Index: content/browser/web_contents/aura/window_slider.cc |
diff --git a/content/browser/web_contents/aura/window_slider.cc b/content/browser/web_contents/aura/window_slider.cc |
index 14c3efbe7861ee0e589c3b95895178018541f525..d7c2b311cebdce2eabbb901978cd053faeda17b5 100644 |
--- a/content/browser/web_contents/aura/window_slider.cc |
+++ b/content/browser/web_contents/aura/window_slider.cc |
@@ -19,12 +19,6 @@ namespace content { |
namespace { |
-void DeleteLayerAndShadow(ui::Layer* layer, |
- ShadowLayerDelegate* shadow) { |
- delete shadow; |
- delete layer; |
-} |
- |
// An animation observer that runs a callback at the end of the animation, and |
// destroys itself. |
class CallbackAnimationObserver : public ui::ImplicitAnimationObserver { |
@@ -56,6 +50,7 @@ WindowSlider::WindowSlider(Delegate* delegate, |
: delegate_(delegate), |
event_window_(event_window), |
owner_(owner), |
+ active_animator_(NULL), |
delta_x_(0.f), |
weak_factory_(this), |
active_start_threshold_(0.f), |
@@ -93,9 +88,7 @@ void WindowSlider::ChangeOwner(aura::Window* new_owner) { |
bool WindowSlider::IsSlideInProgress() const { |
// if active_start_threshold_ is 0, it means that sliding hasn't been started |
- return active_start_threshold_ != 0 && |
- (fabs(delta_x_) >= active_start_threshold_ || slider_.get() || |
- weak_factory_.HasWeakPtrs()); |
+ return active_start_threshold_ != 0 && (slider_.get() || active_animator_); |
} |
void WindowSlider::SetupSliderLayer() { |
@@ -110,6 +103,16 @@ void WindowSlider::SetupSliderLayer() { |
} |
void WindowSlider::UpdateForScroll(float x_offset, float y_offset) { |
+ if (active_animator_) { |
+ // If there is an active animation, complete it before processing the scroll |
+ // so that the callbacks that are invoked on the Delegate are consistent. |
+ // Completing the animation may destroy WindowSlider through the animation |
+ // callback, so we can't continue processing the scroll event here. |
+ delta_x_ += x_offset; |
+ CompleteActiveAnimations(); |
+ return; |
+ } |
+ |
float old_delta = delta_x_; |
delta_x_ += x_offset; |
if (fabs(delta_x_) < active_start_threshold_ && !slider_.get()) |
@@ -125,8 +128,8 @@ void WindowSlider::UpdateForScroll(float x_offset, float y_offset) { |
ui::Layer* translate_layer = NULL; |
if (!slider_.get()) { |
- slider_.reset(delta_x_ < 0 ? delegate_->CreateFrontLayer() : |
- delegate_->CreateBackLayer()); |
+ slider_.reset(delta_x_ < 0 ? delegate_->OnSlideForwardStartedCreateLayer() : |
+ delegate_->OnSlideBackStartedCreateLayer()); |
if (!slider_.get()) |
return; |
SetupSliderLayer(); |
@@ -160,93 +163,89 @@ void WindowSlider::UpdateForFling(float x_velocity, float y_velocity) { |
int width = owner_->bounds().width(); |
float ratio = (fabs(delta_x_) - active_start_threshold_) / width; |
if (ratio < complete_threshold_) { |
- ResetScroll(); |
+ ResetSlide(); |
return; |
} |
ui::Layer* sliding = delta_x_ < 0 ? slider_.get() : owner_->layer(); |
- ui::ScopedLayerAnimationSettings settings(sliding->GetAnimator()); |
+ active_animator_ = sliding->GetAnimator(); |
+ |
+ ui::ScopedLayerAnimationSettings settings(active_animator_); |
settings.SetPreemptionStrategy( |
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
settings.SetTweenType(gfx::Tween::EASE_OUT); |
settings.AddObserver(new CallbackAnimationObserver( |
- base::Bind(&WindowSlider::CompleteWindowSlideAfterAnimation, |
- weak_factory_.GetWeakPtr()))); |
+ base::Bind(&WindowSlider::FlingAnimationCompleted, |
+ weak_factory_.GetWeakPtr(), |
+ base::Unretained(slider_.release()), |
+ base::Unretained(shadow_.release())))); |
sadrul
2014/03/24 20:20:47
Use base::Passed for these two
mfomitchev
2014/03/25 15:27:32
Done.
|
gfx::Transform transform; |
transform.Translate(delta_x_ < 0 ? 0 : width, 0); |
+ delta_x_ = 0; |
+ delegate_->OnWindowSlideCompleting(); |
sliding->SetTransform(transform); |
} |
-void WindowSlider::ResetScroll() { |
+void WindowSlider::CompleteActiveAnimations() { |
+ if (active_animator_) |
+ active_animator_->StopAnimating(); |
+} |
+ |
+void WindowSlider::ResetSlide() { |
if (!slider_.get()) |
return; |
- // Do not trigger any callbacks if this animation replaces any in-progress |
- // animation. |
- weak_factory_.InvalidateWeakPtrs(); |
- |
// Reset the state of the sliding layer. |
if (slider_.get()) { |
- ui::Layer* layer = slider_.release(); |
- ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
- settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- settings.SetTweenType(gfx::Tween::EASE_OUT); |
- |
- // Delete the layer and the shadow at the end of the animation. |
- settings.AddObserver(new CallbackAnimationObserver( |
- base::Bind(&DeleteLayerAndShadow, |
- base::Unretained(layer), |
- base::Unretained(shadow_.release())))); |
- |
+ ui::Layer* translate_layer; |
gfx::Transform transform; |
- transform.Translate(delta_x_ < 0 ? layer->bounds().width() : 0, 0); |
- layer->SetTransform(transform); |
- } |
- |
- // Reset the state of the main layer. |
- { |
- ui::ScopedLayerAnimationSettings settings(owner_->layer()->GetAnimator()); |
+ if (delta_x_ < 0) { |
+ translate_layer = slider_.get(); |
+ transform.Translate(translate_layer->bounds().width(), 0); |
+ } else { |
+ translate_layer = owner_->layer(); |
+ } |
+ |
+ active_animator_ = translate_layer->GetAnimator(); |
+ ui::ScopedLayerAnimationSettings settings(active_animator_); |
settings.SetPreemptionStrategy( |
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
settings.SetTweenType(gfx::Tween::EASE_OUT); |
settings.AddObserver(new CallbackAnimationObserver( |
- base::Bind(&WindowSlider::AbortWindowSlideAfterAnimation, |
- weak_factory_.GetWeakPtr()))); |
- owner_->layer()->SetTransform(gfx::Transform()); |
- owner_->layer()->SetLayerBrightness(0.f); |
+ base::Bind(&WindowSlider::ResetSlideAnimationCompleted, |
+ weak_factory_.GetWeakPtr(), |
+ base::Unretained(slider_.release()), |
+ base::Unretained(shadow_.release())))); |
sadrul
2014/03/24 20:20:47
ditto
mfomitchev
2014/03/25 15:27:32
Done.
|
+ translate_layer->SetTransform(transform); |
} |
delta_x_ = 0.f; |
} |
-void WindowSlider::CancelScroll() { |
- ResetScroll(); |
-} |
- |
-void WindowSlider::CompleteWindowSlideAfterAnimation() { |
- weak_factory_.InvalidateWeakPtrs(); |
- shadow_.reset(); |
- slider_.reset(); |
- delta_x_ = 0.f; |
- |
- delegate_->OnWindowSlideComplete(); |
+void WindowSlider::FlingAnimationCompleted( |
+ ui::Layer* layer, ShadowLayerDelegate* shadow) { |
+ active_animator_ = NULL; |
+ delete shadow; |
+ delete layer; |
+ delegate_->OnWindowSlideCompleted(); |
} |
-void WindowSlider::AbortWindowSlideAfterAnimation() { |
- weak_factory_.InvalidateWeakPtrs(); |
- |
+void WindowSlider::ResetSlideAnimationCompleted( |
+ ui::Layer* layer, ShadowLayerDelegate* shadow) { |
+ active_animator_ = NULL; |
+ delete shadow; |
+ delete layer; |
delegate_->OnWindowSlideAborted(); |
} |
void WindowSlider::OnKeyEvent(ui::KeyEvent* event) { |
- CancelScroll(); |
+ ResetSlide(); |
} |
void WindowSlider::OnMouseEvent(ui::MouseEvent* event) { |
if (!(event->flags() & ui::EF_IS_SYNTHESIZED)) |
- CancelScroll(); |
+ ResetSlide(); |
} |
void WindowSlider::OnScrollEvent(ui::ScrollEvent* event) { |
@@ -256,7 +255,7 @@ void WindowSlider::OnScrollEvent(ui::ScrollEvent* event) { |
else if (event->type() == ui::ET_SCROLL_FLING_START) |
UpdateForFling(event->x_offset_ordinal(), event->y_offset_ordinal()); |
else |
- CancelScroll(); |
+ ResetSlide(); |
event->SetHandled(); |
} |
@@ -265,7 +264,7 @@ void WindowSlider::OnGestureEvent(ui::GestureEvent* event) { |
const ui::GestureEventDetails& details = event->details(); |
switch (event->type()) { |
case ui::ET_GESTURE_SCROLL_BEGIN: |
- ResetScroll(); |
+ CompleteActiveAnimations(); |
break; |
case ui::ET_GESTURE_SCROLL_UPDATE: |
@@ -283,7 +282,7 @@ void WindowSlider::OnGestureEvent(ui::GestureEvent* event) { |
case ui::ET_GESTURE_PINCH_BEGIN: |
case ui::ET_GESTURE_PINCH_UPDATE: |
case ui::ET_GESTURE_PINCH_END: |
- CancelScroll(); |
+ ResetSlide(); |
break; |
default: |