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Side by Side Diff: content/browser/web_contents/aura/window_slider.h

Issue 202183003: Fixing race conditions in ui::content::WindowSlider which could cause the overscroll overlay to nev… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Implementing some of the review feedback. Created 6 years, 9 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ 5 #ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
6 #define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ 6 #define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
7 7
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/memory/weak_ptr.h" 10 #include "base/memory/weak_ptr.h"
11 #include "content/common/content_export.h" 11 #include "content/common/content_export.h"
12 #include "ui/aura/window_observer.h" 12 #include "ui/aura/window_observer.h"
13 #include "ui/compositor/layer_animator.h"
13 #include "ui/events/event_handler.h" 14 #include "ui/events/event_handler.h"
14 15
15 namespace ui { 16 namespace ui {
16 class Layer; 17 class Layer;
17 } 18 }
18 19
19 namespace content { 20 namespace content {
20 21
21 class ShadowLayerDelegate; 22 class ShadowLayerDelegate;
22 23
23 // A class for sliding the layer in a Window on top of other layers. 24 // A class for sliding the layer in a Window on top of other layers.
24 class CONTENT_EXPORT WindowSlider : public ui::EventHandler, 25 class CONTENT_EXPORT WindowSlider : public ui::EventHandler,
25 public aura::WindowObserver { 26 public aura::WindowObserver {
26 public: 27 public:
27 class CONTENT_EXPORT Delegate { 28 class CONTENT_EXPORT Delegate {
28 public: 29 public:
29 virtual ~Delegate() {} 30 virtual ~Delegate() {}
30 31
31 // Creates a layer to show in the background, as the window-layer slides 32 // Called when the slide in the backward direction starts. Returns a layer
32 // with the scroll gesture. 33 // to show in the background, as the window-layer slides with the scroll
33 // The WindowSlider takes ownership of the created layer.
34 virtual ui::Layer* CreateBackLayer() = 0;
35
36 // Creates a layer to slide on top of the window-layer with the scroll
37 // gesture. 34 // gesture.
38 // The WindowSlider takes ownership of the created layer. 35 // The WindowSlider takes ownership of the created layer.
39 virtual ui::Layer* CreateFrontLayer() = 0; 36 virtual ui::Layer* OnSlideBackStartedCreateLayer() = 0;
40 37
41 // Called when the slide is complete. Note that at the end of a completed 38 // Called when the slide in the forward direction starts. Returns a layer
42 // slide, the window-layer may have been transformed. The callback here 39 // to slide on top of the window-layer with the scroll gesture.
43 // should reset the transform if necessary. 40 // The WindowSlider takes ownership of the created layer.
44 virtual void OnWindowSlideComplete() = 0; 41 virtual ui::Layer* OnSlideForwardStartedCreateLayer() = 0;
45 42
46 // Called when the slide is aborted. Note that when the slide is aborted, 43 // Called when the slide is aborted. Note that when the slide is aborted,
47 // the WindowSlider resets any transform it applied on the window-layer. 44 // the WindowSlider resets any transform it applied on the window-layer.
48 virtual void OnWindowSlideAborted() = 0; 45 virtual void OnWindowSlideAborted() = 0;
49 46
47 // Called when the slide is about to be complete. The delegate can take
48 // action with the assumption that slide will complete soon (within the
49 // duration of the final transition animation effect).
50 // This callback is always preceeded by OnSlideBackStartedCreateLayer() or
51 // by OnSlideForwardStartedCreateLayer() callback, and is guaranteed to be
52 // followed by the OnWindowSlideCompleted() callback.
53 virtual void OnWindowSlideCompleting() = 0;
54
55 // Called when the window slide completes. Note that at the end the
56 // window-layer may have been transformed. The callback here should reset
57 // the transform if necessary.
58 virtual void OnWindowSlideCompleted() = 0;
59
50 // Called when the slider is destroyed. 60 // Called when the slider is destroyed.
51 virtual void OnWindowSliderDestroyed() = 0; 61 virtual void OnWindowSliderDestroyed() = 0;
52 }; 62 };
53 63
54 // The WindowSlider slides the layers in the |owner| window. It starts 64 // The WindowSlider slides the layers in the |owner| window. It starts
55 // intercepting scroll events on |event_window|, and uses those events to 65 // intercepting scroll events on |event_window|, and uses those events to
56 // control the layer-slide. The lifetime of the slider is managed by the 66 // control the layer-slide. The lifetime of the slider is managed by the
57 // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also 67 // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also
58 // destroys itself. 68 // destroys itself.
59 WindowSlider(Delegate* delegate, 69 WindowSlider(Delegate* delegate,
60 aura::Window* event_window, 70 aura::Window* event_window,
61 aura::Window* owner); 71 aura::Window* owner);
62 72
63 virtual ~WindowSlider(); 73 virtual ~WindowSlider();
64 74
65 // Changes the owner of the slider. 75 // Changes the owner of the slider.
66 void ChangeOwner(aura::Window* new_owner); 76 void ChangeOwner(aura::Window* new_owner);
67 77
68 bool IsSlideInProgress() const; 78 bool IsSlideInProgress() const;
69 79
70 private: 80 private:
71 // Sets up the slider layer correctly (sets the correct bounds of the layer, 81 // Sets up the slider layer correctly (sets the correct bounds of the layer,
72 // parents it to the right layer, and sets up the correct stacking order). 82 // parents it to the right layer, and sets up the correct stacking order).
73 void SetupSliderLayer(); 83 void SetupSliderLayer();
74 84
75 void UpdateForScroll(float x_offset, float y_offset); 85 void UpdateForScroll(float x_offset, float y_offset);
76 86
77 void UpdateForFling(float x_velocity, float y_velocity); 87 void UpdateForFling(float x_velocity, float y_velocity);
78 88
79 // Resets any in-progress slide. 89 // Stops all slider-owned animations, progressing them to their end-points.
80 void ResetScroll(); 90 // Note that depending on the sate of the Delegate and the WindowSlider, this
91 // may destroy the WindowSlider through animation callbacks.
92 void CompleteActiveAnimations();
81 93
82 // Cancels any scroll/animation in progress. 94 // Resets in-progress slide if any, and starts the animation of the slidden
83 void CancelScroll(); 95 // window to its original position.
96 void ResetSlide();
84 97
85 // The following callbacks are triggered after an animation. 98 // The following callbacks are triggered after an animation.
86 void CompleteWindowSlideAfterAnimation(); 99 void FlingAnimationCompleted(ui::Layer* layer, ShadowLayerDelegate* shadow);
sadrul 2014/03/24 20:20:47 A window-slide can complete without a fling. We sh
mfomitchev 2014/03/24 22:36:47 True, but this callback is used (only) by the Upda
87 100
88 void AbortWindowSlideAfterAnimation(); 101 void ResetSlideAnimationCompleted(ui::Layer* layer,
102 ShadowLayerDelegate* shadow);
89 103
90 // Overridden from ui::EventHandler: 104 // Overridden from ui::EventHandler:
91 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; 105 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
92 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; 106 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
93 virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE; 107 virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
94 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; 108 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
95 109
96 // Overridden from aura::WindowObserver: 110 // Overridden from aura::WindowObserver:
97 virtual void OnWindowRemovingFromRootWindow(aura::Window* window) OVERRIDE; 111 virtual void OnWindowRemovingFromRootWindow(aura::Window* window) OVERRIDE;
98 112
99 Delegate* delegate_; 113 Delegate* delegate_;
100 114
101 // The slider intercepts scroll events from this window. The slider does not 115 // The slider intercepts scroll events from this window. The slider does not
102 // own |event_window_|. If |event_window_| is destroyed, then the slider stops 116 // own |event_window_|. If |event_window_| is destroyed, then the slider stops
103 // listening for events, but it doesn't destroy itself. 117 // listening for events, but it doesn't destroy itself.
104 aura::Window* event_window_; 118 aura::Window* event_window_;
105 119
106 // The window the slider operates on. The lifetime of the slider is bound to 120 // The window the slider operates on. The lifetime of the slider is bound to
107 // this window (i.e. if |owner_| does, the slider destroys itself). The slider 121 // this window (i.e. if |owner_| does, the slider destroys itself). The slider
108 // can also delete itself when a slide gesture is completed. This does not 122 // can also delete itself when a slide gesture is completed. This does not
109 // destroy |owner_|. 123 // destroy |owner_|.
110 aura::Window* owner_; 124 aura::Window* owner_;
111 125
126 // Set to the Animator of the currently active animation. If no animation is
127 // active, this is set to NULL.
128 ui::LayerAnimator* active_animator_;
129
112 // The accumulated amount of horizontal scroll. 130 // The accumulated amount of horizontal scroll.
113 float delta_x_; 131 float delta_x_;
114 132
115 // This keeps track of the layer created by the delegate. 133 // This keeps track of the layer created by the delegate.
116 scoped_ptr<ui::Layer> slider_; 134 scoped_ptr<ui::Layer> slider_;
117 135
118 // This manages the shadow for the layers. 136 // This manages the shadow for the layers.
119 scoped_ptr<ShadowLayerDelegate> shadow_; 137 scoped_ptr<ShadowLayerDelegate> shadow_;
120 138
121 base::WeakPtrFactory<WindowSlider> weak_factory_; 139 base::WeakPtrFactory<WindowSlider> weak_factory_;
122 140
123 float active_start_threshold_; 141 float active_start_threshold_;
124 142
125 const float start_threshold_touchscreen_; 143 const float start_threshold_touchscreen_;
126 const float start_threshold_touchpad_; 144 const float start_threshold_touchpad_;
127 const float complete_threshold_; 145 const float complete_threshold_;
128 146
129 DISALLOW_COPY_AND_ASSIGN(WindowSlider); 147 DISALLOW_COPY_AND_ASSIGN(WindowSlider);
130 }; 148 };
131 149
132 } // namespace content 150 } // namespace content
133 151
134 #endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ 152 #endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
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