| Index: src/compiler/bytecode-graph-builder.cc | 
| diff --git a/src/compiler/bytecode-graph-builder.cc b/src/compiler/bytecode-graph-builder.cc | 
| index 302b494d31685a953a6403f583e6b4c99d3951e9..ba88d6278de59c002acc2818e6816bfa8599465b 100644 | 
| --- a/src/compiler/bytecode-graph-builder.cc | 
| +++ b/src/compiler/bytecode-graph-builder.cc | 
| @@ -113,8 +113,8 @@ class BytecodeGraphBuilder::FrameStateBeforeAndAfter { | 
| // Create an explicit checkpoint node for before the operation. | 
| Node* node = builder_->NewNode(builder_->common()->Checkpoint()); | 
| DCHECK_EQ(IrOpcode::kDead, | 
| -              NodeProperties::GetFrameStateInput(node, 0)->opcode()); | 
| -    NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_before_); | 
| +              NodeProperties::GetFrameStateInput(node)->opcode()); | 
| +    NodeProperties::ReplaceFrameStateInput(node, frame_state_before_); | 
| } | 
|  | 
| ~FrameStateBeforeAndAfter() { | 
| @@ -129,30 +129,21 @@ class BytecodeGraphBuilder::FrameStateBeforeAndAfter { | 
|  | 
| void AddToNode(Node* node, OutputFrameStateCombine combine) { | 
| DCHECK(!added_to_node_); | 
| -    int count = OperatorProperties::GetFrameStateInputCount(node->op()); | 
| -    DCHECK_LE(count, 2); | 
| -    if (count >= 1) { | 
| +    bool has_frame_state = OperatorProperties::HasFrameStateInput(node->op()); | 
| +    if (has_frame_state) { | 
| // Add the frame state for after the operation. | 
| DCHECK_EQ(IrOpcode::kDead, | 
| -                NodeProperties::GetFrameStateInput(node, 0)->opcode()); | 
| +                NodeProperties::GetFrameStateInput(node)->opcode()); | 
| Node* frame_state_after = | 
| builder_->environment()->Checkpoint(id_after_, combine); | 
| -      NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_after); | 
| -    } | 
| - | 
| -    if (count >= 2) { | 
| -      // Add the frame state for before the operation. | 
| -      // TODO(mstarzinger): Get rid of frame state input before! | 
| -      DCHECK_EQ(IrOpcode::kDead, | 
| -                NodeProperties::GetFrameStateInput(node, 1)->opcode()); | 
| -      NodeProperties::ReplaceFrameStateInput(node, 1, frame_state_before_); | 
| +      NodeProperties::ReplaceFrameStateInput(node, frame_state_after); | 
| } | 
|  | 
| if (!combine.IsOutputIgnored()) { | 
| output_poke_offset_ = static_cast<int>(combine.GetOffsetToPokeAt()); | 
| output_poke_count_ = node->op()->ValueOutputCount(); | 
| } | 
| -    frame_states_unused_ = count == 0; | 
| +    frame_states_unused_ = !has_frame_state; | 
| added_to_node_ = true; | 
| } | 
|  | 
| @@ -1681,7 +1672,7 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count, | 
| DCHECK_EQ(op->ValueInputCount(), value_input_count); | 
|  | 
| bool has_context = OperatorProperties::HasContextInput(op); | 
| -  int frame_state_count = OperatorProperties::GetFrameStateInputCount(op); | 
| +  bool has_frame_state = OperatorProperties::HasFrameStateInput(op); | 
| bool has_control = op->ControlInputCount() == 1; | 
| bool has_effect = op->EffectInputCount() == 1; | 
|  | 
| @@ -1689,13 +1680,13 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count, | 
| DCHECK_LT(op->EffectInputCount(), 2); | 
|  | 
| Node* result = nullptr; | 
| -  if (!has_context && frame_state_count == 0 && !has_control && !has_effect) { | 
| +  if (!has_context && !has_frame_state && !has_control && !has_effect) { | 
| result = graph()->NewNode(op, value_input_count, value_inputs, incomplete); | 
| } else { | 
| bool inside_handler = !exception_handlers_.empty(); | 
| int input_count_with_deps = value_input_count; | 
| if (has_context) ++input_count_with_deps; | 
| -    input_count_with_deps += frame_state_count; | 
| +    if (has_frame_state) ++input_count_with_deps; | 
| if (has_control) ++input_count_with_deps; | 
| if (has_effect) ++input_count_with_deps; | 
| Node** buffer = EnsureInputBufferSize(input_count_with_deps); | 
| @@ -1704,7 +1695,7 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count, | 
| if (has_context) { | 
| *current_input++ = environment()->Context(); | 
| } | 
| -    for (int i = 0; i < frame_state_count; i++) { | 
| +    if (has_frame_state) { | 
| // The frame state will be inserted later. Here we misuse | 
| // the {Dead} node as a sentinel to be later overwritten | 
| // with the real frame state. | 
|  |