| Index: src/compiler/bytecode-graph-builder.cc
|
| diff --git a/src/compiler/bytecode-graph-builder.cc b/src/compiler/bytecode-graph-builder.cc
|
| index 302b494d31685a953a6403f583e6b4c99d3951e9..ba88d6278de59c002acc2818e6816bfa8599465b 100644
|
| --- a/src/compiler/bytecode-graph-builder.cc
|
| +++ b/src/compiler/bytecode-graph-builder.cc
|
| @@ -113,8 +113,8 @@ class BytecodeGraphBuilder::FrameStateBeforeAndAfter {
|
| // Create an explicit checkpoint node for before the operation.
|
| Node* node = builder_->NewNode(builder_->common()->Checkpoint());
|
| DCHECK_EQ(IrOpcode::kDead,
|
| - NodeProperties::GetFrameStateInput(node, 0)->opcode());
|
| - NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_before_);
|
| + NodeProperties::GetFrameStateInput(node)->opcode());
|
| + NodeProperties::ReplaceFrameStateInput(node, frame_state_before_);
|
| }
|
|
|
| ~FrameStateBeforeAndAfter() {
|
| @@ -129,30 +129,21 @@ class BytecodeGraphBuilder::FrameStateBeforeAndAfter {
|
|
|
| void AddToNode(Node* node, OutputFrameStateCombine combine) {
|
| DCHECK(!added_to_node_);
|
| - int count = OperatorProperties::GetFrameStateInputCount(node->op());
|
| - DCHECK_LE(count, 2);
|
| - if (count >= 1) {
|
| + bool has_frame_state = OperatorProperties::HasFrameStateInput(node->op());
|
| + if (has_frame_state) {
|
| // Add the frame state for after the operation.
|
| DCHECK_EQ(IrOpcode::kDead,
|
| - NodeProperties::GetFrameStateInput(node, 0)->opcode());
|
| + NodeProperties::GetFrameStateInput(node)->opcode());
|
| Node* frame_state_after =
|
| builder_->environment()->Checkpoint(id_after_, combine);
|
| - NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_after);
|
| - }
|
| -
|
| - if (count >= 2) {
|
| - // Add the frame state for before the operation.
|
| - // TODO(mstarzinger): Get rid of frame state input before!
|
| - DCHECK_EQ(IrOpcode::kDead,
|
| - NodeProperties::GetFrameStateInput(node, 1)->opcode());
|
| - NodeProperties::ReplaceFrameStateInput(node, 1, frame_state_before_);
|
| + NodeProperties::ReplaceFrameStateInput(node, frame_state_after);
|
| }
|
|
|
| if (!combine.IsOutputIgnored()) {
|
| output_poke_offset_ = static_cast<int>(combine.GetOffsetToPokeAt());
|
| output_poke_count_ = node->op()->ValueOutputCount();
|
| }
|
| - frame_states_unused_ = count == 0;
|
| + frame_states_unused_ = !has_frame_state;
|
| added_to_node_ = true;
|
| }
|
|
|
| @@ -1681,7 +1672,7 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count,
|
| DCHECK_EQ(op->ValueInputCount(), value_input_count);
|
|
|
| bool has_context = OperatorProperties::HasContextInput(op);
|
| - int frame_state_count = OperatorProperties::GetFrameStateInputCount(op);
|
| + bool has_frame_state = OperatorProperties::HasFrameStateInput(op);
|
| bool has_control = op->ControlInputCount() == 1;
|
| bool has_effect = op->EffectInputCount() == 1;
|
|
|
| @@ -1689,13 +1680,13 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count,
|
| DCHECK_LT(op->EffectInputCount(), 2);
|
|
|
| Node* result = nullptr;
|
| - if (!has_context && frame_state_count == 0 && !has_control && !has_effect) {
|
| + if (!has_context && !has_frame_state && !has_control && !has_effect) {
|
| result = graph()->NewNode(op, value_input_count, value_inputs, incomplete);
|
| } else {
|
| bool inside_handler = !exception_handlers_.empty();
|
| int input_count_with_deps = value_input_count;
|
| if (has_context) ++input_count_with_deps;
|
| - input_count_with_deps += frame_state_count;
|
| + if (has_frame_state) ++input_count_with_deps;
|
| if (has_control) ++input_count_with_deps;
|
| if (has_effect) ++input_count_with_deps;
|
| Node** buffer = EnsureInputBufferSize(input_count_with_deps);
|
| @@ -1704,7 +1695,7 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count,
|
| if (has_context) {
|
| *current_input++ = environment()->Context();
|
| }
|
| - for (int i = 0; i < frame_state_count; i++) {
|
| + if (has_frame_state) {
|
| // The frame state will be inserted later. Here we misuse
|
| // the {Dead} node as a sentinel to be later overwritten
|
| // with the real frame state.
|
|
|