| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef WebGLRenderingContextBase_h | 26 #ifndef WebGLRenderingContextBase_h |
| 27 #define WebGLRenderingContextBase_h | 27 #define WebGLRenderingContextBase_h |
| 28 | 28 |
| 29 #include "bindings/core/v8/Nullable.h" | 29 #include "bindings/core/v8/Nullable.h" |
| 30 #include "bindings/core/v8/ScopedPersistent.h" | 30 #include "bindings/core/v8/ScopedPersistent.h" |
| 31 #include "bindings/core/v8/ScriptState.h" | 31 #include "bindings/core/v8/ScriptState.h" |
| 32 #include "bindings/core/v8/ScriptValue.h" | 32 #include "bindings/core/v8/ScriptValue.h" |
| 33 #include "bindings/core/v8/ScriptWrappable.h" | 33 #include "bindings/core/v8/ScriptWrappable.h" |
| 34 #include "bindings/core/v8/V8PrivateProperty.h" |
| 34 #include "core/CoreExport.h" | 35 #include "core/CoreExport.h" |
| 35 #include "core/dom/DOMTypedArray.h" | 36 #include "core/dom/DOMTypedArray.h" |
| 36 #include "core/dom/TypedFlexibleArrayBufferView.h" | 37 #include "core/dom/TypedFlexibleArrayBufferView.h" |
| 37 #include "core/html/canvas/CanvasRenderingContext.h" | 38 #include "core/html/canvas/CanvasRenderingContext.h" |
| 38 #include "core/layout/ContentChangeType.h" | 39 #include "core/layout/ContentChangeType.h" |
| 39 #include "modules/webgl/WebGLContextAttributes.h" | 40 #include "modules/webgl/WebGLContextAttributes.h" |
| 40 #include "modules/webgl/WebGLExtensionName.h" | 41 #include "modules/webgl/WebGLExtensionName.h" |
| 41 #include "modules/webgl/WebGLTexture.h" | 42 #include "modules/webgl/WebGLTexture.h" |
| 42 #include "modules/webgl/WebGLVertexArrayObjectBase.h" | 43 #include "modules/webgl/WebGLVertexArrayObjectBase.h" |
| 43 #include "platform/Timer.h" | 44 #include "platform/Timer.h" |
| (...skipping 985 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1029 void setBackDrawBuffer(GLenum); | 1030 void setBackDrawBuffer(GLenum); |
| 1030 void setFramebuffer(GLenum, WebGLFramebuffer*); | 1031 void setFramebuffer(GLenum, WebGLFramebuffer*); |
| 1031 | 1032 |
| 1032 virtual void restoreCurrentFramebuffer(); | 1033 virtual void restoreCurrentFramebuffer(); |
| 1033 void restoreCurrentTexture2D(); | 1034 void restoreCurrentTexture2D(); |
| 1034 | 1035 |
| 1035 void findNewMaxNonDefaultTextureUnit(); | 1036 void findNewMaxNonDefaultTextureUnit(); |
| 1036 | 1037 |
| 1037 virtual void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum
internalformat, GLsizei width, GLsizei height, const char* functionName); | 1038 virtual void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum
internalformat, GLsizei width, GLsizei height, const char* functionName); |
| 1038 | 1039 |
| 1039 // Ensures that the JavaScript wrappers for objects that are | 1040 // For optimization purposes when in the main world. |
| 1040 // latched into the context's state, or which are implicitly | |
| 1041 // linked together (like programs and their attached shaders), are | |
| 1042 // not garbage collected before they should be. | |
| 1043 ScopedPersistent<v8::Array> m_2DTextureWrappers; | 1041 ScopedPersistent<v8::Array> m_2DTextureWrappers; |
| 1044 ScopedPersistent<v8::Array> m_2DArrayTextureWrappers; | 1042 ScopedPersistent<v8::Array> m_2DArrayTextureWrappers; |
| 1045 ScopedPersistent<v8::Array> m_3DTextureWrappers; | 1043 ScopedPersistent<v8::Array> m_3DTextureWrappers; |
| 1046 ScopedPersistent<v8::Array> m_cubeMapTextureWrappers; | 1044 ScopedPersistent<v8::Array> m_cubeMapTextureWrappers; |
| 1047 ScopedPersistent<v8::Array> m_extensionWrappers; | 1045 ScopedPersistent<v8::Array> m_extensionWrappers; |
| 1048 | 1046 |
| 1049 // The "catch-all" array for the rest of the preserved object | 1047 // The "catch-all" array for the rest of the preserved object |
| 1050 // wrappers. The enum below defines how the indices in this array | 1048 // wrappers. The enum below defines how the indices in this array |
| 1051 // are used. | 1049 // are used. |
| 1052 enum PreservedWrapperIndex { | 1050 enum PreservedWrapperIndex { |
| 1053 PreservedArrayBuffer, | 1051 PreservedArrayBuffer, |
| 1054 PreservedElementArrayBuffer, | 1052 PreservedElementArrayBuffer, |
| 1055 PreservedFramebuffer, | 1053 PreservedFramebuffer, |
| 1056 PreservedProgram, | 1054 PreservedProgram, |
| 1057 PreservedRenderbuffer, | 1055 PreservedRenderbuffer, |
| 1058 PreservedDefaultVAO, | 1056 PreservedDefaultVAO, |
| 1059 PreservedVAO, | 1057 PreservedVAO, |
| 1060 PreservedTransformFeedback, | 1058 PreservedTransformFeedback, |
| 1061 }; | 1059 }; |
| 1062 ScopedPersistent<v8::Array> m_miscWrappers; | 1060 ScopedPersistent<v8::Array> m_miscWrappers; |
| 1063 | 1061 |
| 1064 static void preserveObjectWrapper(ScriptState*, ScriptWrappable* sourceObjec
t, v8::Local<v8::String> hiddenValueName, ScopedPersistent<v8::Array>* persisten
tCache, uint32_t index, ScriptWrappable* targetObject); | 1062 static void preserveObjectWrapper(ScriptState*, ScriptWrappable* sourceObjec
t, const V8PrivateProperty::Symbol& privateSymbol, ScopedPersistent<v8::Array>*
persistentCache, uint32_t index, ScriptWrappable* targetObject); |
| 1065 | 1063 |
| 1066 // Called to lazily instantiate the wrapper for the default VAO | 1064 // Called to lazily instantiate the wrapper for the default VAO |
| 1067 // during calls to bindBuffer and vertexAttribPointer (from | 1065 // during calls to bindBuffer and vertexAttribPointer (from |
| 1068 // JavaScript). | 1066 // JavaScript). |
| 1069 void maybePreserveDefaultVAOObjectWrapper(ScriptState*); | 1067 void maybePreserveDefaultVAOObjectWrapper(ScriptState*); |
| 1070 | 1068 |
| 1071 virtual bool transformFeedbackActive() const { return false; } | 1069 virtual bool transformFeedbackActive() const { return false; } |
| 1072 virtual bool transformFeedbackPaused() const { return false; } | 1070 virtual bool transformFeedbackPaused() const { return false; } |
| 1073 | 1071 |
| 1074 friend class WebGLStateRestorer; | 1072 friend class WebGLStateRestorer; |
| (...skipping 18 matching lines...) Expand all Loading... |
| 1093 static PassOwnPtr<WebGraphicsContext3DProvider> createContextProviderInterna
l(HTMLCanvasElement*, ScriptState*, WebGLContextAttributes, unsigned); | 1091 static PassOwnPtr<WebGraphicsContext3DProvider> createContextProviderInterna
l(HTMLCanvasElement*, ScriptState*, WebGLContextAttributes, unsigned); |
| 1094 }; | 1092 }; |
| 1095 | 1093 |
| 1096 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1094 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
| 1097 | 1095 |
| 1098 } // namespace blink | 1096 } // namespace blink |
| 1099 | 1097 |
| 1100 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1098 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
| 1101 | 1099 |
| 1102 #endif // WebGLRenderingContextBase_h | 1100 #endif // WebGLRenderingContextBase_h |
| OLD | NEW |