| Index: ui/gl/init/BUILD.gn
|
| diff --git a/ui/gl/init/BUILD.gn b/ui/gl/init/BUILD.gn
|
| index 844ee291e5d59c58f1791c1913ba5f7f295d3965..35df78355aef40fb88c2c7513432b4d7a0cd5af6 100644
|
| --- a/ui/gl/init/BUILD.gn
|
| +++ b/ui/gl/init/BUILD.gn
|
| @@ -2,13 +2,19 @@
|
| # Use of this source code is governed by a BSD-style license that can be
|
| # found in the LICENSE file.
|
|
|
| +import("//build/config/ui.gni")
|
| +
|
| component("init") {
|
| output_name = "gl_init"
|
|
|
| + public = [
|
| + "gl_factory.h",
|
| + ]
|
| +
|
| sources = [
|
| "gl_factory.cc",
|
| - "gl_factory.h",
|
| "gl_init_export.h",
|
| + "gl_initializer.h",
|
| ]
|
| defines = [ "GL_INIT_IMPLEMENTATION" ]
|
|
|
| @@ -20,4 +26,18 @@ component("init") {
|
| public_deps = [
|
| "//ui/gl",
|
| ]
|
| +
|
| + if (is_android) {
|
| + sources += [ "gl_initializer_android.cc" ]
|
| + } else if (is_win) {
|
| + sources += [ "gl_initializer_win.cc" ]
|
| + } else if (is_mac) {
|
| + sources += [ "gl_initializer_mac.cc" ]
|
| +
|
| + libs = [ "OpenGL.framework" ]
|
| + } else if (use_x11) {
|
| + sources += [ "gl_initializer_x11.cc" ]
|
| + } else if (use_ozone) {
|
| + sources += [ "gl_initializer_ozone.cc" ]
|
| + }
|
| }
|
|
|