| Index: ui/gl/gl_implementation.h
|
| diff --git a/ui/gl/gl_implementation.h b/ui/gl/gl_implementation.h
|
| index ea52c409122a6c6a20f970c0865dc870ce16b898..7b41771e5c1fe7150fcd3fd82fb9de11c4ed54fa 100644
|
| --- a/ui/gl/gl_implementation.h
|
| +++ b/ui/gl/gl_implementation.h
|
| @@ -37,8 +37,8 @@ struct GL_EXPORT GLWindowSystemBindingInfo {
|
| bool direct_rendering;
|
| };
|
|
|
| -void GL_EXPORT
|
| -GetAllowedGLImplementations(std::vector<GLImplementation>* impls);
|
| +GL_EXPORT void GetAllowedGLImplementations(
|
| + std::vector<GLImplementation>* impls);
|
|
|
| #if defined(OS_WIN)
|
| typedef void* (WINAPI *GLGetProcAddressProc)(const char* name);
|
| @@ -55,11 +55,11 @@ GL_EXPORT bool InitializeDynamicGLBindings(GLImplementation implementation,
|
| GLContext* context);
|
|
|
| // Initialize Debug logging wrappers for GL bindings.
|
| -void InitializeDebugGLBindings();
|
| +GL_EXPORT void InitializeDebugGLBindings();
|
|
|
| // Initialize stub methods for drawing operations in the GL bindings. The
|
| // null draw bindings default to enabled, so that draw operations do nothing.
|
| -void InitializeNullDrawGLBindings();
|
| +GL_EXPORT void InitializeNullDrawGLBindings();
|
|
|
| // TODO(danakj): Remove this when all test suites are using null-draw.
|
| GL_EXPORT bool HasInitializedNullDrawGLBindings();
|
| @@ -95,10 +95,10 @@ GL_EXPORT GLImplementation GetGLImplementation();
|
| GL_EXPORT bool HasDesktopGLFeatures();
|
|
|
| // Get the GL implementation with a given name.
|
| -GLImplementation GetNamedGLImplementation(const std::string& name);
|
| +GL_EXPORT GLImplementation GetNamedGLImplementation(const std::string& name);
|
|
|
| // Get the name of a GL implementation.
|
| -const char* GetGLImplementationName(GLImplementation implementation);
|
| +GL_EXPORT const char* GetGLImplementationName(GLImplementation implementation);
|
|
|
| // Add a native library to those searched for GL entry points.
|
| void AddGLNativeLibrary(base::NativeLibrary library);
|
|
|