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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 192 void addOutOfFlowPositionedLayer(RenderLayer*); | 192 void addOutOfFlowPositionedLayer(RenderLayer*); |
| 193 void removeOutOfFlowPositionedLayer(RenderLayer*); | 193 void removeOutOfFlowPositionedLayer(RenderLayer*); |
| 194 | 194 |
| 195 void resetTrackedRepaintRects(); | 195 void resetTrackedRepaintRects(); |
| 196 void setTracksRepaints(bool); | 196 void setTracksRepaints(bool); |
| 197 | 197 |
| 198 void setNeedsToRecomputeCompositingRequirements() { m_needsToRecomputeCompos
itingRequirements = true; } | 198 void setNeedsToRecomputeCompositingRequirements() { m_needsToRecomputeCompos
itingRequirements = true; } |
| 199 | 199 |
| 200 virtual String debugName(const GraphicsLayer*) OVERRIDE; | 200 virtual String debugName(const GraphicsLayer*) OVERRIDE; |
| 201 | 201 |
| 202 void scheduleAnimationIfNeeded(); |
| 203 |
| 202 private: | 204 private: |
| 203 class OverlapMap; | 205 class OverlapMap; |
| 204 | 206 |
| 205 enum CompositingStateTransitionType { | 207 enum CompositingStateTransitionType { |
| 206 NoCompositingStateChange, | 208 NoCompositingStateChange, |
| 207 AllocateOwnCompositedLayerMapping, | 209 AllocateOwnCompositedLayerMapping, |
| 208 RemoveOwnCompositedLayerMapping, | 210 RemoveOwnCompositedLayerMapping, |
| 209 PutInSquashingLayer, | 211 PutInSquashingLayer, |
| 210 RemoveFromSquashingLayer | 212 RemoveFromSquashingLayer |
| 211 }; | 213 }; |
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| 226 // Absolute coordinates of the compositedLayerMapping's owning layer. Th
is is used for computing the correct | 228 // Absolute coordinates of the compositedLayerMapping's owning layer. Th
is is used for computing the correct |
| 227 // positions of renderlayers when they paint into the squashing layer. | 229 // positions of renderlayers when they paint into the squashing layer. |
| 228 IntPoint offsetFromAbsoluteForSquashingCLM; | 230 IntPoint offsetFromAbsoluteForSquashingCLM; |
| 229 | 231 |
| 230 // Counter that tracks what index the next RenderLayer would be if it ge
ts squashed to the current squashing layer. | 232 // Counter that tracks what index the next RenderLayer would be if it ge
ts squashed to the current squashing layer. |
| 231 size_t nextSquashedLayerIndex; | 233 size_t nextSquashedLayerIndex; |
| 232 | 234 |
| 233 RenderLayer* clippingAncestorForMostRecentMapping; | 235 RenderLayer* clippingAncestorForMostRecentMapping; |
| 234 }; | 236 }; |
| 235 | 237 |
| 238 bool hasUnresolvedDirtyBits(); |
| 239 |
| 236 bool canSquashIntoCurrentSquashingOwner(const RenderLayer* candidate, const
SquashingState&, const RenderLayer* clippingAncestor); | 240 bool canSquashIntoCurrentSquashingOwner(const RenderLayer* candidate, const
SquashingState&, const RenderLayer* clippingAncestor); |
| 237 | 241 |
| 238 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); | 242 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); |
| 239 // Make updates to the layer based on viewport-constrained properties such a
s position:fixed. This can in turn affect | 243 // Make updates to the layer based on viewport-constrained properties such a
s position:fixed. This can in turn affect |
| 240 // compositing. | 244 // compositing. |
| 241 bool updateLayerIfViewportConstrained(RenderLayer*); | 245 bool updateLayerIfViewportConstrained(RenderLayer*); |
| 242 | 246 |
| 243 // GraphicsLayerClient implementation | 247 // GraphicsLayerClient implementation |
| 244 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE {
} | 248 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE {
} |
| 245 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect&) OVERRIDE; | 249 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect&) OVERRIDE; |
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| 372 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 376 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
| 373 #if USE(RUBBER_BANDING) | 377 #if USE(RUBBER_BANDING) |
| 374 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 378 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
| 375 #endif | 379 #endif |
| 376 }; | 380 }; |
| 377 | 381 |
| 378 | 382 |
| 379 } // namespace WebCore | 383 } // namespace WebCore |
| 380 | 384 |
| 381 #endif // RenderLayerCompositor_h | 385 #endif // RenderLayerCompositor_h |
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