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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef FlowThreadController_h | 30 #ifndef FlowThreadController_h |
| 31 #define FlowThreadController_h | 31 #define FlowThreadController_h |
| 32 | 32 |
| 33 #include "core/rendering/RenderView.h" | 33 #include "core/rendering/RenderView.h" |
| 34 #include <wtf/ListHashSet.h> | 34 #include "wtf/ListHashSet.h" |
| 35 #include <wtf/OwnPtr.h> | 35 #include "wtf/OwnPtr.h" |
| 36 | 36 |
| 37 namespace WebCore { | 37 namespace WebCore { |
| 38 | 38 |
| 39 class RenderFlowThread; | 39 class RenderFlowThread; |
| 40 class RenderNamedFlowThread; | 40 class RenderNamedFlowThread; |
| 41 | 41 |
| 42 typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList; | 42 typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList; |
| 43 | 43 |
| 44 class FlowThreadController { | 44 class FlowThreadController { |
| 45 WTF_MAKE_FAST_ALLOCATED; | 45 WTF_MAKE_FAST_ALLOCATED; |
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| 91 bool m_isRenderNamedFlowThreadOrderDirty; | 91 bool m_isRenderNamedFlowThreadOrderDirty; |
| 92 unsigned m_flowThreadsWithAutoLogicalHeightRegions; | 92 unsigned m_flowThreadsWithAutoLogicalHeightRegions; |
| 93 OwnPtr<RenderNamedFlowThreadList> m_renderNamedFlowThreadList; | 93 OwnPtr<RenderNamedFlowThreadList> m_renderNamedFlowThreadList; |
| 94 // maps a content node to its render flow thread. | 94 // maps a content node to its render flow thread. |
| 95 HashMap<const Node*, RenderNamedFlowThread*> m_mapNamedFlowContentNodes; | 95 HashMap<const Node*, RenderNamedFlowThread*> m_mapNamedFlowContentNodes; |
| 96 }; | 96 }; |
| 97 | 97 |
| 98 } | 98 } |
| 99 | 99 |
| 100 #endif | 100 #endif |
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