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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ | 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ |
| 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ | 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ |
| 7 | 7 |
| 8 #include <GLES2/gl2.h> | |
|
danakj
2016/05/31 20:28:58
I think I prefer include "third_party/khronos/GLES
vmpstr
2016/05/31 21:01:43
Done.
| |
| 8 #include <stddef.h> | 9 #include <stddef.h> |
| 9 | 10 |
| 10 #include <vector> | 11 #include <vector> |
| 11 | 12 |
| 12 #include "cc/base/cc_export.h" | 13 #include "cc/base/cc_export.h" |
| 13 #include "cc/debug/layer_tree_debug_state.h" | 14 #include "cc/debug/layer_tree_debug_state.h" |
| 14 #include "cc/output/managed_memory_policy.h" | 15 #include "cc/output/managed_memory_policy.h" |
| 15 #include "cc/output/renderer_settings.h" | 16 #include "cc/output/renderer_settings.h" |
| 16 #include "cc/scheduler/scheduler_settings.h" | 17 #include "cc/scheduler/scheduler_settings.h" |
| 17 #include "third_party/skia/include/core/SkColor.h" | 18 #include "third_party/skia/include/core/SkColor.h" |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 30 virtual ~LayerTreeSettings(); | 31 virtual ~LayerTreeSettings(); |
| 31 | 32 |
| 32 bool operator==(const LayerTreeSettings& other) const; | 33 bool operator==(const LayerTreeSettings& other) const; |
| 33 | 34 |
| 34 void ToProtobuf(proto::LayerTreeSettings* proto) const; | 35 void ToProtobuf(proto::LayerTreeSettings* proto) const; |
| 35 void FromProtobuf(const proto::LayerTreeSettings& proto); | 36 void FromProtobuf(const proto::LayerTreeSettings& proto); |
| 36 | 37 |
| 37 SchedulerSettings ToSchedulerSettings() const; | 38 SchedulerSettings ToSchedulerSettings() const; |
| 38 | 39 |
| 39 RendererSettings renderer_settings; | 40 RendererSettings renderer_settings; |
| 40 bool single_thread_proxy_scheduler; | 41 bool single_thread_proxy_scheduler = true; |
| 41 // TODO(enne): Remove this after everything uses output surface begin frames. | 42 // TODO(enne): Remove this after everything uses output surface begin frames. |
| 42 bool use_external_begin_frame_source; | 43 bool use_external_begin_frame_source = false; |
| 43 // TODO(enne): Temporary staging for unified begin frame source work. | 44 // TODO(enne): Temporary staging for unified begin frame source work. |
| 44 bool use_output_surface_begin_frame_source; | 45 bool use_output_surface_begin_frame_source = false; |
| 45 bool main_frame_before_activation_enabled; | 46 bool main_frame_before_activation_enabled = false; |
| 46 bool using_synchronous_renderer_compositor; | 47 bool using_synchronous_renderer_compositor = false; |
| 47 bool can_use_lcd_text; | 48 bool can_use_lcd_text = true; |
| 48 bool use_distance_field_text; | 49 bool use_distance_field_text = false; |
| 49 bool gpu_rasterization_enabled; | 50 bool gpu_rasterization_enabled = false; |
| 50 bool gpu_rasterization_forced; | 51 bool gpu_rasterization_forced = false; |
| 51 bool async_worker_context_enabled; | 52 bool async_worker_context_enabled = false; |
| 52 int gpu_rasterization_msaa_sample_count; | 53 int gpu_rasterization_msaa_sample_count = 0; |
| 53 float gpu_rasterization_skewport_target_time_in_seconds; | 54 float gpu_rasterization_skewport_target_time_in_seconds = 0.2f; |
| 54 bool create_low_res_tiling; | 55 bool create_low_res_tiling = false; |
| 55 | 56 |
| 56 enum ScrollbarAnimator { | 57 enum ScrollbarAnimator { |
| 57 NO_ANIMATOR, | 58 NO_ANIMATOR, |
| 58 LINEAR_FADE, | 59 LINEAR_FADE, |
| 59 THINNING, | 60 THINNING, |
| 60 }; | 61 }; |
| 61 ScrollbarAnimator scrollbar_animator; | 62 ScrollbarAnimator scrollbar_animator = NO_ANIMATOR; |
| 62 int scrollbar_fade_delay_ms; | 63 int scrollbar_fade_delay_ms = 0; |
| 63 int scrollbar_fade_resize_delay_ms; | 64 int scrollbar_fade_resize_delay_ms = 0; |
| 64 int scrollbar_fade_duration_ms; | 65 int scrollbar_fade_duration_ms = 0; |
| 65 SkColor solid_color_scrollbar_color; | 66 SkColor solid_color_scrollbar_color = SK_ColorWHITE; |
| 66 bool timeout_and_draw_when_animation_checkerboards; | 67 bool timeout_and_draw_when_animation_checkerboards = true; |
| 67 bool layer_transforms_should_scale_layer_contents; | 68 bool layer_transforms_should_scale_layer_contents = false; |
| 68 bool layers_always_allowed_lcd_text; | 69 bool layers_always_allowed_lcd_text = false; |
| 69 float minimum_contents_scale; | 70 float minimum_contents_scale = 0.0625f; |
| 70 float low_res_contents_scale_factor; | 71 float low_res_contents_scale_factor = 0.25f; |
| 71 float top_controls_show_threshold; | 72 float top_controls_show_threshold = 0.5f; |
| 72 float top_controls_hide_threshold; | 73 float top_controls_hide_threshold = 0.5f; |
| 73 double background_animation_rate; | 74 double background_animation_rate = 1.0; |
| 74 gfx::Size default_tile_size; | 75 gfx::Size default_tile_size = gfx::Size(256, 256); |
|
danakj
2016/05/31 20:28:58
This does compile as a copy. But we make these Lay
vmpstr
2016/05/31 21:01:43
It does?
| |
| 75 gfx::Size max_untiled_layer_size; | 76 gfx::Size max_untiled_layer_size = gfx::Size(512, 512); |
| 76 gfx::Size minimum_occlusion_tracking_size; | 77 gfx::Size minimum_occlusion_tracking_size = gfx::Size(160, 160); |
| 77 int tiling_interest_area_padding; | 78 // 3000 pixels should give sufficient area for prepainting. |
| 78 float skewport_target_time_in_seconds; | 79 int tiling_interest_area_padding = 3000; |
| 79 int skewport_extrapolation_limit_in_screen_pixels; | 80 float skewport_target_time_in_seconds = 1.0f; |
| 80 size_t max_memory_for_prepaint_percentage; | 81 int skewport_extrapolation_limit_in_screen_pixels = 2000; |
| 81 bool use_zero_copy; | 82 size_t max_memory_for_prepaint_percentage = 100; |
| 82 bool use_partial_raster; | 83 bool use_zero_copy = false; |
| 83 bool enable_elastic_overscroll; | 84 bool use_partial_raster = false; |
| 85 bool enable_elastic_overscroll = false; | |
| 84 // An array of image texture targets for each GpuMemoryBuffer format. | 86 // An array of image texture targets for each GpuMemoryBuffer format. |
| 85 std::vector<unsigned> use_image_texture_targets; | 87 std::vector<unsigned> use_image_texture_targets = |
| 86 bool ignore_root_layer_flings; | 88 std::vector<unsigned>(static_cast<size_t>(gfx::BufferFormat::LAST) + 1, |
|
danakj
2016/05/31 20:28:58
copying vectors tho seems like bad practice. I thi
vmpstr
2016/05/31 21:01:43
I think this would be elided or at the very least
| |
| 87 size_t scheduled_raster_task_limit; | 89 GL_TEXTURE_2D); |
| 88 bool use_occlusion_for_tile_prioritization; | 90 bool ignore_root_layer_flings = false; |
| 89 bool verify_clip_tree_calculations; | 91 size_t scheduled_raster_task_limit = 32; |
| 90 bool image_decode_tasks_enabled; | 92 bool use_occlusion_for_tile_prioritization = false; |
| 91 bool wait_for_beginframe_interval; | 93 bool verify_clip_tree_calculations = false; |
| 92 bool abort_commit_before_output_surface_creation; | 94 bool image_decode_tasks_enabled = false; |
| 93 bool use_mouse_wheel_gestures; | 95 bool wait_for_beginframe_interval = true; |
| 94 bool use_layer_lists; | 96 bool abort_commit_before_output_surface_creation = true; |
| 95 int max_staging_buffer_usage_in_bytes; | 97 bool use_mouse_wheel_gestures = false; |
| 96 ManagedMemoryPolicy memory_policy_; | 98 bool use_layer_lists = false; |
| 97 size_t gpu_decoded_image_budget_bytes; | 99 int max_staging_buffer_usage_in_bytes = 32 * 1024 * 1024; |
| 98 size_t software_decoded_image_budget_bytes; | 100 ManagedMemoryPolicy memory_policy_ = |
| 101 ManagedMemoryPolicy(64 * 1024 * 1024, | |
| 102 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING, | |
| 103 ManagedMemoryPolicy::kDefaultNumResourcesLimit); | |
| 104 size_t gpu_decoded_image_budget_bytes = 96 * 1024 * 1024; | |
| 105 size_t software_decoded_image_budget_bytes = 128 * 1024 * 1024; | |
| 99 | 106 |
| 100 // If set to true, the display item list will internally cache a SkPicture for | 107 // If set to true, the display item list will internally cache a SkPicture for |
| 101 // raster rather than directly using the display items. | 108 // raster rather than directly using the display items. |
| 102 bool use_cached_picture_raster; | 109 bool use_cached_picture_raster = true; |
| 103 | 110 |
| 104 LayerTreeDebugState initial_debug_state; | 111 LayerTreeDebugState initial_debug_state; |
| 105 }; | 112 }; |
| 106 | 113 |
| 107 } // namespace cc | 114 } // namespace cc |
| 108 | 115 |
| 109 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ | 116 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ |
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