| Index: base/synchronization/waitable_event.h
|
| diff --git a/base/synchronization/waitable_event.h b/base/synchronization/waitable_event.h
|
| index b5d91d00b51fd3b2899f39a4707dcef5ebd3424c..a4ca312174087b4f2a9aec34ebcf31f5507012ef 100644
|
| --- a/base/synchronization/waitable_event.h
|
| +++ b/base/synchronization/waitable_event.h
|
| @@ -43,10 +43,25 @@ class TimeDelta;
|
| // be better off just using an Windows event directly.
|
| class BASE_EXPORT WaitableEvent {
|
| public:
|
| + // Indicates whether a WaitableEvent should automatically reset the event
|
| + // state after a single waiting thread has been released or remain signaled
|
| + // until Reset() is manually invoked.
|
| + enum class ResetPolicy { MANUAL, AUTOMATIC };
|
| +
|
| + // Indicates whether a new WaitableEvent should start in a signaled state or
|
| + // not.
|
| + enum class InitialState { SIGNALED, NOT_SIGNALED };
|
| +
|
| + // Constructs a WaitableEvent with policy and initial state as detailed in
|
| + // the above enums.
|
| + WaitableEvent(ResetPolicy reset_policy, InitialState initial_state);
|
| +
|
| // If manual_reset is true, then to set the event state to non-signaled, a
|
| // consumer must call the Reset method. If this parameter is false, then the
|
| // system automatically resets the event state to non-signaled after a single
|
| // waiting thread has been released.
|
| + // DEPRECATED: Use the enum-based constructor instead (full removal tracked in
|
| + // http://crbug.com/612843).
|
| WaitableEvent(bool manual_reset, bool initially_signaled);
|
|
|
| #if defined(OS_WIN)
|
|
|