Index: ui/gl/gl_implementation.h |
diff --git a/ui/gl/gl_implementation.h b/ui/gl/gl_implementation.h |
index ea52c409122a6c6a20f970c0865dc870ce16b898..7b41771e5c1fe7150fcd3fd82fb9de11c4ed54fa 100644 |
--- a/ui/gl/gl_implementation.h |
+++ b/ui/gl/gl_implementation.h |
@@ -37,8 +37,8 @@ struct GL_EXPORT GLWindowSystemBindingInfo { |
bool direct_rendering; |
}; |
-void GL_EXPORT |
-GetAllowedGLImplementations(std::vector<GLImplementation>* impls); |
+GL_EXPORT void GetAllowedGLImplementations( |
+ std::vector<GLImplementation>* impls); |
#if defined(OS_WIN) |
typedef void* (WINAPI *GLGetProcAddressProc)(const char* name); |
@@ -55,11 +55,11 @@ GL_EXPORT bool InitializeDynamicGLBindings(GLImplementation implementation, |
GLContext* context); |
// Initialize Debug logging wrappers for GL bindings. |
-void InitializeDebugGLBindings(); |
+GL_EXPORT void InitializeDebugGLBindings(); |
// Initialize stub methods for drawing operations in the GL bindings. The |
// null draw bindings default to enabled, so that draw operations do nothing. |
-void InitializeNullDrawGLBindings(); |
+GL_EXPORT void InitializeNullDrawGLBindings(); |
// TODO(danakj): Remove this when all test suites are using null-draw. |
GL_EXPORT bool HasInitializedNullDrawGLBindings(); |
@@ -95,10 +95,10 @@ GL_EXPORT GLImplementation GetGLImplementation(); |
GL_EXPORT bool HasDesktopGLFeatures(); |
// Get the GL implementation with a given name. |
-GLImplementation GetNamedGLImplementation(const std::string& name); |
+GL_EXPORT GLImplementation GetNamedGLImplementation(const std::string& name); |
// Get the name of a GL implementation. |
-const char* GetGLImplementationName(GLImplementation implementation); |
+GL_EXPORT const char* GetGLImplementationName(GLImplementation implementation); |
// Add a native library to those searched for GL entry points. |
void AddGLNativeLibrary(base::NativeLibrary library); |