 WebGLTexture* texture = validateTexture2DBinding("texImage2D", target); | |
4223 if (!texture) | |
4224 return; | |
4225 if (!validateTexFunc("texImage2D", TexImage, SourceHTMLCanvasElement, target , level, internalformat, canvas->width(), canvas->height(), 1, 0, format, type, 0, 0, 0)) | |
4226 return; | |
4227 | |
4228 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f loat/integer/sRGB internal format. | |
4229 // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats. | |
4230 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || !canUseTexImageCanvasByGPU(internalformat, type)) { | |
4231 // 2D canvas has only FrontBuffer. | |
4232 texImage2DImpl(target, level, internalformat, format, type, canvas->copi edImage(FrontBuffer, PreferAcceleration).get(), | |
4233 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha); | |
4234 return; | |
4235 } | |
4236 | |
4237 texImage2DBase(target, level, internalformat, canvas->width(), canvas->heigh t(), 0, format, type, 0); | |
4238 texImageCanvasByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, canvas); | |
4239 } | 4356 } |
4240 | 4357 |
4241 PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video) | 4358 PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video) |
4242 { | 4359 { |
4243 IntSize size(video->videoWidth(), video->videoHeight()); | 4360 IntSize size(video->videoWidth(), video->videoHeight()); |
4244 ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); | 4361 ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); |
4245 if (!buf) { | 4362 if (!buf) { |
4246 synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); | 4363 synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); |
4247 return nullptr; | 4364 return nullptr; |
4248 } | 4365 } |
4249 IntRect destRect(0, 0, size.width(), size.height()); | 4366 IntRect destRect(0, 0, size.width(), size.height()); |
4250 video->paintCurrentFrame(buf->canvas(), destRect, nullptr); | 4367 video->paintCurrentFrame(buf->canvas(), destRect, nullptr); |
4251 return buf->newImageSnapshot(); | 4368 return buf->newImageSnapshot(); |
4252 } | 4369 } |
4253 | 4370 |
4371 void WebGLRenderingContextBase::texImageHelperHTMLVideoElement(TexImageFunctionN ame functionName, | |
4372 GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type , GLint xoffset, | |
4373 GLint yoffset, GLint zoffset, HTMLVideoElement* video, ExceptionState& excep tionState) | |
4374 { | |
4375 const char* funcName = getTexImageFunctionName(functionName); | |
4376 if (isContextLost()) | |
4377 return; | |
4378 if (!validateHTMLVideoElement(funcName, video, exceptionState)) | |
4379 return; | |
4380 WebGLTexture* texture = validateTexImageBinding(funcName, functionName, targ et); | |
4381 if (!texture) | |
4382 return; | |
4383 TexImageFunctionType functionType; | |
4384 if (functionName == TexImage2D) | |
4385 functionType = TexImage; | |
4386 else | |
4387 functionType = TexSubImage; | |
4388 if (!validateTexFunc(funcName, functionType, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, 0, format, type, xoffset, yoffset, zoffset)) | |
4389 return; | |
4390 | |
4391 if (functionName == TexImage2D) { | |
4392 // Go through the fast path doing a GPU-GPU textures copy without a read back to system memory if possible. | |
4393 // Otherwise, it will fall back to the normal SW path. | |
4394 if (GL_TEXTURE_2D == target) { | |
4395 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalform at, type, level) | |
4396 && video->copyVideoTextureToPlatformTexture(contextGL(), texture ->object(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4397 return; | |
4398 } | |
4399 | |
4400 // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU. | |
4401 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBu fferSurface(IntSize(video->videoWidth(), video->videoHeight()))); | |
4402 if (surface->isValid()) { | |
4403 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(std::move(su rface))); | |
4404 if (imageBuffer) { | |
4405 // The video element paints an RGBA frame into our surface h ere. By using an AcceleratedImageBufferSurface, | |
4406 // we enable the WebMediaPlayer implementation to do any nec essary color space conversion on the GPU (though it | |
4407 // may still do a CPU conversion and upload the results). | |
4408 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0 , video->videoWidth(), video->videoHeight()), nullptr); | |
4409 | |
4410 // This is a straight GPU-GPU copy, any necessary color spac e conversion was handled in the paintCurrentFrameInContext() call. | |
4411 if (imageBuffer->copyToPlatformTexture(contextGL(), texture- >object(), internalformat, type, | |
4412 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4413 return; | |
4414 } | |
4415 } | |
4416 } | |
4417 } | |
4418 } | |
4419 | |
4420 RefPtr<Image> image = videoFrameToImage(video); | |
4421 if (!image) | |
4422 return; | |
4423 texImageImpl(functionName, target, level, internalformat, xoffset, yoffset, zoffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpack FlipY, m_unpackPremultiplyAlpha); | |
4424 } | |
4425 | |
4254 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, | 4426 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, |
4255 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState) | 4427 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState) |
4256 { | 4428 { |
4429 texImageHelperHTMLVideoElement(TexImage2D, target, level, internalformat, fo rmat, type, 0, 0, 0, video, exceptionState); | |
4430 } | |
4431 | |
4432 void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionName f unctionName, | |
4433 GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type , GLint xoffset, | |
4434 GLint yoffset, GLint zoffset, ImageBitmap* bitmap, ExceptionState& exception State) | |
4435 { | |
4436 const char* funcName = getTexImageFunctionName(functionName); | |
4257 if (isContextLost()) | 4437 if (isContextLost()) |
4258 return; | 4438 return; |
4259 if (!validateHTMLVideoElement("texImage2D", video, exceptionState)) | 4439 if (!validateImageBitmap(funcName, bitmap, exceptionState)) |
4260 return; | 4440 return; |
4261 WebGLTexture* texture = validateTexture2DBinding("texImage2D", target); | 4441 if (!validateTexImageBinding(funcName, functionName, target)) |
4262 if (!texture) | |
4263 return; | 4442 return; |
4264 if (!validateTexFunc("texImage2D", TexImage, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, 0, format, type, 0, 0, 0)) | 4443 TexImageFunctionType functionType; |
4265 return; | 4444 if (functionName == TexImage2D) |
4266 | 4445 functionType = TexImage; |
4267 // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. | 4446 else |
4268 // Otherwise, it will fall back to the normal SW path. | 4447 functionType = TexSubImage; |
4269 if (GL_TEXTURE_2D == target) { | 4448 if (!validateTexFunc(funcName, functionType, SourceImageBitmap, target, leve l, internalformat, bitmap->width(), bitmap->height(), 1, 0, format, type, xoffse t, yoffset, zoffset)) |
4270 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level) | |
4271 && video->copyVideoTextureToPlatformTexture(contextGL(), texture->ob ject(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4272 return; | |
4273 } | |
4274 | |
4275 // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU. | |
4276 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer Surface(IntSize(video->videoWidth(), video->videoHeight()))); | |
4277 if (surface->isValid()) { | |
4278 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(std::move(surfac e))); | |
4279 if (imageBuffer) { | |
4280 // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface, | |
4281 // we enable the WebMediaPlayer implementation to do any necessa ry color space conversion on the GPU (though it | |
4282 // may still do a CPU conversion and upload the results). | |
4283 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi deo->videoWidth(), video->videoHeight()), nullptr); | |
4284 | |
4285 // This is a straight GPU-GPU copy, any necessary color space co nversion was handled in the paintCurrentFrameInContext() call. | |
4286 if (imageBuffer->copyToPlatformTexture(contextGL(), texture->obj ect(), internalformat, type, | |
4287 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4288 return; | |
4289 } | |
4290 } | |
4291 } | |
4292 } | |
4293 | |
4294 // Normal pure SW path. | |
4295 RefPtr<Image> image = videoFrameToImage(video); | |
4296 if (!image) | |
4297 return; | |
4298 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | |
4299 } | |
4300 | |
4301 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, | |
4302 GLenum format, GLenum type, ImageBitmap* bitmap, ExceptionState& exceptionSt ate) | |
4303 { | |
4304 if (isContextLost()) | |
4305 return; | |
4306 if (!validateImageBitmap("texImage2D", bitmap, exceptionState)) | |
4307 return; | |
4308 if (!validateTexture2DBinding("texImage2D", target)) | |
4309 return; | |
4310 if (!validateTexFunc("texImage2D", TexImage, SourceImageBitmap, target, leve l, internalformat, bitmap->width(), bitmap->height(), 1, 0, format, type, 0, 0, 0)) | |
4311 return; | 4449 return; |
4312 ASSERT(bitmap->bitmapImage()); | 4450 ASSERT(bitmap->bitmapImage()); |
4313 RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame(); | 4451 RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame(); |
4314 SkPixmap pixmap; | 4452 SkPixmap pixmap; |
4315 OwnPtr<uint8_t[]> pixelData; | 4453 OwnPtr<uint8_t[]> pixelData; |
4316 uint8_t* pixelDataPtr = nullptr; | 4454 uint8_t* pixelDataPtr = nullptr; |
4317 // TODO(crbug.com/613411): peekPixels fails if the SkImage is texture-backed | 4455 // TODO(crbug.com/613411): peekPixels fails if the SkImage is texture-backed |
4318 // Use texture mailbox in that case. | 4456 // Use texture mailbox in that case. |
4319 bool peekSucceed = skImage->peekPixels(&pixmap); | 4457 bool peekSucceed = skImage->peekPixels(&pixmap); |
4320 if (peekSucceed) { | 4458 if (peekSucceed) { |
(...skipping 10 matching lines...) Expand all Loading... | |
4331 needConversion = false; | 4469 needConversion = false; |
4332 } else { | 4470 } else { |
4333 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | 4471 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { |
4334 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implement ed. | 4472 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implement ed. |
4335 type = GL_FLOAT; | 4473 type = GL_FLOAT; |
4336 } | 4474 } |
4337 // In the case of ImageBitmap, we do not need to apply flipY or premulti plyAlpha. | 4475 // In the case of ImageBitmap, we do not need to apply flipY or premulti plyAlpha. |
4338 bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType ::kBGRA_8888_SkColorType); | 4476 bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType ::kBGRA_8888_SkColorType); |
4339 if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDat aPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format, type, false, false, data)) | 4477 if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDat aPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format, type, false, false, data)) |
4340 || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixel DataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), form at, type, false, false, data))) { | 4478 || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixel DataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), form at, type, false, false, data))) { |
4341 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); | 4479 synthesizeGLError(GL_INVALID_VALUE, funcName, "bad image data"); |
4342 return; | 4480 return; |
4343 } | 4481 } |
4344 } | 4482 } |
4345 resetUnpackParameters(); | 4483 resetUnpackParameters(); |
4346 texImage2DBase(target, level, internalformat, bitmap->width(), bitmap->heigh t(), 0, format, type, needConversion ? data.data() : pixelDataPtr); | 4484 if (functionName == TexImage2D) |
4485 texImage2DBase(target, level, internalformat, bitmap->width(), bitmap->h eight(), 0, format, type, needConversion ? data.data() : pixelDataPtr); | |
4486 else if (functionName == TexSubImage2D) | |
4487 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, bitmap->widt h(), bitmap->height(), format, type, needConversion ? data.data() : pixelDataPtr ); | |
4488 else // must be "texSubImage3D" | |
4489 contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, bit map->width(), bitmap->height(), 1, format, type, needConversion ? data.data() : pixelDataPtr); | |
4347 restoreUnpackParameters(); | 4490 restoreUnpackParameters(); |
4348 } | 4491 } |
4349 | 4492 |
4493 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int ernalformat, | |
4494 GLenum format, GLenum type, ImageBitmap* bitmap, ExceptionState& exceptionSt ate) | |
4495 { | |
4496 texImageHelperImageBitmap(TexImage2D, target, level, internalformat, format, type, 0, 0, 0, bitmap, exceptionState); | |
4497 } | |
4498 | |
4350 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa t paramf, GLint parami, bool isFloat) | 4499 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa t paramf, GLint parami, bool isFloat) |
4351 { | 4500 { |
4352 if (isContextLost()) | 4501 if (isContextLost()) |
4353 return; | 4502 return; |
4354 if (!validateTextureBinding("texParameter", target)) | 4503 if (!validateTextureBinding("texParameter", target)) |
4355 return; | 4504 return; |
4356 switch (pname) { | 4505 switch (pname) { |
4357 case GL_TEXTURE_MIN_FILTER: | 4506 case GL_TEXTURE_MIN_FILTER: |
4358 case GL_TEXTURE_MAG_FILTER: | 4507 case GL_TEXTURE_MAG_FILTER: |
4359 break; | 4508 break; |
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
4402 void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLflo at param) | 4551 void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLflo at param) |
4403 { | 4552 { |
4404 texParameter(target, pname, param, 0, true); | 4553 texParameter(target, pname, param, 0, true); |
4405 } | 4554 } |
4406 | 4555 |
4407 void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param) | 4556 void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param) |
4408 { | 4557 { |
4409 texParameter(target, pname, 0, param, false); | 4558 texParameter(target, pname, 0, param, false); |
4410 } | 4559 } |
4411 | 4560 |
4412 void WebGLRenderingContextBase::texSubImage2DImpl(GLenum target, GLint level, GL int xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImage Conversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha) | |
4413 { | |
4414 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | |
4415 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | |
4416 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | |
4417 type = GL_FLOAT; | |
4418 } | |
4419 Vector<uint8_t> data; | |
4420 WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premul tiplyAlpha, m_unpackColorspaceConversion == GL_NONE); | |
4421 if (!imageExtractor.imagePixelData()) { | |
4422 synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image"); | |
4423 return; | |
4424 } | |
4425 WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSour ceFormat(); | |
4426 WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); | |
4427 const void* imagePixelData = imageExtractor.imagePixelData(); | |
4428 | |
4429 bool needConversion = true; | |
4430 if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::Da taFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNo thing && !flipY) { | |
4431 needConversion = false; | |
4432 } else { | |
4433 if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtrac tor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { | |
4434 synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data "); | |
4435 return; | |
4436 } | |
4437 } | |
4438 | |
4439 resetUnpackParameters(); | |
4440 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, imageExtractor.i mageWidth(), imageExtractor.imageHeight(), format, type, needConversion ? data. data() : imagePixelData); | |
4441 restoreUnpackParameters(); | |
4442 } | |
4443 | |
4444 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 4561 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
4445 GLsizei width, GLsizei height, | 4562 GLsizei width, GLsizei height, |
4446 GLenum format, GLenum type, DOMArrayBufferView* pixels) | 4563 GLenum format, GLenum type, DOMArrayBufferView* pixels) |
4447 { | 4564 { |
4448 if (isContextLost()) | 4565 texImageHelperDOMArrayBufferView(TexSubImage2D, target, level, 0, width, hei ght, 0, format, type, 1, xoffset, yoffset, 0, pixels); |
4449 return; | |
4450 if (!validateTexture2DBinding("texSubImage2D", target)) | |
4451 return; | |
4452 if (!validateTexFunc("texSubImage2D", TexSubImage, SourceArrayBufferView, ta rget, level, 0, width, height, 1, 0, format, type, xoffset, yoffset, 0)) | |
4453 return; | |
4454 if (!validateTexFuncData("texSubImage2D", Tex2D, level, width, height, 1, fo rmat, type, pixels, NullNotAllowed)) | |
4455 return; | |
4456 void* data = pixels->baseAddress(); | |
4457 Vector<uint8_t> tempData; | |
4458 bool changeUnpackAlignment = false; | |
4459 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
4460 if (!WebGLImageConversion::extractTextureData(width, height, format, typ e, | |
4461 m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, te mpData)) | |
4462 return; | |
4463 data = tempData.data(); | |
4464 changeUnpackAlignment = true; | |
4465 } | |
4466 if (changeUnpackAlignment) | |
4467 resetUnpackParameters(); | |
4468 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, width, height, f ormat, type, data); | |
4469 if (changeUnpackAlignment) | |
4470 restoreUnpackParameters(); | |
4471 } | 4566 } |
4472 | 4567 |
4473 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 4568 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
4474 GLenum format, GLenum type, ImageData* pixels) | 4569 GLenum format, GLenum type, ImageData* pixels) |
4475 { | 4570 { |
4476 if (isContextLost()) | 4571 texImageHelperImageData(TexSubImage2D, target, level, 0, 0, format, type, 1, xoffset, yoffset, 0, pixels); |
4477 return; | |
4478 if (!pixels) { | |
4479 synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "no image data"); | |
4480 return; | |
4481 } | |
4482 if (pixels->data()->bufferBase()->isNeutered()) { | |
4483 synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "The source data ha s been neutered."); | |
4484 return; | |
4485 } | |
4486 if (!validateTexture2DBinding("texSubImage2D", target)) | |
4487 return; | |
4488 if (!validateTexFunc("texSubImage2D", TexSubImage, SourceImageData, target, level, 0, pixels->width(), pixels->height(), 1, 0, format, type, xoffset, yoffs et, 0)) | |
4489 return; | |
4490 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | |
4491 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | |
4492 type = GL_FLOAT; | |
4493 } | |
4494 Vector<uint8_t> data; | |
4495 bool needConversion = true; | |
4496 // The data from ImageData is always of format RGBA8. | |
4497 // No conversion is needed if destination format is RGBA and type is USIGNED _BYTE and no Flip or Premultiply operation is required. | |
4498 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_un packPremultiplyAlpha) { | |
4499 needConversion = false; | |
4500 } else { | |
4501 if (!WebGLImageConversion::extractImageData(pixels->data()->data(), WebG LImageConversion::DataFormat::DataFormatRGBA8, pixels->size(), format, type, m_u npackFlipY, m_unpackPremultiplyAlpha, data)) { | |
4502 synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data "); | |
4503 return; | |
4504 } | |
4505 } | |
4506 resetUnpackParameters(); | |
4507 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()-> data()); | |
4508 restoreUnpackParameters(); | |
4509 } | 4572 } |
4510 | 4573 |
4511 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 4574 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
4512 GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& excepti onState) | 4575 GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& excepti onState) |
4513 { | 4576 { |
4514 if (isContextLost()) | 4577 texImageHelperHTMLImageElement(TexSubImage2D, target, level, 0, format, type , xoffset, yoffset, 0, image, exceptionState); |
4515 return; | |
4516 if (!validateHTMLImageElement("texSubImage2D", image, exceptionState)) | |
4517 return; | |
4518 if (!validateTexture2DBinding("texSubImage2D", target)) | |
4519 return; | |
4520 | |
4521 RefPtr<Image> imageForRender = image->cachedImage()->getImage(); | |
4522 if (imageForRender && imageForRender->isSVGImage()) | |
4523 imageForRender = drawImageIntoBuffer(imageForRender.release(), image->wi dth(), image->height(), "texSubImage2D"); | |
4524 | |
4525 if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage, Source HTMLImageElement, target, level, 0, imageForRender->width(), imageForRender->hei ght(), 1, 0, format, type, xoffset, yoffset, 0)) | |
4526 return; | |
4527 | |
4528 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | |
4529 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | |
4530 type = GL_FLOAT; | |
4531 } | |
4532 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRen der.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultipl yAlpha); | |
4533 } | 4578 } |
4534 | 4579 |
4535 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 4580 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
4536 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState) | 4581 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep tionState) |
4537 { | 4582 { |
4538 if (isContextLost()) | 4583 texImageHelperHTMLCanvasElement(TexSubImage2D, target, level, 0, format, typ e, xoffset, yoffset, 0, canvas, exceptionState); |
4539 return; | |
4540 if (!validateHTMLCanvasElement("texSubImage2D", canvas, exceptionState)) | |
4541 return; | |
4542 WebGLTexture* texture = validateTexture2DBinding("texSubImage2D", target); | |
4543 if (!texture) | |
4544 return; | |
4545 if (!validateTexFunc("texSubImage2D", TexSubImage, SourceHTMLCanvasElement, target, level, 0, canvas->width(), canvas->height(), 1, 0, format, type, xoffset , yoffset, 0)) | |
4546 return; | |
4547 | |
4548 // FIXME: Implement GPU-to-GPU path for WebGL 2 and more internal formats. | |
4549 bool useReadBackPath = isWebGL2OrHigher() | |
4550 || extensionEnabled(OESTextureFloatName) | |
4551 || extensionEnabled(OESTextureHalfFloatName) | |
4552 || extensionEnabled(EXTsRGBName); | |
4553 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f loat/integer/sRGB internal format. | |
4554 // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats. | |
4555 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || useReadBackPath) { | |
4556 // 2D canvas has only FrontBuffer. | |
4557 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas- >copiedImage(FrontBuffer, PreferAcceleration).get(), | |
4558 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha); | |
4559 return; | |
4560 } | |
4561 | |
4562 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ e, xoffset, yoffset, 0, canvas); | |
4563 } | 4584 } |
4564 | 4585 |
4565 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 4586 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
4566 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState) | 4587 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState) |
4567 { | 4588 { |
4568 if (isContextLost()) | 4589 texImageHelperHTMLVideoElement(TexSubImage2D, target, level, 0, format, type , xoffset, yoffset, 0, video, exceptionState); |
4569 return; | |
4570 if (!validateHTMLVideoElement("texSubImage2D", video, exceptionState)) | |
4571 return; | |
4572 if (!validateTexture2DBinding("texSubImage2D", target)) | |
4573 return; | |
4574 if (!validateTexFunc("texSubImage2D", TexSubImage, SourceHTMLVideoElement, t arget, level, 0, video->videoWidth(), video->videoHeight(), 1, 0, format, type, xoffset, yoffset, 0)) | |
4575 return; | |
4576 | |
4577 RefPtr<Image> image = videoFrameToImage(video); | |
4578 if (!image) | |
4579 return; | |
4580 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get() , WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | |
4581 } | 4590 } |
4582 | 4591 |
4583 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 4592 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
4584 GLenum format, GLenum type, ImageBitmap* bitmap, ExceptionState& exceptionSt ate) | 4593 GLenum format, GLenum type, ImageBitmap* bitmap, ExceptionState& exceptionSt ate) |
4585 { | 4594 { |
4586 if (isContextLost()) | 4595 texImageHelperImageBitmap(TexSubImage2D, target, level, 0, format, type, xof fset, yoffset, 0, bitmap, exceptionState); |
4587 return; | |
4588 if (!validateImageBitmap("texSubImage2D", bitmap, exceptionState)) | |
4589 return; | |
4590 if (!validateTexture2DBinding("texSubImage2D", target)) | |
4591 return; | |
4592 if (!validateTexFunc("texSubImage2D", TexSubImage, SourceImageBitmap, target , level, 0, bitmap->width(), bitmap->height(), 1, 0, format, type, 0, 0, 0)) | |
4593 return; | |
4594 if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { | |
4595 // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. | |
4596 type = GL_FLOAT; | |
4597 } | |
4598 ASSERT(bitmap->bitmapImage()); | |
4599 RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame(); | |
4600 SkPixmap pixmap; | |
4601 OwnPtr<uint8_t[]> pixelData; | |
4602 uint8_t* pixelDataPtr = nullptr; | |
4603 bool peekSucceed = skImage->peekPixels(&pixmap); | |
4604 if (peekSucceed) { | |
4605 pixelDataPtr = static_cast<uint8_t*>(pixmap.writable_addr()); | |
4606 } else if (skImage->isTextureBacked()) { | |
4607 pixelData = bitmap->copyBitmapData(bitmap->isPremultiplied() ? Premultip lyAlpha : DontPremultiplyAlpha); | |
4608 pixelDataPtr = pixelData.get(); | |
4609 } | |
4610 Vector<uint8_t> data; | |
4611 bool needConversion = true; | |
4612 bool havePeekableRGBA = (peekSucceed && pixmap.colorType() == SkColorType::k RGBA_8888_SkColorType); | |
4613 bool isPixelDataRBGA = (havePeekableRGBA || !peekSucceed); | |
4614 if (isPixelDataRBGA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { | |
4615 needConversion = false; | |
4616 } else { | |
4617 // In the case of ImageBitmap, we do not need to apply flipY or premulti plyAlpha. | |
4618 bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType ::kBGRA_8888_SkColorType); | |
4619 if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDat aPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format, type, false, false, data)) | |
4620 || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixel DataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), form at, type, false, false, data))) { | |
4621 synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data "); | |
4622 return; | |
4623 } | |
4624 } | |
4625 resetUnpackParameters(); | |
4626 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, bitmap->width(), bitmap->height(), format, type, needConversion ? data.data() : pixelDataPtr); | |
4627 restoreUnpackParameters(); | |
4628 } | 4596 } |
4629 | 4597 |
4630 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x) | 4598 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x) |
4631 { | 4599 { |
4632 if (isContextLost() || !location) | 4600 if (isContextLost() || !location) |
4633 return; | 4601 return; |
4634 | 4602 |
4635 if (location->program() != m_currentProgram) { | 4603 if (location->program() != m_currentProgram) { |
4636 synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for c urrent program"); | 4604 synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for c urrent program"); |
4637 return; | 4605 return; |
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6424 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, 1); | 6392 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, 1); |
6425 } | 6393 } |
6426 | 6394 |
6427 void WebGLRenderingContextBase::restoreUnpackParameters() | 6395 void WebGLRenderingContextBase::restoreUnpackParameters() |
6428 { | 6396 { |
6429 if (m_unpackAlignment != 1) | 6397 if (m_unpackAlignment != 1) |
6430 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); | 6398 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
6431 } | 6399 } |
6432 | 6400 |
6433 } // namespace blink | 6401 } // namespace blink |
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