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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/web_contents/aura/window_slider.h" | 5 #include "content/browser/web_contents/aura/window_slider.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/callback.h" | 10 #include "base/callback.h" |
11 #include "content/browser/web_contents/aura/shadow_layer_delegate.h" | 11 #include "content/browser/web_contents/aura/shadow_layer_delegate.h" |
12 #include "content/public/browser/overscroll_configuration.h" | 12 #include "content/public/browser/overscroll_configuration.h" |
13 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
14 #include "ui/compositor/layer_animation_observer.h" | 14 #include "ui/compositor/layer_animation_observer.h" |
15 #include "ui/compositor/scoped_layer_animation_settings.h" | 15 #include "ui/compositor/scoped_layer_animation_settings.h" |
16 #include "ui/events/event.h" | 16 #include "ui/events/event.h" |
17 | 17 |
18 namespace content { | 18 namespace content { |
19 | 19 |
20 namespace { | 20 namespace { |
21 | 21 |
22 void DeleteLayerAndShadow(ui::Layer* layer, | |
23 ShadowLayerDelegate* shadow) { | |
24 delete shadow; | |
25 delete layer; | |
26 } | |
27 | |
28 // An animation observer that runs a callback at the end of the animation, and | 22 // An animation observer that runs a callback at the end of the animation, and |
29 // destroys itself. | 23 // destroys itself. |
30 class CallbackAnimationObserver : public ui::ImplicitAnimationObserver { | 24 class CallbackAnimationObserver : public ui::ImplicitAnimationObserver { |
31 public: | 25 public: |
32 CallbackAnimationObserver(const base::Closure& closure) | 26 CallbackAnimationObserver(const base::Closure& closure) |
33 : closure_(closure) { | 27 : closure_(closure) { |
34 } | 28 } |
35 | 29 |
36 virtual ~CallbackAnimationObserver() {} | 30 virtual ~CallbackAnimationObserver() {} |
37 | 31 |
(...skipping 11 matching lines...) Expand all Loading... | |
49 }; | 43 }; |
50 | 44 |
51 } // namespace | 45 } // namespace |
52 | 46 |
53 WindowSlider::WindowSlider(Delegate* delegate, | 47 WindowSlider::WindowSlider(Delegate* delegate, |
54 aura::Window* event_window, | 48 aura::Window* event_window, |
55 aura::Window* owner) | 49 aura::Window* owner) |
56 : delegate_(delegate), | 50 : delegate_(delegate), |
57 event_window_(event_window), | 51 event_window_(event_window), |
58 owner_(owner), | 52 owner_(owner), |
53 active_animator_(NULL), | |
59 delta_x_(0.f), | 54 delta_x_(0.f), |
60 weak_factory_(this), | 55 weak_factory_(this), |
61 active_start_threshold_(0.f), | 56 active_start_threshold_(0.f), |
62 start_threshold_touchscreen_(content::GetOverscrollConfig( | 57 start_threshold_touchscreen_(content::GetOverscrollConfig( |
63 content::OVERSCROLL_CONFIG_HORIZ_THRESHOLD_START_TOUCHSCREEN)), | 58 content::OVERSCROLL_CONFIG_HORIZ_THRESHOLD_START_TOUCHSCREEN)), |
64 start_threshold_touchpad_(content::GetOverscrollConfig( | 59 start_threshold_touchpad_(content::GetOverscrollConfig( |
65 content::OVERSCROLL_CONFIG_HORIZ_THRESHOLD_START_TOUCHPAD)), | 60 content::OVERSCROLL_CONFIG_HORIZ_THRESHOLD_START_TOUCHPAD)), |
66 complete_threshold_(content::GetOverscrollConfig( | 61 complete_threshold_(content::GetOverscrollConfig( |
67 content::OVERSCROLL_CONFIG_HORIZ_THRESHOLD_COMPLETE)) { | 62 content::OVERSCROLL_CONFIG_HORIZ_THRESHOLD_COMPLETE)) { |
68 event_window_->AddPreTargetHandler(this); | 63 event_window_->AddPreTargetHandler(this); |
(...skipping 18 matching lines...) Expand all Loading... | |
87 owner_ = new_owner; | 82 owner_ = new_owner; |
88 if (owner_) { | 83 if (owner_) { |
89 owner_->AddObserver(this); | 84 owner_->AddObserver(this); |
90 UpdateForScroll(0.f, 0.f); | 85 UpdateForScroll(0.f, 0.f); |
91 } | 86 } |
92 } | 87 } |
93 | 88 |
94 bool WindowSlider::IsSlideInProgress() const { | 89 bool WindowSlider::IsSlideInProgress() const { |
95 // if active_start_threshold_ is 0, it means that sliding hasn't been started | 90 // if active_start_threshold_ is 0, it means that sliding hasn't been started |
96 return active_start_threshold_ != 0 && | 91 return active_start_threshold_ != 0 && |
97 (fabs(delta_x_) >= active_start_threshold_ || slider_.get() || | 92 ((fabs(delta_x_) >= active_start_threshold_ && slider_.get()) || |
sadrul
2014/03/19 20:21:18
This seems wrong? What if the slide starts, and th
mfomitchev
2014/03/20 15:10:06
Good point! I think we can just get rid of the del
sadrul
2014/03/24 20:20:46
sounds good
| |
98 weak_factory_.HasWeakPtrs()); | 93 active_animator_); |
99 } | 94 } |
100 | 95 |
101 void WindowSlider::SetupSliderLayer() { | 96 void WindowSlider::SetupSliderLayer() { |
102 ui::Layer* parent = owner_->layer()->parent(); | 97 ui::Layer* parent = owner_->layer()->parent(); |
103 parent->Add(slider_.get()); | 98 parent->Add(slider_.get()); |
104 if (delta_x_ < 0) | 99 if (delta_x_ < 0) |
105 parent->StackAbove(slider_.get(), owner_->layer()); | 100 parent->StackAbove(slider_.get(), owner_->layer()); |
106 else | 101 else |
107 parent->StackBelow(slider_.get(), owner_->layer()); | 102 parent->StackBelow(slider_.get(), owner_->layer()); |
108 slider_->SetBounds(owner_->layer()->bounds()); | 103 slider_->SetBounds(owner_->layer()->bounds()); |
109 slider_->SetVisible(true); | 104 slider_->SetVisible(true); |
110 } | 105 } |
111 | 106 |
112 void WindowSlider::UpdateForScroll(float x_offset, float y_offset) { | 107 void WindowSlider::UpdateForScroll(float x_offset, float y_offset) { |
108 if (active_animator_) { | |
109 // If there is an active animation, complete it before processing the scroll | |
110 // so that the callbacks that are invoked on the Delegate are consistent. | |
111 // Completing the animation may destroy WindowSlider through the animation | |
112 // callback, so we can't continue processing the scroll event here. | |
113 delta_x_ += x_offset; | |
114 CompleteActiveAnimations(); | |
115 return; | |
116 } | |
117 | |
113 float old_delta = delta_x_; | 118 float old_delta = delta_x_; |
114 delta_x_ += x_offset; | 119 delta_x_ += x_offset; |
115 if (fabs(delta_x_) < active_start_threshold_ && !slider_.get()) | 120 if (fabs(delta_x_) < active_start_threshold_ && !slider_.get()) |
116 return; | 121 return; |
117 | 122 |
118 if ((old_delta < 0 && delta_x_ > 0) || | 123 if ((old_delta < 0 && delta_x_ > 0) || |
119 (old_delta > 0 && delta_x_ < 0)) { | 124 (old_delta > 0 && delta_x_ < 0)) { |
120 slider_.reset(); | 125 slider_.reset(); |
121 shadow_.reset(); | 126 shadow_.reset(); |
122 } | 127 } |
123 | 128 |
124 float translate = 0.f; | 129 float translate = 0.f; |
125 ui::Layer* translate_layer = NULL; | 130 ui::Layer* translate_layer = NULL; |
126 | 131 |
127 if (!slider_.get()) { | 132 if (!slider_.get()) { |
128 slider_.reset(delta_x_ < 0 ? delegate_->CreateFrontLayer() : | 133 slider_.reset(delta_x_ < 0 ? delegate_->OnSlideForwardStartedCreateLayer() : |
129 delegate_->CreateBackLayer()); | 134 delegate_->OnSlideBackStartedCreateLayer()); |
130 if (!slider_.get()) | 135 if (!slider_.get()) |
131 return; | 136 return; |
132 SetupSliderLayer(); | 137 SetupSliderLayer(); |
133 } | 138 } |
134 | 139 |
135 if (delta_x_ <= -active_start_threshold_) { | 140 if (delta_x_ <= -active_start_threshold_) { |
136 translate = owner_->bounds().width() + | 141 translate = owner_->bounds().width() + |
137 std::max(delta_x_ + active_start_threshold_, | 142 std::max(delta_x_ + active_start_threshold_, |
138 static_cast<float>(-owner_->bounds().width())); | 143 static_cast<float>(-owner_->bounds().width())); |
139 translate_layer = slider_.get(); | 144 translate_layer = slider_.get(); |
(...skipping 13 matching lines...) Expand all Loading... | |
153 translate_layer->SetTransform(transform); | 158 translate_layer->SetTransform(transform); |
154 } | 159 } |
155 | 160 |
156 void WindowSlider::UpdateForFling(float x_velocity, float y_velocity) { | 161 void WindowSlider::UpdateForFling(float x_velocity, float y_velocity) { |
157 if (!slider_.get()) | 162 if (!slider_.get()) |
158 return; | 163 return; |
159 | 164 |
160 int width = owner_->bounds().width(); | 165 int width = owner_->bounds().width(); |
161 float ratio = (fabs(delta_x_) - active_start_threshold_) / width; | 166 float ratio = (fabs(delta_x_) - active_start_threshold_) / width; |
162 if (ratio < complete_threshold_) { | 167 if (ratio < complete_threshold_) { |
163 ResetScroll(); | 168 ResetSlide(); |
164 return; | 169 return; |
165 } | 170 } |
166 | 171 |
167 ui::Layer* sliding = delta_x_ < 0 ? slider_.get() : owner_->layer(); | 172 ui::Layer* sliding = delta_x_ < 0 ? slider_.get() : owner_->layer(); |
168 ui::ScopedLayerAnimationSettings settings(sliding->GetAnimator()); | 173 active_animator_ = sliding->GetAnimator(); |
174 | |
175 ui::ScopedLayerAnimationSettings settings(active_animator_); | |
169 settings.SetPreemptionStrategy( | 176 settings.SetPreemptionStrategy( |
170 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 177 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
171 settings.SetTweenType(gfx::Tween::EASE_OUT); | 178 settings.SetTweenType(gfx::Tween::EASE_OUT); |
172 settings.AddObserver(new CallbackAnimationObserver( | 179 settings.AddObserver(new CallbackAnimationObserver( |
173 base::Bind(&WindowSlider::CompleteWindowSlideAfterAnimation, | 180 base::Bind(&WindowSlider::FlingAnimationCompleted, |
174 weak_factory_.GetWeakPtr()))); | 181 weak_factory_.GetWeakPtr(), |
182 base::Unretained(slider_.release()), | |
183 base::Unretained(shadow_.release())))); | |
175 | 184 |
176 gfx::Transform transform; | 185 gfx::Transform transform; |
177 transform.Translate(delta_x_ < 0 ? 0 : width, 0); | 186 transform.Translate(delta_x_ < 0 ? 0 : width, 0); |
187 delta_x_ = 0; | |
188 delegate_->OnWindowFlingStarted(); | |
178 sliding->SetTransform(transform); | 189 sliding->SetTransform(transform); |
179 } | 190 } |
180 | 191 |
181 void WindowSlider::ResetScroll() { | 192 void WindowSlider::CompleteActiveAnimations() { |
193 if (active_animator_) | |
194 active_animator_->StopAnimating(); | |
195 } | |
196 | |
197 void WindowSlider::ResetSlide() { | |
182 if (!slider_.get()) | 198 if (!slider_.get()) |
183 return; | 199 return; |
184 | 200 |
185 // Do not trigger any callbacks if this animation replaces any in-progress | |
186 // animation. | |
187 weak_factory_.InvalidateWeakPtrs(); | |
188 | |
189 // Reset the state of the sliding layer. | 201 // Reset the state of the sliding layer. |
190 if (slider_.get()) { | 202 if (slider_.get()) { |
191 ui::Layer* layer = slider_.release(); | 203 ui::Layer* translate_layer; |
192 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | 204 gfx::Transform transform; |
193 settings.SetPreemptionStrategy( | 205 if (delta_x_ < 0) { |
194 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 206 translate_layer = slider_.get(); |
195 settings.SetTweenType(gfx::Tween::EASE_OUT); | 207 transform.Translate(translate_layer->bounds().width(), 0); |
208 } else { | |
209 translate_layer = owner_->layer(); | |
210 } | |
196 | 211 |
197 // Delete the layer and the shadow at the end of the animation. | 212 active_animator_ = translate_layer->GetAnimator(); |
198 settings.AddObserver(new CallbackAnimationObserver( | 213 ui::ScopedLayerAnimationSettings settings(active_animator_); |
199 base::Bind(&DeleteLayerAndShadow, | |
200 base::Unretained(layer), | |
201 base::Unretained(shadow_.release())))); | |
202 | |
203 gfx::Transform transform; | |
204 transform.Translate(delta_x_ < 0 ? layer->bounds().width() : 0, 0); | |
205 layer->SetTransform(transform); | |
206 } | |
207 | |
208 // Reset the state of the main layer. | |
209 { | |
210 ui::ScopedLayerAnimationSettings settings(owner_->layer()->GetAnimator()); | |
211 settings.SetPreemptionStrategy( | 214 settings.SetPreemptionStrategy( |
212 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 215 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
213 settings.SetTweenType(gfx::Tween::EASE_OUT); | 216 settings.SetTweenType(gfx::Tween::EASE_OUT); |
214 settings.AddObserver(new CallbackAnimationObserver( | 217 settings.AddObserver(new CallbackAnimationObserver( |
215 base::Bind(&WindowSlider::AbortWindowSlideAfterAnimation, | 218 base::Bind(&WindowSlider::ResetSlideAnimationCompleted, |
216 weak_factory_.GetWeakPtr()))); | 219 weak_factory_.GetWeakPtr(), |
217 owner_->layer()->SetTransform(gfx::Transform()); | 220 base::Unretained(slider_.release()), |
218 owner_->layer()->SetLayerBrightness(0.f); | 221 base::Unretained(shadow_.release())))); |
222 translate_layer->SetTransform(transform); | |
219 } | 223 } |
220 | 224 |
221 delta_x_ = 0.f; | 225 delta_x_ = 0.f; |
222 } | 226 } |
223 | 227 |
224 void WindowSlider::CancelScroll() { | 228 void WindowSlider::FlingAnimationCompleted( |
225 ResetScroll(); | 229 ui::Layer* layer, ShadowLayerDelegate* shadow) { |
230 active_animator_ = NULL; | |
231 delete shadow; | |
232 delete layer; | |
233 delegate_->OnWindowFlingCompleted(); | |
226 } | 234 } |
227 | 235 |
228 void WindowSlider::CompleteWindowSlideAfterAnimation() { | 236 void WindowSlider::ResetSlideAnimationCompleted( |
229 weak_factory_.InvalidateWeakPtrs(); | 237 ui::Layer* layer, ShadowLayerDelegate* shadow) { |
230 shadow_.reset(); | 238 active_animator_ = NULL; |
231 slider_.reset(); | 239 delete shadow; |
232 delta_x_ = 0.f; | 240 delete layer; |
233 | |
234 delegate_->OnWindowSlideComplete(); | |
235 } | |
236 | |
237 void WindowSlider::AbortWindowSlideAfterAnimation() { | |
238 weak_factory_.InvalidateWeakPtrs(); | |
239 | |
240 delegate_->OnWindowSlideAborted(); | 241 delegate_->OnWindowSlideAborted(); |
241 } | 242 } |
242 | 243 |
243 void WindowSlider::OnKeyEvent(ui::KeyEvent* event) { | 244 void WindowSlider::OnKeyEvent(ui::KeyEvent* event) { |
244 CancelScroll(); | 245 ResetSlide(); |
245 } | 246 } |
246 | 247 |
247 void WindowSlider::OnMouseEvent(ui::MouseEvent* event) { | 248 void WindowSlider::OnMouseEvent(ui::MouseEvent* event) { |
248 if (!(event->flags() & ui::EF_IS_SYNTHESIZED)) | 249 if (!(event->flags() & ui::EF_IS_SYNTHESIZED)) |
249 CancelScroll(); | 250 ResetSlide(); |
250 } | 251 } |
251 | 252 |
252 void WindowSlider::OnScrollEvent(ui::ScrollEvent* event) { | 253 void WindowSlider::OnScrollEvent(ui::ScrollEvent* event) { |
253 active_start_threshold_ = start_threshold_touchpad_; | 254 active_start_threshold_ = start_threshold_touchpad_; |
254 if (event->type() == ui::ET_SCROLL) | 255 if (event->type() == ui::ET_SCROLL) |
255 UpdateForScroll(event->x_offset_ordinal(), event->y_offset_ordinal()); | 256 UpdateForScroll(event->x_offset_ordinal(), event->y_offset_ordinal()); |
256 else if (event->type() == ui::ET_SCROLL_FLING_START) | 257 else if (event->type() == ui::ET_SCROLL_FLING_START) |
257 UpdateForFling(event->x_offset_ordinal(), event->y_offset_ordinal()); | 258 UpdateForFling(event->x_offset_ordinal(), event->y_offset_ordinal()); |
258 else | 259 else |
259 CancelScroll(); | 260 ResetSlide(); |
260 event->SetHandled(); | 261 event->SetHandled(); |
261 } | 262 } |
262 | 263 |
263 void WindowSlider::OnGestureEvent(ui::GestureEvent* event) { | 264 void WindowSlider::OnGestureEvent(ui::GestureEvent* event) { |
264 active_start_threshold_ = start_threshold_touchscreen_; | 265 active_start_threshold_ = start_threshold_touchscreen_; |
265 const ui::GestureEventDetails& details = event->details(); | 266 const ui::GestureEventDetails& details = event->details(); |
266 switch (event->type()) { | 267 switch (event->type()) { |
267 case ui::ET_GESTURE_SCROLL_BEGIN: | 268 case ui::ET_GESTURE_SCROLL_BEGIN: |
268 ResetScroll(); | 269 CompleteActiveAnimations(); |
269 break; | 270 break; |
270 | 271 |
271 case ui::ET_GESTURE_SCROLL_UPDATE: | 272 case ui::ET_GESTURE_SCROLL_UPDATE: |
272 UpdateForScroll(details.scroll_x(), details.scroll_y()); | 273 UpdateForScroll(details.scroll_x(), details.scroll_y()); |
273 break; | 274 break; |
274 | 275 |
275 case ui::ET_GESTURE_SCROLL_END: | 276 case ui::ET_GESTURE_SCROLL_END: |
276 UpdateForFling(0.f, 0.f); | 277 UpdateForFling(0.f, 0.f); |
277 break; | 278 break; |
278 | 279 |
279 case ui::ET_SCROLL_FLING_START: | 280 case ui::ET_SCROLL_FLING_START: |
280 UpdateForFling(details.velocity_x(), details.velocity_y()); | 281 UpdateForFling(details.velocity_x(), details.velocity_y()); |
281 break; | 282 break; |
282 | 283 |
283 case ui::ET_GESTURE_PINCH_BEGIN: | 284 case ui::ET_GESTURE_PINCH_BEGIN: |
284 case ui::ET_GESTURE_PINCH_UPDATE: | 285 case ui::ET_GESTURE_PINCH_UPDATE: |
285 case ui::ET_GESTURE_PINCH_END: | 286 case ui::ET_GESTURE_PINCH_END: |
286 CancelScroll(); | 287 ResetSlide(); |
287 break; | 288 break; |
288 | 289 |
289 default: | 290 default: |
290 break; | 291 break; |
291 } | 292 } |
292 | 293 |
293 event->SetHandled(); | 294 event->SetHandled(); |
294 } | 295 } |
295 | 296 |
296 void WindowSlider::OnWindowRemovingFromRootWindow(aura::Window* window) { | 297 void WindowSlider::OnWindowRemovingFromRootWindow(aura::Window* window) { |
297 if (window == event_window_) { | 298 if (window == event_window_) { |
298 window->RemoveObserver(this); | 299 window->RemoveObserver(this); |
299 window->RemovePreTargetHandler(this); | 300 window->RemovePreTargetHandler(this); |
300 event_window_ = NULL; | 301 event_window_ = NULL; |
301 } else if (window == owner_) { | 302 } else if (window == owner_) { |
302 window->RemoveObserver(this); | 303 window->RemoveObserver(this); |
303 owner_ = NULL; | 304 owner_ = NULL; |
304 delete this; | 305 delete this; |
305 } else { | 306 } else { |
306 NOTREACHED(); | 307 NOTREACHED(); |
307 } | 308 } |
308 } | 309 } |
309 | 310 |
310 } // namespace content | 311 } // namespace content |
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