Chromium Code Reviews| Index: cc/base/simple_enclosed_region.cc |
| diff --git a/cc/base/simple_enclosed_region.cc b/cc/base/simple_enclosed_region.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..3a03d56bbe5351542617f6581bb270a91bd1112d |
| --- /dev/null |
| +++ b/cc/base/simple_enclosed_region.cc |
| @@ -0,0 +1,131 @@ |
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "cc/base/simple_enclosed_region.h" |
| + |
| +#include "base/logging.h" |
| +#include "cc/base/region.h" |
| + |
| +namespace cc { |
| + |
| +static bool RectIsLargerArea(const gfx::Rect& a, const gfx::Rect b) { |
| + int64 a_area = static_cast<int64>(a.width()) * a.height(); |
| + int64 b_area = static_cast<int64>(b.width()) * b.height(); |
| + return a_area > b_area; |
| +} |
| + |
| +SimpleEnclosedRegion::SimpleEnclosedRegion(const Region& region) { |
| + for (Region::Iterator it(region); it.has_rect(); it.next()) |
| + Union(it.rect()); |
| +} |
| + |
| +SimpleEnclosedRegion::~SimpleEnclosedRegion() { |
| +} |
| + |
| +void SimpleEnclosedRegion::Subtract(const gfx::Rect& sub_rect) { |
| + // We want to keep as much of the current rect as we can, so find the one |
| + // largest rectangle inside |rect_| that does not intersect with |sub_rect|. |
| + if (!rect_.Intersects(sub_rect)) |
| + return; |
| + if (sub_rect.Contains(rect_)) { |
| + rect_ = gfx::Rect(); |
| + return; |
| + } |
| + |
| + int left = rect_.x(); |
| + int right = rect_.right(); |
| + int top = rect_.y(); |
| + int bottom = rect_.bottom(); |
| + |
| + int delta_left = sub_rect.x() - left; |
| + int delta_right = right - sub_rect.right(); |
| + int delta_top = sub_rect.y() - top; |
| + int delta_bottom = bottom - sub_rect.bottom(); |
| + |
| + // The horizontal rect is the larger of the two rectangles above or below |
| + // |sub_rect| and inside rect_. |
| + int horizontal_top = top; |
| + int horizontal_bottom = bottom; |
| + if (delta_top > delta_bottom) |
| + horizontal_bottom = sub_rect.y(); |
| + else |
| + horizontal_top = sub_rect.bottom(); |
| + // The vertical rect is the larger of the two rectangles to the left or the |
| + // right of |sub_rect| and inside rect_. |
| + int vertical_left = left; |
| + int vertical_right = right; |
| + if (delta_left > delta_right) |
| + vertical_right = sub_rect.x(); |
| + else |
| + vertical_left = sub_rect.right(); |
| + |
| + rect_.SetRect( |
| + left, horizontal_top, right - left, horizontal_bottom - horizontal_top); |
| + |
| + gfx::Rect vertical_rect( |
| + vertical_left, top, vertical_right - vertical_left, bottom - top); |
| + if (RectIsLargerArea(vertical_rect, rect_)) |
| + rect_ = vertical_rect; |
| +} |
| + |
| +void SimpleEnclosedRegion::Union(const gfx::Rect& new_rect) { |
| + // We want to keep track of a region but bound its complexity at a constant |
| + // size. We keep track of the largest rectangle seen by area. If we can add |
| + // the |new_rect| to this rectangle then we do that, as that is the cheapest |
| + // way to increase the area returned without increasing the complexity. |
| + if (new_rect.IsEmpty()) |
| + return; |
| + if (rect_.Contains(new_rect)) |
| + return; |
| + if (new_rect.Contains(rect_)) { |
| + rect_ = new_rect; |
| + return; |
| + } |
| + |
| + int left = rect_.x(); |
| + int top = rect_.y(); |
| + int right = rect_.right(); |
| + int bottom = rect_.bottom(); |
| + |
| + int new_left = new_rect.x(); |
| + int new_top = new_rect.y(); |
| + int new_right = new_rect.right(); |
| + int new_bottom = new_rect.bottom(); |
| + |
| + if (new_top <= top && new_bottom >= bottom) { |
|
enne (OOO)
2014/08/21 20:48:05
So many conditionals. O_O
Could you leave a brie
danakj
2014/08/21 21:15:31
I think that would regress the case of two rectang
enne (OOO)
2014/08/21 21:19:40
Aha, ok. That case makes sense.
|
| + if (new_left < left && new_right >= left) |
| + left = new_left; |
| + if (new_right > right && new_left <= right) |
| + right = new_right; |
| + } else if (new_left <= left && new_right >= right) { |
| + if (new_top < top && new_bottom >= top) |
| + top = new_top; |
| + if (new_bottom > bottom && new_top <= bottom) |
| + bottom = new_bottom; |
| + } else if (top <= new_top && bottom >= new_bottom) { |
| + if (left < new_left && right >= new_left) |
| + new_left = left; |
| + if (right > new_right && left <= new_right) |
| + new_right = right; |
| + } else if (left <= new_left && right >= new_right) { |
| + if (top < new_top && bottom >= new_top) |
| + new_top = top; |
| + if (bottom > new_bottom && top <= new_bottom) |
| + new_bottom = bottom; |
| + } |
| + |
| + rect_.SetRect(left, top, right - left, bottom - top); |
| + |
| + gfx::Rect adjusted_new_rect( |
| + new_left, new_top, new_right - new_left, new_bottom - new_top); |
| + if (RectIsLargerArea(adjusted_new_rect, rect_)) |
| + rect_ = adjusted_new_rect; |
| +} |
| + |
| +gfx::Rect SimpleEnclosedRegion::GetRect(size_t i) const { |
| + DCHECK_LT(i, GetRegionComplexity()); |
| + return rect_; |
| +} |
| + |
| +} // namespace cc |