Chromium Code Reviews| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
| index 7cfd619db6c863d5bdcb01e239d49562bad9dadb..8b626823727292bc0674be52b5a2f4651a3e7ad3 100644 |
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
| @@ -321,11 +321,11 @@ void WebGL2RenderingContextBase::framebufferTextureLayer(ScriptState* scriptStat |
| // We divide it here so in WebGLFramebuffer, we don't have to handle DEPTH_STENCIL_ATTACHMENT in WebGL 2. |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_ATTACHMENT, textarget, texture, level, layer); |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ATTACHMENT, textarget, texture, level, layer); |
| - preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), GL_DEPTH_ATTACHMENT, texture); |
| - preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), GL_STENCIL_ATTACHMENT, texture); |
| + preserveObjectWrapper(scriptState, framebufferBinding, V8PrivateProperty::getWebGLFramebufferAttachments(scriptState->isolate()), GL_DEPTH_ATTACHMENT, texture); |
| + preserveObjectWrapper(scriptState, framebufferBinding, V8PrivateProperty::getWebGLFramebufferAttachments(scriptState->isolate()), GL_STENCIL_ATTACHMENT, texture); |
| } else { |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level, layer); |
| - preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), attachment, texture); |
| + preserveObjectWrapper(scriptState, framebufferBinding, V8PrivateProperty::getWebGLFramebufferAttachments(scriptState->isolate()), attachment, texture); |
|
Yuki
2016/06/02 13:07:22
Could you tell us why you need to preserve the wra
Ken Russell (switch to Gerrit)
2016/06/03 00:59:19
Yes, the wrapper objects need to be kept alive, pe
|
| } |
| applyStencilTest(); |
| } |
| @@ -1778,7 +1778,7 @@ void WebGL2RenderingContextBase::beginQuery(ScriptState* scriptState, GLenum tar |
| query->setTarget(target); |
| contextGL()->BeginQueryEXT(target, query->object()); |
| - preserveObjectWrapper(scriptState, this, V8HiddenValue::webglQueries(scriptState->isolate()), &m_queryWrappers, static_cast<uint32_t>(target), query); |
| + preserveObjectWrapper(scriptState, this, V8PrivateProperty::getWebGLRenderingContextQueries(scriptState->isolate()), static_cast<uint32_t>(target), query); |
| } |
| void WebGL2RenderingContextBase::endQuery(GLenum target) |
| @@ -1938,7 +1938,7 @@ void WebGL2RenderingContextBase::bindSampler(ScriptState* scriptState, GLuint un |
| contextGL()->BindSampler(unit, objectOrZero(sampler)); |
| - preserveObjectWrapper(scriptState, this, V8HiddenValue::webglSamplers(scriptState->isolate()), &m_samplerWrappers, static_cast<uint32_t>(unit), sampler); |
| + preserveObjectWrapper(scriptState, this, V8PrivateProperty::getWebGLRenderingContextSamplers(scriptState->isolate()), static_cast<uint32_t>(unit), sampler); |
| } |
| void WebGL2RenderingContextBase::samplerParameter(WebGLSampler* sampler, GLenum pname, GLfloat paramf, GLint parami, bool isFloat) |
| @@ -2197,7 +2197,7 @@ void WebGL2RenderingContextBase::bindTransformFeedback(ScriptState* scriptState, |
| contextGL()->BindTransformFeedback(target, objectOrZero(feedback)); |
| if (feedback) { |
| feedback->setTarget(target); |
| - preserveObjectWrapper(scriptState, this, V8HiddenValue::webglMisc(scriptState->isolate()), &m_miscWrappers, static_cast<uint32_t>(PreservedTransformFeedback), feedback); |
| + preserveObjectWrapper(scriptState, this, V8PrivateProperty::getWebGLRenderingContextMisc(scriptState->isolate()), static_cast<uint32_t>(PreservedTransformFeedback), feedback); |
| } |
| } |
| @@ -2738,7 +2738,7 @@ void WebGL2RenderingContextBase::bindFramebuffer(ScriptState* scriptState, GLenu |
| setFramebuffer(target, buffer); |
| if (scriptState) { |
| - preserveObjectWrapper(scriptState, this, V8HiddenValue::webglMisc(scriptState->isolate()), &m_miscWrappers, static_cast<uint32_t>(PreservedFramebuffer), buffer); |
| + preserveObjectWrapper(scriptState, this, V8PrivateProperty::getWebGLRenderingContextMisc(scriptState->isolate()), static_cast<uint32_t>(PreservedFramebuffer), buffer); |
| } |
| } |