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Side by Side Diff: src/codegen-arm.h

Issue 20218: A bunch of changes to get the ARM port compiling again. (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/toiger/
Patch Set: Created 11 years, 10 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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155 int end_position, 155 int end_position,
156 bool is_expression, 156 bool is_expression,
157 bool is_toplevel, 157 bool is_toplevel,
158 Handle<Script> script); 158 Handle<Script> script);
159 159
160 // Accessors 160 // Accessors
161 MacroAssembler* masm() { return masm_; } 161 MacroAssembler* masm() { return masm_; }
162 162
163 VirtualFrame* frame() const { return frame_; } 163 VirtualFrame* frame() const { return frame_; }
164 164
165 void set_frame(VirtualFrame* frame) { frame_ = frame; } 165 bool has_valid_frame() const { return frame_ != NULL; }
166 166
167 void delete_frame() { 167 void SetFrame(VirtualFrame* frame);
168 delete frame_; 168
169 frame_ = NULL; 169 void DeleteFrame();
170 }
171 170
172 CodeGenState* state() { return state_; } 171 CodeGenState* state() { return state_; }
173 void set_state(CodeGenState* state) { state_ = state; } 172 void set_state(CodeGenState* state) { state_ = state; }
174 173
175 void AddDeferred(DeferredCode* code) { deferred_.Add(code); } 174 void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
176 175
177 private: 176 private:
178 // Construction/Destruction 177 // Construction/Destruction
179 CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval); 178 CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
180 virtual ~CodeGenerator() { delete masm_; } 179 virtual ~CodeGenerator() { delete masm_; }
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312 // is optimal compared to the default code generated for a switch statement 311 // is optimal compared to the default code generated for a switch statement
313 // on that platform. 312 // on that platform.
314 int FastCaseSwitchMinCaseCount(); 313 int FastCaseSwitchMinCaseCount();
315 314
316 // Allocate a jump table and create code to jump through it. 315 // Allocate a jump table and create code to jump through it.
317 // Should call GenerateFastCaseSwitchCases to generate the code for 316 // Should call GenerateFastCaseSwitchCases to generate the code for
318 // all the cases at the appropriate point. 317 // all the cases at the appropriate point.
319 void GenerateFastCaseSwitchJumpTable(SwitchStatement* node, 318 void GenerateFastCaseSwitchJumpTable(SwitchStatement* node,
320 int min_index, 319 int min_index,
321 int range, 320 int range,
322 JumpTarget* fail_label, 321 Label* default_label,
323 Vector<JumpTarget*> case_targets, 322 Vector<Label*> case_targets,
324 Vector<JumpTarget> case_labels); 323 Vector<Label> case_labels);
325 324
326 // Generate the code for cases for the fast case switch. 325 // Generate the code for cases for the fast case switch.
327 // Called by GenerateFastCaseSwitchJumpTable. 326 // Called by GenerateFastCaseSwitchJumpTable.
328 void GenerateFastCaseSwitchCases(SwitchStatement* node, 327 void GenerateFastCaseSwitchCases(SwitchStatement* node,
329 Vector<JumpTarget> case_labels, 328 Vector<Label> case_labels,
330 JumpTarget* table_start); 329 VirtualFrame* start_frame);
331 330
332 // Fast support for constant-Smi switches. 331 // Fast support for constant-Smi switches.
333 void GenerateFastCaseSwitchStatement(SwitchStatement* node, 332 void GenerateFastCaseSwitchStatement(SwitchStatement* node,
334 int min_index, 333 int min_index,
335 int range, 334 int range,
336 int default_index); 335 int default_index);
337 336
338 // Fast support for constant-Smi switches. Tests whether switch statement 337 // Fast support for constant-Smi switches. Tests whether switch statement
339 // permits optimization and calls GenerateFastCaseSwitch if it does. 338 // permits optimization and calls GenerateFastCaseSwitch if it does.
340 // Returns true if the fast-case switch was generated, and false if not. 339 // Returns true if the fast-case switch was generated, and false if not.
341 bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node); 340 bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node);
342 341
343 342
344 // Methods used to indicate which source code is generated for. Source 343 // Methods used to indicate which source code is generated for. Source
345 // positions are collected by the assembler and emitted with the relocation 344 // positions are collected by the assembler and emitted with the relocation
346 // information. 345 // information.
347 void CodeForStatement(Node* node); 346 void CodeForFunctionPosition(FunctionLiteral* fun);
347 void CodeForStatementPosition(Node* node);
348 void CodeForSourcePosition(int pos); 348 void CodeForSourcePosition(int pos);
349 349
350 // Is the given jump target the actual (ie, non-shadowed) function return 350 // Is the given jump target the actual (ie, non-shadowed) function return
351 // target? 351 // target?
352 bool IsActualFunctionReturn(JumpTarget* target); 352 bool IsActualFunctionReturn(JumpTarget* target);
353 353
354 bool is_eval_; // Tells whether code is generated for eval. 354 bool is_eval_; // Tells whether code is generated for eval.
355
356 #ifdef DEBUG
357 // True if the registers are valid for entry to a block.
358 bool HasValidEntryRegisters();
359 #endif
360
355 Handle<Script> script_; 361 Handle<Script> script_;
356 List<DeferredCode*> deferred_; 362 List<DeferredCode*> deferred_;
357 363
358 // Assembler 364 // Assembler
359 MacroAssembler* masm_; // to generate code 365 MacroAssembler* masm_; // to generate code
360 366
361 // Code generation state 367 // Code generation state
362 Scope* scope_; 368 Scope* scope_;
363 VirtualFrame* frame_; 369 VirtualFrame* frame_;
364 Condition cc_reg_; 370 Condition cc_reg_;
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377 friend class VirtualFrame; 383 friend class VirtualFrame;
378 friend class JumpTarget; 384 friend class JumpTarget;
379 friend class Reference; 385 friend class Reference;
380 386
381 DISALLOW_COPY_AND_ASSIGN(CodeGenerator); 387 DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
382 }; 388 };
383 389
384 } } // namespace v8::internal 390 } } // namespace v8::internal
385 391
386 #endif // V8_CODEGEN_ARM_H_ 392 #endif // V8_CODEGEN_ARM_H_
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