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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GL_INIT_GL_INITIALIZER_H_ | |
6 #define UI_GL_INIT_GL_INITIALIZER_H_ | |
7 | |
8 #include "base/macros.h" | |
9 #include "ui/gl/gl_implementation.h" | |
10 #include "ui/gl/init/gl_init_export.h" | |
11 | |
12 namespace gl { | |
13 namespace init { | |
14 | |
15 // Class to encapsulate code for GL initialization. To perform GL initialization | |
16 // you want to call gl::init::InitializeGLOneOff() or for tests possibly | |
17 // gl::init::GLInitializer::InitializeOneOffImplementation(...). | |
18 class GL_INIT_EXPORT GLInitializer { | |
piman
2016/06/03 00:47:05
nit: is a class needed at all? If it only has stat
kylechar
2016/06/03 13:41:21
Yep, it was just to hide InitializeOneOffPlatform
| |
19 public: | |
20 GLInitializer() = delete; | |
21 | |
22 // Performs generic one-off GL initialization, calling into the appropriate | |
23 // platform dependent initialization code. | |
24 static bool InitializeOneOffImplementation(GLImplementation impl, | |
25 bool fallback_to_osmesa, | |
26 bool gpu_service_logging, | |
27 bool disable_gl_drawing); | |
28 | |
29 private: | |
30 // Performs platform dependent one-off GL initialization, calling into the | |
31 // appropriate GLSurface code to initialize it. This is only called from | |
32 // InitializeOneOffImplementation(). | |
33 static bool InitializeOneOffPlatform(); | |
34 }; | |
35 | |
36 } // namespace init | |
37 } // namespace gl | |
38 | |
39 #endif // UI_GL_INIT_GL_INITIALIZER_H_ | |
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