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Issue 2024953002: Move GL one-off initialization code. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@split_x11
Patch Set: Delete GLInitializer class. Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_INIT_GL_FACTORY_H_ 5 #ifndef UI_GL_INIT_GL_FACTORY_H_
6 #define UI_GL_INIT_GL_FACTORY_H_ 6 #define UI_GL_INIT_GL_FACTORY_H_
7 7
8 #include "base/memory/ref_counted.h" 8 #include "base/memory/ref_counted.h"
9 #include "ui/gfx/geometry/size.h" 9 #include "ui/gfx/geometry/size.h"
10 #include "ui/gfx/native_widget_types.h" 10 #include "ui/gfx/native_widget_types.h"
11 #include "ui/gl/gl_implementation.h"
11 #include "ui/gl/gpu_preference.h" 12 #include "ui/gl/gpu_preference.h"
12 #include "ui/gl/init/gl_init_export.h" 13 #include "ui/gl/init/gl_init_export.h"
13 14
14 namespace gl { 15 namespace gl {
15 16
16 class GLContext; 17 class GLContext;
17 class GLShareGroup; 18 class GLShareGroup;
18 class GLSurface; 19 class GLSurface;
19 20
20 namespace init { 21 namespace init {
21 22
22 // Initialize GL bindings. 23 // Initialize GL bindings.
23 GL_INIT_EXPORT bool InitializeGLOneOff(); 24 GL_INIT_EXPORT bool InitializeGLOneOff();
24 25
26 // Initialize GL bindings using the provided parameters. This might be required
27 // for use in tests, otherwise use InitializeGLOneOff() instead.
28 GL_INIT_EXPORT bool InitializeGLOneOffImplementation(GLImplementation impl,
29 bool fallback_to_osmesa,
30 bool gpu_service_logging,
31 bool disable_gl_drawing);
32
25 // Create a GL context that is compatible with the given surface. |share_group|, 33 // Create a GL context that is compatible with the given surface. |share_group|,
26 // if non-NULL, is a group of contexts which the internally created OpenGL 34 // if non-NULL, is a group of contexts which the internally created OpenGL
27 // context shares textures and other resources. 35 // context shares textures and other resources.
28 GL_INIT_EXPORT scoped_refptr<GLContext> CreateGLContext( 36 GL_INIT_EXPORT scoped_refptr<GLContext> CreateGLContext(
29 GLShareGroup* share_group, 37 GLShareGroup* share_group,
30 GLSurface* compatible_surface, 38 GLSurface* compatible_surface,
31 GpuPreference gpu_preference); 39 GpuPreference gpu_preference);
32 40
33 // Create a GL surface that renders directly to a view. 41 // Create a GL surface that renders directly to a view.
34 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateViewGLSurface( 42 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateViewGLSurface(
35 gfx::AcceleratedWidget window); 43 gfx::AcceleratedWidget window);
36 44
37 #if defined(USE_OZONE) 45 #if defined(USE_OZONE)
38 // Create a GL surface that renders directly into a window with surfaceless 46 // Create a GL surface that renders directly into a window with surfaceless
39 // semantics - there is no default framebuffer and the primary surface must 47 // semantics - there is no default framebuffer and the primary surface must
40 // be presented as an overlay. If surfaceless mode is not supported or 48 // be presented as an overlay. If surfaceless mode is not supported or
41 // enabled it will return a null pointer. 49 // enabled it will return a null pointer.
42 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateSurfacelessViewGLSurface( 50 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateSurfacelessViewGLSurface(
43 gfx::AcceleratedWidget window); 51 gfx::AcceleratedWidget window);
44 #endif // defined(USE_OZONE) 52 #endif // defined(USE_OZONE)
45 53
46 // Create a GL surface used for offscreen rendering. 54 // Create a GL surface used for offscreen rendering.
47 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface( 55 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface(
48 const gfx::Size& size); 56 const gfx::Size& size);
49 57
50 } // namespace init 58 } // namespace init
51 } // namespace gl 59 } // namespace gl
52 60
53 #endif // UI_GL_INIT_GL_FACTORY_H_ 61 #endif // UI_GL_INIT_GL_FACTORY_H_
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