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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ |
| 6 #define V8_COMPILER_NODE_PROPERTIES_H_ | 6 #define V8_COMPILER_NODE_PROPERTIES_H_ |
| 7 | 7 |
| 8 #include "src/compiler/node.h" | 8 #include "src/compiler/node.h" |
| 9 #include "src/types.h" | 9 #include "src/types.h" |
| 10 | 10 |
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| 34 static int PastFrameStateIndex(Node* node); | 34 static int PastFrameStateIndex(Node* node); |
| 35 static int PastEffectIndex(Node* node); | 35 static int PastEffectIndex(Node* node); |
| 36 static int PastControlIndex(Node* node); | 36 static int PastControlIndex(Node* node); |
| 37 | 37 |
| 38 | 38 |
| 39 // --------------------------------------------------------------------------- | 39 // --------------------------------------------------------------------------- |
| 40 // Input accessors. | 40 // Input accessors. |
| 41 | 41 |
| 42 static Node* GetValueInput(Node* node, int index); | 42 static Node* GetValueInput(Node* node, int index); |
| 43 static Node* GetContextInput(Node* node); | 43 static Node* GetContextInput(Node* node); |
| 44 static Node* GetFrameStateInput(Node* node, int index); | 44 static Node* GetFrameStateInput(Node* node); |
| 45 static Node* GetEffectInput(Node* node, int index = 0); | 45 static Node* GetEffectInput(Node* node, int index = 0); |
| 46 static Node* GetControlInput(Node* node, int index = 0); | 46 static Node* GetControlInput(Node* node, int index = 0); |
| 47 | 47 |
| 48 | 48 |
| 49 // --------------------------------------------------------------------------- | 49 // --------------------------------------------------------------------------- |
| 50 // Edge kinds. | 50 // Edge kinds. |
| 51 | 51 |
| 52 static bool IsValueEdge(Edge edge); | 52 static bool IsValueEdge(Edge edge); |
| 53 static bool IsContextEdge(Edge edge); | 53 static bool IsContextEdge(Edge edge); |
| 54 static bool IsFrameStateEdge(Edge edge); | 54 static bool IsFrameStateEdge(Edge edge); |
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| 76 // within the graph (i.e. an IfException projection is present). | 76 // within the graph (i.e. an IfException projection is present). |
| 77 static bool IsExceptionalCall(Node* node); | 77 static bool IsExceptionalCall(Node* node); |
| 78 | 78 |
| 79 // --------------------------------------------------------------------------- | 79 // --------------------------------------------------------------------------- |
| 80 // Miscellaneous mutators. | 80 // Miscellaneous mutators. |
| 81 | 81 |
| 82 static void ReplaceValueInput(Node* node, Node* value, int index); | 82 static void ReplaceValueInput(Node* node, Node* value, int index); |
| 83 static void ReplaceContextInput(Node* node, Node* context); | 83 static void ReplaceContextInput(Node* node, Node* context); |
| 84 static void ReplaceControlInput(Node* node, Node* control, int index = 0); | 84 static void ReplaceControlInput(Node* node, Node* control, int index = 0); |
| 85 static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); | 85 static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); |
| 86 static void ReplaceFrameStateInput(Node* node, int index, Node* frame_state); | 86 static void ReplaceFrameStateInput(Node* node, Node* frame_state); |
| 87 static void RemoveNonValueInputs(Node* node); | 87 static void RemoveNonValueInputs(Node* node); |
| 88 static void RemoveValueInputs(Node* node); | 88 static void RemoveValueInputs(Node* node); |
| 89 | 89 |
| 90 // Replaces all value inputs of {node} with the single input {value}. | 90 // Replaces all value inputs of {node} with the single input {value}. |
| 91 static void ReplaceValueInputs(Node* node, Node* value); | 91 static void ReplaceValueInputs(Node* node, Node* value); |
| 92 | 92 |
| 93 // Merge the control node {node} into the end of the graph, introducing a | 93 // Merge the control node {node} into the end of the graph, introducing a |
| 94 // merge node or expanding an existing merge node if necessary. | 94 // merge node or expanding an existing merge node if necessary. |
| 95 static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common, | 95 static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common, |
| 96 Node* node); | 96 Node* node); |
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| 161 | 161 |
| 162 private: | 162 private: |
| 163 static inline bool IsInputRange(Edge edge, int first, int count); | 163 static inline bool IsInputRange(Edge edge, int first, int count); |
| 164 }; | 164 }; |
| 165 | 165 |
| 166 } // namespace compiler | 166 } // namespace compiler |
| 167 } // namespace internal | 167 } // namespace internal |
| 168 } // namespace v8 | 168 } // namespace v8 |
| 169 | 169 |
| 170 #endif // V8_COMPILER_NODE_PROPERTIES_H_ | 170 #endif // V8_COMPILER_NODE_PROPERTIES_H_ |
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