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Unified Diff: src/compiler/bytecode-graph-builder.cc

Issue 2020323004: [turbofan] Remove eager frame state from all nodes. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@local_turbofan-checkpoint-3
Patch Set: Rebased. Created 4 years, 4 months ago
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Index: src/compiler/bytecode-graph-builder.cc
diff --git a/src/compiler/bytecode-graph-builder.cc b/src/compiler/bytecode-graph-builder.cc
index 302b494d31685a953a6403f583e6b4c99d3951e9..ba88d6278de59c002acc2818e6816bfa8599465b 100644
--- a/src/compiler/bytecode-graph-builder.cc
+++ b/src/compiler/bytecode-graph-builder.cc
@@ -113,8 +113,8 @@ class BytecodeGraphBuilder::FrameStateBeforeAndAfter {
// Create an explicit checkpoint node for before the operation.
Node* node = builder_->NewNode(builder_->common()->Checkpoint());
DCHECK_EQ(IrOpcode::kDead,
- NodeProperties::GetFrameStateInput(node, 0)->opcode());
- NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_before_);
+ NodeProperties::GetFrameStateInput(node)->opcode());
+ NodeProperties::ReplaceFrameStateInput(node, frame_state_before_);
}
~FrameStateBeforeAndAfter() {
@@ -129,30 +129,21 @@ class BytecodeGraphBuilder::FrameStateBeforeAndAfter {
void AddToNode(Node* node, OutputFrameStateCombine combine) {
DCHECK(!added_to_node_);
- int count = OperatorProperties::GetFrameStateInputCount(node->op());
- DCHECK_LE(count, 2);
- if (count >= 1) {
+ bool has_frame_state = OperatorProperties::HasFrameStateInput(node->op());
+ if (has_frame_state) {
// Add the frame state for after the operation.
DCHECK_EQ(IrOpcode::kDead,
- NodeProperties::GetFrameStateInput(node, 0)->opcode());
+ NodeProperties::GetFrameStateInput(node)->opcode());
Node* frame_state_after =
builder_->environment()->Checkpoint(id_after_, combine);
- NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_after);
- }
-
- if (count >= 2) {
- // Add the frame state for before the operation.
- // TODO(mstarzinger): Get rid of frame state input before!
- DCHECK_EQ(IrOpcode::kDead,
- NodeProperties::GetFrameStateInput(node, 1)->opcode());
- NodeProperties::ReplaceFrameStateInput(node, 1, frame_state_before_);
+ NodeProperties::ReplaceFrameStateInput(node, frame_state_after);
}
if (!combine.IsOutputIgnored()) {
output_poke_offset_ = static_cast<int>(combine.GetOffsetToPokeAt());
output_poke_count_ = node->op()->ValueOutputCount();
}
- frame_states_unused_ = count == 0;
+ frame_states_unused_ = !has_frame_state;
added_to_node_ = true;
}
@@ -1681,7 +1672,7 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count,
DCHECK_EQ(op->ValueInputCount(), value_input_count);
bool has_context = OperatorProperties::HasContextInput(op);
- int frame_state_count = OperatorProperties::GetFrameStateInputCount(op);
+ bool has_frame_state = OperatorProperties::HasFrameStateInput(op);
bool has_control = op->ControlInputCount() == 1;
bool has_effect = op->EffectInputCount() == 1;
@@ -1689,13 +1680,13 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count,
DCHECK_LT(op->EffectInputCount(), 2);
Node* result = nullptr;
- if (!has_context && frame_state_count == 0 && !has_control && !has_effect) {
+ if (!has_context && !has_frame_state && !has_control && !has_effect) {
result = graph()->NewNode(op, value_input_count, value_inputs, incomplete);
} else {
bool inside_handler = !exception_handlers_.empty();
int input_count_with_deps = value_input_count;
if (has_context) ++input_count_with_deps;
- input_count_with_deps += frame_state_count;
+ if (has_frame_state) ++input_count_with_deps;
if (has_control) ++input_count_with_deps;
if (has_effect) ++input_count_with_deps;
Node** buffer = EnsureInputBufferSize(input_count_with_deps);
@@ -1704,7 +1695,7 @@ Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count,
if (has_context) {
*current_input++ = environment()->Context();
}
- for (int i = 0; i < frame_state_count; i++) {
+ if (has_frame_state) {
// The frame state will be inserted later. Here we misuse
// the {Dead} node as a sentinel to be later overwritten
// with the real frame state.
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