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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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270 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); | 270 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); |
271 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
nsion); | 271 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
nsion); |
272 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 272 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
273 GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram prog
ram, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 273 GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram prog
ram, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
274 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLid
Program program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 274 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLid
Program program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
275 GL_APICALL void GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 275 GL_APICALL void GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
276 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer,
GLsizei width, GLsizei height, GLenum internalformat); | 276 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer,
GLsizei width, GLsizei height, GLenum internalformat); |
277 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); | 277 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); |
278 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize
i width, GLsizei height, GLenum internalformat, GLenum usage); | 278 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize
i width, GLsizei height, GLenum internalformat, GLenum usage); |
279 GL_APICALL void GL_APIENTRY glGetImageivCHROMIUM (GLuint image_id, GLenu
m param, GLint* data); | 279 GL_APICALL void GL_APIENTRY glGetImageivCHROMIUM (GLuint image_id, GLenu
m param, GLint* data); |
| 280 GL_APICALL void GL_APIENTRY glDescheduleUntilFinishedCHROMIUM (void); |
280 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader
shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); | 281 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader
shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); |
281 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G
Lint width, GLint height); | 282 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G
Lint width, GLint height); |
282 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); | 283 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); |
283 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum source_id, GLe
num dest_id, GLintTextureInternalFormat internalformat, GLenumPixelType dest_typ
e, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack
_unmultiply_alpha); | 284 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum source_id, GLe
num dest_id, GLintTextureInternalFormat internalformat, GLenumPixelType dest_typ
e, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack
_unmultiply_alpha); |
284 GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum source_id,
GLenum dest_id, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, G
Lsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLbo
olean unpack_unmultiply_alpha); | 285 GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum source_id,
GLenum dest_id, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, G
Lsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLbo
olean unpack_unmultiply_alpha); |
285 GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM (GLenum sour
ce_id, GLenum dest_id); | 286 GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM (GLenum sour
ce_id, GLenum dest_id); |
286 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m
ode, GLint first, GLsizei count, GLsizei primcount); | 287 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m
ode, GLint first, GLsizei count, GLsizei primcount); |
287 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode
mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou
nt); | 288 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode
mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou
nt); |
288 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GL
uint divisor); | 289 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GL
uint divisor); |
289 GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); | 290 GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); |
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350 // Extension GL_CHROMIUM_screen_space_antialiasing | 351 // Extension GL_CHROMIUM_screen_space_antialiasing |
351 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 352 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
352 | 353 |
353 // Extension EXT_blend_func_extended | 354 // Extension EXT_blend_func_extended |
354 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); | 355 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); |
355 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); | 356 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); |
356 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); | 357 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); |
357 | 358 |
358 // Extension CHROMIUM_stream_texture_matrix | 359 // Extension CHROMIUM_stream_texture_matrix |
359 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU
M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* d
efault_value); | 360 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU
M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* d
efault_value); |
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