OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkCommandBuffer_DEFINED | 8 #ifndef GrVkCommandBuffer_DEFINED |
9 #define GrVkCommandBuffer_DEFINED | 9 #define GrVkCommandBuffer_DEFINED |
10 | 10 |
11 #include "GrVkGpu.h" | 11 #include "GrVkGpu.h" |
12 #include "GrVkResource.h" | 12 #include "GrVkResource.h" |
13 #include "GrVkUtil.h" | 13 #include "GrVkUtil.h" |
14 #include "vk/GrVkDefines.h" | 14 #include "vk/GrVkDefines.h" |
15 | 15 |
16 class GrVkFramebuffer; | |
16 class GrVkPipeline; | 17 class GrVkPipeline; |
17 class GrVkRenderPass; | 18 class GrVkRenderPass; |
18 class GrVkRenderTarget; | 19 class GrVkRenderTarget; |
19 class GrVkTransferBuffer; | 20 class GrVkTransferBuffer; |
20 | 21 |
21 class GrVkCommandBuffer : public GrVkResource { | 22 class GrVkCommandBuffer : public GrVkResource { |
22 public: | 23 public: |
23 static GrVkCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cmdPool); | |
24 ~GrVkCommandBuffer() override; | 24 ~GrVkCommandBuffer() override; |
25 | 25 |
26 void begin(const GrVkGpu* gpu); | |
27 void end(const GrVkGpu* gpu); | |
28 | |
29 void invalidateState(); | 26 void invalidateState(); |
30 | 27 |
31 // Begins render pass on this command buffer. The framebuffer from GrVkRende rTarget will be used | |
32 // in the render pass. | |
33 void beginRenderPass(const GrVkGpu* gpu, | |
34 const GrVkRenderPass* renderPass, | |
35 const GrVkRenderTarget& target); | |
36 void endRenderPass(const GrVkGpu* gpu); | |
37 | |
38 void submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue syn c); | |
39 bool finished(const GrVkGpu* gpu) const; | |
40 | |
41 //////////////////////////////////////////////////////////////////////////// | 28 //////////////////////////////////////////////////////////////////////////// |
42 // CommandBuffer commands | 29 // CommandBuffer commands |
43 //////////////////////////////////////////////////////////////////////////// | 30 //////////////////////////////////////////////////////////////////////////// |
44 enum BarrierType { | 31 enum BarrierType { |
45 kMemory_BarrierType, | 32 kMemory_BarrierType, |
46 kBufferMemory_BarrierType, | 33 kBufferMemory_BarrierType, |
47 kImageMemory_BarrierType | 34 kImageMemory_BarrierType |
48 }; | 35 }; |
49 | 36 |
50 void pipelineBarrier(const GrVkGpu* gpu, | 37 void pipelineBarrier(const GrVkGpu* gpu, |
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
98 uint32_t viewportCount, | 85 uint32_t viewportCount, |
99 const VkViewport* viewports); | 86 const VkViewport* viewports); |
100 | 87 |
101 void setScissor(const GrVkGpu* gpu, | 88 void setScissor(const GrVkGpu* gpu, |
102 uint32_t firstScissor, | 89 uint32_t firstScissor, |
103 uint32_t scissorCount, | 90 uint32_t scissorCount, |
104 const VkRect2D* scissors); | 91 const VkRect2D* scissors); |
105 | 92 |
106 void setBlendConstants(const GrVkGpu* gpu, const float blendConstants[4]); | 93 void setBlendConstants(const GrVkGpu* gpu, const float blendConstants[4]); |
107 | 94 |
95 // Commands that only work inside of a render pass | |
96 void clearAttachments(const GrVkGpu* gpu, | |
97 int numAttachments, | |
98 const VkClearAttachment* attachments, | |
99 int numRects, | |
100 const VkClearRect* clearRects) const; | |
101 | |
102 void drawIndexed(const GrVkGpu* gpu, | |
103 uint32_t indexCount, | |
104 uint32_t instanceCount, | |
105 uint32_t firstIndex, | |
106 int32_t vertexOffset, | |
107 uint32_t firstInstance) const; | |
108 | |
109 void draw(const GrVkGpu* gpu, | |
110 uint32_t vertexCount, | |
111 uint32_t instanceCount, | |
112 uint32_t firstVertex, | |
113 uint32_t firstInstance) const; | |
114 | |
115 // Add ref-counted resource that will be tracked and released when this | |
116 // command buffer finishes execution | |
117 void addResource(const GrVkResource* resource) { | |
118 resource->ref(); | |
119 fTrackedResources.push_back(resource); | |
120 } | |
121 | |
122 protected: | |
123 GrVkCommandBuffer(VkCommandBuffer cmdBuffer, const GrVkRenderPass* rp = VK_NULL_HANDLE) | |
124 : fTrackedResources(kInitialTrackedResourcesCount) | |
125 , fIsActive(false) | |
126 , fActiveRenderPass(rp) | |
127 , fCmdBuffer(cmdBuffer) | |
128 , fSubmitFence(VK_NULL_HANDLE) | |
129 , fBoundVertexBufferIsValid(false) | |
130 , fBoundIndexBufferIsValid(false) { | |
131 this->invalidateState(); | |
132 } | |
133 SkTArray<const GrVkResource*, true> fTrackedResources; | |
134 | |
135 // Tracks whether we are in the middle of a command buffer begin/end cal ls and thus can add | |
136 // new commands to the buffer; | |
137 bool fIsActive; | |
138 | |
139 // Stores a pointer to the current active render pass (i.e. begin has be en called but not | |
140 // end). A nullptr means there is no active render pass. The GrVKCommand Buffer does not own | |
141 // the render pass. | |
142 const GrVkRenderPass* fActiveRenderPass; | |
143 | |
144 VkCommandBuffer fCmdBuffer; | |
145 VkFence fSubmitFence; | |
146 | |
147 private: | |
148 static const int kInitialTrackedResourcesCount = 32; | |
149 | |
150 void freeGPUData(const GrVkGpu* gpu) const override; | |
151 void abandonSubResources() const override; | |
152 | |
153 VkBuffer fBoundVertexBuffer; | |
154 bool fBoundVertexBufferIsValid; | |
155 | |
156 VkBuffer fBoundIndexBuffer; | |
157 bool fBoundIndexBufferIsValid; | |
158 | |
159 // Cached values used for dynamic state updates | |
160 VkViewport fCachedViewport; | |
161 VkRect2D fCachedScissor; | |
162 float fCachedBlendConstant[4]; | |
163 }; | |
164 | |
165 class GrVkSecondaryCommandBuffer; | |
166 | |
167 class GrVkPrimaryCommandBuffer : public GrVkCommandBuffer { | |
168 public: | |
169 static GrVkPrimaryCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cm dPool); | |
170 | |
171 void begin(const GrVkGpu* gpu); | |
172 void end(const GrVkGpu* gpu); | |
173 | |
174 // Begins render pass on this command buffer. The framebuffer from GrVkRende rTarget will be used | |
175 // in the render pass. | |
176 void beginRenderPass(const GrVkGpu* gpu, | |
177 const GrVkRenderPass* renderPass, | |
178 const GrVkRenderTarget& target); | |
179 void endRenderPass(const GrVkGpu* gpu); | |
180 | |
181 void executeCommands(const GrVkGpu* gpu, | |
jvanverth1
2016/06/01 14:10:46
Where is this defined? Also, maybe appendCommands?
egdaniel
2016/06/01 17:50:49
Sorry the definition happen to be sitting in anoth
| |
182 const GrVkSecondaryCommandBuffer* secondaryBuffer); | |
183 | |
108 // Commands that only work outside of a render pass | 184 // Commands that only work outside of a render pass |
109 void clearColorImage(const GrVkGpu* gpu, | 185 void clearColorImage(const GrVkGpu* gpu, |
110 GrVkImage* image, | 186 GrVkImage* image, |
111 const VkClearColorValue* color, | 187 const VkClearColorValue* color, |
112 uint32_t subRangeCount, | 188 uint32_t subRangeCount, |
113 const VkImageSubresourceRange* subRanges); | 189 const VkImageSubresourceRange* subRanges); |
114 | 190 |
115 void clearDepthStencilImage(const GrVkGpu* gpu, | 191 void clearDepthStencilImage(const GrVkGpu* gpu, |
116 GrVkImage* image, | 192 GrVkImage* image, |
117 const VkClearDepthStencilValue* color, | 193 const VkClearDepthStencilValue* color, |
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
162 uint32_t copyRegionCount, | 238 uint32_t copyRegionCount, |
163 const VkBufferImageCopy* copyRegions); | 239 const VkBufferImageCopy* copyRegions); |
164 | 240 |
165 void copyBufferToImage(const GrVkGpu* gpu, | 241 void copyBufferToImage(const GrVkGpu* gpu, |
166 GrVkTransferBuffer* srcBuffer, | 242 GrVkTransferBuffer* srcBuffer, |
167 GrVkImage* dstImage, | 243 GrVkImage* dstImage, |
168 VkImageLayout dstLayout, | 244 VkImageLayout dstLayout, |
169 uint32_t copyRegionCount, | 245 uint32_t copyRegionCount, |
170 const VkBufferImageCopy* copyRegions); | 246 const VkBufferImageCopy* copyRegions); |
171 | 247 |
172 // Commands that only work inside of a render pass | 248 void submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue syn c); |
173 void clearAttachments(const GrVkGpu* gpu, | 249 bool finished(const GrVkGpu* gpu) const; |
174 int numAttachments, | |
175 const VkClearAttachment* attachments, | |
176 int numRects, | |
177 const VkClearRect* clearRects) const; | |
178 | 250 |
179 void drawIndexed(const GrVkGpu* gpu, | 251 private: |
180 uint32_t indexCount, | 252 explicit GrVkPrimaryCommandBuffer(VkCommandBuffer cmdBuffer) : INHERITED(cmd Buffer) {} |
181 uint32_t instanceCount, | |
182 uint32_t firstIndex, | |
183 int32_t vertexOffset, | |
184 uint32_t firstInstance) const; | |
185 | 253 |
186 void draw(const GrVkGpu* gpu, | 254 typedef GrVkCommandBuffer INHERITED; |
187 uint32_t vertexCount, | 255 }; |
188 uint32_t instanceCount, | |
189 uint32_t firstVertex, | |
190 uint32_t firstInstance) const; | |
191 | 256 |
192 // Add ref-counted resource that will be tracked and released when this | 257 class GrVkSecondaryCommandBuffer : public GrVkCommandBuffer { |
193 // command buffer finishes execution | 258 public: |
194 void addResource(const GrVkResource* resource) { | 259 static GrVkSecondaryCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cmdPool, |
195 resource->ref(); | 260 const GrVkRenderPass* compatibleRe nderPass); |
196 fTrackedResources.push_back(resource); | 261 |
262 void begin(const GrVkGpu* gpu, const GrVkFramebuffer* framebuffer); | |
263 void end(const GrVkGpu* gpu); | |
264 | |
265 private: | |
266 explicit GrVkSecondaryCommandBuffer(VkCommandBuffer cmdBuffer, | |
267 const GrVkRenderPass* compatibleRenderPa ss) | |
268 : INHERITED(cmdBuffer, compatibleRenderPass) { | |
197 } | 269 } |
198 | 270 |
199 private: | 271 typedef GrVkCommandBuffer INHERITED; |
200 static const int kInitialTrackedResourcesCount = 32; | |
201 | |
202 explicit GrVkCommandBuffer(VkCommandBuffer cmdBuffer) | |
203 : fTrackedResources(kInitialTrackedResourcesCount) | |
204 , fCmdBuffer(cmdBuffer) | |
205 , fSubmitFence(VK_NULL_HANDLE) | |
206 , fBoundVertexBufferIsValid(false) | |
207 , fBoundIndexBufferIsValid(false) | |
208 , fIsActive(false) | |
209 , fActiveRenderPass(nullptr) { | |
210 this->invalidateState(); | |
211 } | |
212 | |
213 void freeGPUData(const GrVkGpu* gpu) const override; | |
214 void abandonSubResources() const override; | |
215 | |
216 SkTArray<const GrVkResource*, true> fTrackedResources; | |
217 | |
218 VkCommandBuffer fCmdBuffer; | |
219 VkFence fSubmitFence; | |
220 | |
221 VkBuffer fBoundVertexBuffer; | |
222 bool fBoundVertexBufferIsValid; | |
223 | |
224 VkBuffer fBoundIndexBuffer; | |
225 bool fBoundIndexBufferIsValid; | |
226 | |
227 // Tracks whether we are in the middle of a command buffer begin/end calls a nd thus can add new | |
228 // commands to the buffer; | |
229 bool fIsActive; | |
230 | |
231 // Stores a pointer to the current active render pass (i.e. begin has been c alled but not end). | |
232 // A nullptr means there is no active render pass. The GrVKCommandBuffer doe s not own the render | |
233 // pass. | |
234 const GrVkRenderPass* fActiveRenderPass; | |
235 | |
236 // Cached values used for dynamic state updates | |
237 VkViewport fCachedViewport; | |
238 VkRect2D fCachedScissor; | |
239 float fCachedBlendConstant[4]; | |
240 }; | 272 }; |
241 | 273 |
242 | |
243 #endif | 274 #endif |
OLD | NEW |