Index: cc/layers/tiled_layer_unittest.cc |
diff --git a/cc/layers/tiled_layer_unittest.cc b/cc/layers/tiled_layer_unittest.cc |
index fb6b488a4e964ecfd8cbd0b06f5236bd4c26b05b..a52a5c7051f2f3f208222da561f6a69083a996f2 100644 |
--- a/cc/layers/tiled_layer_unittest.cc |
+++ b/cc/layers/tiled_layer_unittest.cc |
@@ -41,7 +41,7 @@ class TestOcclusionTracker : public OcclusionTracker<Layer> { |
stack_.back().target = render_target; |
} |
- void SetOcclusion(const Region& occlusion) { |
+ void SetOcclusion(const SimpleEnclosedRegion& occlusion) { |
stack_.back().occlusion_from_inside_target = occlusion; |
} |
}; |
@@ -315,7 +315,7 @@ TEST_F(TiledLayerTest, PushOccludedDirtyTiles) { |
// Invalidates part of the top tile... |
layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50)); |
// ....but the area is occluded. |
- occluded.SetOcclusion(gfx::Rect(0, 0, 50, 50)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 50, 50))); |
CalcDrawProps(&render_surface_layer_list); |
UpdateAndPush(layer, layer_impl); |
@@ -558,7 +558,7 @@ TEST_F(TiledLayerTest, PushIdlePaintedOccludedTiles) { |
// The tile size is 100x100, so this invalidates one occluded tile, culls it |
// during paint, but prepaints it. |
- occluded.SetOcclusion(gfx::Rect(0, 0, 100, 100)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 100, 100))); |
layer->SetBounds(gfx::Size(100, 100)); |
CalcDrawProps(&render_surface_layer_list); |
@@ -1204,7 +1204,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusion) { |
layer->SetBounds(gfx::Size(600, 600)); |
CalcDrawProps(&render_surface_layer_list); |
- occluded.SetOcclusion(gfx::Rect(200, 200, 300, 100)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100))); |
layer->draw_properties().drawable_content_rect = |
gfx::Rect(layer->content_bounds()); |
layer->draw_properties().visible_content_rect = |
@@ -1221,7 +1221,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusion) { |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
- occluded.SetOcclusion(gfx::Rect(250, 200, 300, 100)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(250, 200, 300, 100))); |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded); |
@@ -1231,7 +1231,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusion) { |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
- occluded.SetOcclusion(gfx::Rect(250, 250, 300, 100)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(250, 250, 300, 100))); |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded); |
@@ -1255,7 +1255,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndVisiblityConstraints) { |
// The partially occluded tiles (by the 150 occlusion height) are visible |
// beyond the occlusion, so not culled. |
- occluded.SetOcclusion(gfx::Rect(200, 200, 300, 150)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150))); |
layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 360); |
layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 360); |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
@@ -1270,7 +1270,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndVisiblityConstraints) { |
// Now the visible region stops at the edge of the occlusion so the partly |
// visible tiles become fully occluded. |
- occluded.SetOcclusion(gfx::Rect(200, 200, 300, 150)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150))); |
layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 350); |
layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 350); |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
@@ -1284,7 +1284,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndVisiblityConstraints) { |
// Now the visible region is even smaller than the occlusion, it should have |
// the same result. |
- occluded.SetOcclusion(gfx::Rect(200, 200, 300, 150)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150))); |
layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 340); |
layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 340); |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
@@ -1310,7 +1310,7 @@ TEST_F(TiledLayerTest, TilesNotPaintedWithoutInvalidation) { |
layer->SetBounds(gfx::Size(600, 600)); |
CalcDrawProps(&render_surface_layer_list); |
- occluded.SetOcclusion(gfx::Rect(200, 200, 300, 100)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100))); |
layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 600); |
layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 600); |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
@@ -1353,7 +1353,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndTransforms) { |
layer->draw_properties().screen_space_transform = screen_transform; |
layer->draw_properties().target_space_transform = screen_transform; |
- occluded.SetOcclusion(gfx::Rect(100, 100, 150, 50)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(100, 100, 150, 50))); |
layer->draw_properties().drawable_content_rect = |
gfx::Rect(layer->content_bounds()); |
layer->draw_properties().visible_content_rect = |
@@ -1395,7 +1395,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndScaling) { |
layer->content_bounds().ToString()); |
// No tiles are covered by the 300x50 occlusion. |
- occluded.SetOcclusion(gfx::Rect(200, 200, 300, 50)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 50))); |
layer->draw_properties().drawable_content_rect = |
gfx::Rect(layer->bounds()); |
layer->draw_properties().visible_content_rect = |
@@ -1411,7 +1411,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndScaling) { |
layer->fake_layer_updater()->ClearUpdateCount(); |
// The occlusion of 300x100 will be cover 3 tiles as tiles are 100x100 still. |
- occluded.SetOcclusion(gfx::Rect(200, 200, 300, 100)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100))); |
layer->draw_properties().drawable_content_rect = |
gfx::Rect(layer->bounds()); |
layer->draw_properties().visible_content_rect = |
@@ -1435,7 +1435,7 @@ TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndScaling) { |
layer->draw_properties().target_space_transform = screen_transform; |
// An occlusion of 150x100 will cover 3*2 = 6 tiles. |
- occluded.SetOcclusion(gfx::Rect(100, 100, 150, 100)); |
+ occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(100, 100, 150, 100))); |
gfx::Rect layer_bounds_rect(layer->bounds()); |
layer->draw_properties().drawable_content_rect = |
@@ -1465,7 +1465,7 @@ TEST_F(TiledLayerTest, VisibleContentOpaqueRegion) { |
// various ways. |
gfx::Rect opaque_paint_rect; |
- Region opaque_contents; |
+ SimpleEnclosedRegion opaque_contents; |
gfx::Rect content_bounds = gfx::Rect(0, 0, 100, 200); |
gfx::Rect visible_bounds = gfx::Rect(0, 0, 100, 150); |