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Side by Side Diff: Source/core/rendering/RenderBoxModelObject.cpp

Issue 20253002: core/rendering: Include wtf files using "wtf/foo.h" form. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fixes Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010 Google Inc. All rights reserved. 7 * Copyright (C) 2010 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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37 #include "core/rendering/ImageQualityController.h" 37 #include "core/rendering/ImageQualityController.h"
38 #include "core/rendering/RenderBlock.h" 38 #include "core/rendering/RenderBlock.h"
39 #include "core/rendering/RenderGeometryMap.h" 39 #include "core/rendering/RenderGeometryMap.h"
40 #include "core/rendering/RenderInline.h" 40 #include "core/rendering/RenderInline.h"
41 #include "core/rendering/RenderLayer.h" 41 #include "core/rendering/RenderLayer.h"
42 #include "core/rendering/RenderLayerBacking.h" 42 #include "core/rendering/RenderLayerBacking.h"
43 #include "core/rendering/RenderLayerCompositor.h" 43 #include "core/rendering/RenderLayerCompositor.h"
44 #include "core/rendering/RenderNamedFlowThread.h" 44 #include "core/rendering/RenderNamedFlowThread.h"
45 #include "core/rendering/RenderRegion.h" 45 #include "core/rendering/RenderRegion.h"
46 #include "core/rendering/RenderView.h" 46 #include "core/rendering/RenderView.h"
47 #include <wtf/CurrentTime.h> 47 #include "wtf/CurrentTime.h"
48 48
49 using namespace std; 49 using namespace std;
50 50
51 namespace WebCore { 51 namespace WebCore {
52 52
53 using namespace HTMLNames; 53 using namespace HTMLNames;
54 54
55 // The HashMap for storing continuation pointers. 55 // The HashMap for storing continuation pointers.
56 // An inline can be split with blocks occuring in between the inline content. 56 // An inline can be split with blocks occuring in between the inline content.
57 // When this occurs we need a pointer to the next object. We can basically be 57 // When this occurs we need a pointer to the next object. We can basically be
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2754 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 2754 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
2755 for (RenderObject* child = startChild; child && child != endChild; ) { 2755 for (RenderObject* child = startChild; child && child != endChild; ) {
2756 // Save our next sibling as moveChildTo will clear it. 2756 // Save our next sibling as moveChildTo will clear it.
2757 RenderObject* nextSibling = child->nextSibling(); 2757 RenderObject* nextSibling = child->nextSibling();
2758 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); 2758 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
2759 child = nextSibling; 2759 child = nextSibling;
2760 } 2760 }
2761 } 2761 }
2762 2762
2763 } // namespace WebCore 2763 } // namespace WebCore
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