Index: Source/core/rendering/compositing/RenderLayerCompositor.cpp |
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.cpp b/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
index 1ec3750969ebc2b8613ca5c6ebce60d59bc70495..9b97aca050812d254b634c7c898c3c6288c7caba 100644 |
--- a/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
@@ -285,8 +285,7 @@ void RenderLayerCompositor::setCompositingLayersNeedRebuild() |
// FIXME: crbug,com/332248 ideally this could be merged with setNeedsCompositingUpdate(). |
if (inCompositingMode()) |
m_compositingLayersNeedRebuild = true; |
- |
- m_renderView.frameView()->scheduleAnimation(); |
+ page()->animator().scheduleVisualUpdate(); |
} |
void RenderLayerCompositor::updateCompositingRequirementsState() |
@@ -385,7 +384,7 @@ void RenderLayerCompositor::setNeedsCompositingUpdate(CompositingUpdateType upda |
break; |
} |
- m_renderView.frameView()->scheduleAnimation(); |
+ page()->animator().scheduleVisualUpdate(); |
} |
void RenderLayerCompositor::updateCompositingLayers() |
@@ -411,6 +410,26 @@ void RenderLayerCompositor::updateCompositingLayers() |
ASSERT(m_renderView.document().lifecycle().state() == DocumentLifecycle::CompositingClean); |
} |
+void RenderLayerCompositor::scheduleAnimationIfNeeded() |
+{ |
+ if (hasUnresolvedDirtyBits()) |
+ m_renderView.frameView()->scheduleAnimation(); |
abarth-chromium
2014/03/19 18:04:57
Should we early return here?
chrishtr
2014/03/19 18:16:00
Done. Confirmed with enne@ that this is ok.
|
+ |
+ LocalFrame* localFrame = &m_renderView.frameView()->frame(); |
+ for (LocalFrame* child = localFrame->tree().firstChild(); child; child = child->tree().nextSibling()) { |
+ if (child->contentRenderer()) { |
+ RenderLayerCompositor* childCompositor = child->contentRenderer()->compositor(); |
+ if (childCompositor) |
+ childCompositor->scheduleAnimationIfNeeded(); |
abarth-chromium
2014/03/19 18:04:57
Rather than using recursion here, we can use frame
chrishtr
2014/03/19 18:16:00
Done.
|
+ } |
+ } |
+} |
+ |
+bool RenderLayerCompositor::hasUnresolvedDirtyBits() |
+{ |
+ return m_needsToRecomputeCompositingRequirements || m_compositingLayersNeedRebuild || m_needsToUpdateLayerTreeGeometry || m_needsUpdateCompositingRequirementsState || m_pendingUpdateType != GraphicsLayerUpdater::DoNotForceUpdate; |
+} |
+ |
void RenderLayerCompositor::updateCompositingLayersInternal() |
{ |
if (isMainFrame() && m_renderView.frameView()) |