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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfapi/fpdf_page/pageint.h" | 7 #include "core/fpdfapi/fpdf_page/pageint.h" |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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99 } | 99 } |
100 | 100 |
101 CFX_FloatRect GetShadingBBox(CPDF_ShadingPattern* pShading, | 101 CFX_FloatRect GetShadingBBox(CPDF_ShadingPattern* pShading, |
102 const CFX_Matrix& matrix) { | 102 const CFX_Matrix& matrix) { |
103 ShadingType type = pShading->GetShadingType(); | 103 ShadingType type = pShading->GetShadingType(); |
104 CPDF_Stream* pStream = ToStream(pShading->GetShadingObject()); | 104 CPDF_Stream* pStream = ToStream(pShading->GetShadingObject()); |
105 CPDF_ColorSpace* pCS = pShading->GetCS(); | 105 CPDF_ColorSpace* pCS = pShading->GetCS(); |
106 if (!pStream || !pCS) | 106 if (!pStream || !pCS) |
107 return CFX_FloatRect(0, 0, 0, 0); | 107 return CFX_FloatRect(0, 0, 0, 0); |
108 | 108 |
109 CPDF_MeshStream stream(pShading->GetFuncs(), pCS); | 109 CPDF_MeshStream stream(type, pShading->GetFuncs(), pStream, pCS); |
110 if (!stream.Load(pStream)) | 110 if (!stream.Load()) |
111 return CFX_FloatRect(0, 0, 0, 0); | 111 return CFX_FloatRect(0, 0, 0, 0); |
112 | 112 |
113 CFX_FloatRect rect; | 113 CFX_FloatRect rect; |
114 bool bStarted = false; | 114 bool bStarted = false; |
115 bool bGouraud = type == kFreeFormGouraudTriangleMeshShading || | 115 bool bGouraud = type == kFreeFormGouraudTriangleMeshShading || |
116 type == kLatticeFormGouraudTriangleMeshShading; | 116 type == kLatticeFormGouraudTriangleMeshShading; |
117 | 117 |
118 int point_count = kSingleCoordinatePair; | 118 int point_count = kSingleCoordinatePair; |
119 if (type == kTensorProductPatchMeshShading) | 119 if (type == kTensorProductPatchMeshShading) |
120 point_count = kTensorCoordinatePairs; | 120 point_count = kTensorCoordinatePairs; |
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1696 } else { | 1696 } else { |
1697 PDF_ReplaceAbbr(pElement); | 1697 PDF_ReplaceAbbr(pElement); |
1698 } | 1698 } |
1699 } | 1699 } |
1700 break; | 1700 break; |
1701 } | 1701 } |
1702 default: | 1702 default: |
1703 break; | 1703 break; |
1704 } | 1704 } |
1705 } | 1705 } |
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