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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkCommandBuffer_DEFINED | 8 #ifndef GrVkCommandBuffer_DEFINED |
| 9 #define GrVkCommandBuffer_DEFINED | 9 #define GrVkCommandBuffer_DEFINED |
| 10 | 10 |
| 11 #include "GrVkGpu.h" | 11 #include "GrVkGpu.h" |
| 12 #include "GrVkResource.h" | 12 #include "GrVkResource.h" |
| 13 #include "GrVkUtil.h" | 13 #include "GrVkUtil.h" |
| 14 #include "vk/GrVkDefines.h" | 14 #include "vk/GrVkDefines.h" |
| 15 | 15 |
| 16 class GrVkFramebuffer; | |
| 16 class GrVkPipeline; | 17 class GrVkPipeline; |
| 17 class GrVkRenderPass; | 18 class GrVkRenderPass; |
| 18 class GrVkRenderTarget; | 19 class GrVkRenderTarget; |
| 19 class GrVkTransferBuffer; | 20 class GrVkTransferBuffer; |
| 20 | 21 |
| 21 class GrVkCommandBuffer : public GrVkResource { | 22 class GrVkCommandBuffer : public GrVkResource { |
| 22 public: | 23 public: |
| 23 static GrVkCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cmdPool); | |
| 24 ~GrVkCommandBuffer() override; | 24 ~GrVkCommandBuffer() override; |
| 25 | 25 |
| 26 void begin(const GrVkGpu* gpu); | |
| 27 void end(const GrVkGpu* gpu); | |
| 28 | |
| 29 void invalidateState(); | 26 void invalidateState(); |
| 30 | 27 |
| 31 // Begins render pass on this command buffer. The framebuffer from GrVkRende rTarget will be used | |
| 32 // in the render pass. | |
| 33 void beginRenderPass(const GrVkGpu* gpu, | |
| 34 const GrVkRenderPass* renderPass, | |
| 35 const GrVkRenderTarget& target); | |
| 36 void endRenderPass(const GrVkGpu* gpu); | |
| 37 | |
| 38 void submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue syn c); | |
| 39 bool finished(const GrVkGpu* gpu) const; | |
| 40 | |
| 41 //////////////////////////////////////////////////////////////////////////// | 28 //////////////////////////////////////////////////////////////////////////// |
| 42 // CommandBuffer commands | 29 // CommandBuffer commands |
| 43 //////////////////////////////////////////////////////////////////////////// | 30 //////////////////////////////////////////////////////////////////////////// |
| 44 enum BarrierType { | 31 enum BarrierType { |
| 45 kMemory_BarrierType, | 32 kMemory_BarrierType, |
| 46 kBufferMemory_BarrierType, | 33 kBufferMemory_BarrierType, |
| 47 kImageMemory_BarrierType | 34 kImageMemory_BarrierType |
| 48 }; | 35 }; |
| 49 | 36 |
| 50 void pipelineBarrier(const GrVkGpu* gpu, | 37 void pipelineBarrier(const GrVkGpu* gpu, |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 98 uint32_t viewportCount, | 85 uint32_t viewportCount, |
| 99 const VkViewport* viewports); | 86 const VkViewport* viewports); |
| 100 | 87 |
| 101 void setScissor(const GrVkGpu* gpu, | 88 void setScissor(const GrVkGpu* gpu, |
| 102 uint32_t firstScissor, | 89 uint32_t firstScissor, |
| 103 uint32_t scissorCount, | 90 uint32_t scissorCount, |
| 104 const VkRect2D* scissors); | 91 const VkRect2D* scissors); |
| 105 | 92 |
| 106 void setBlendConstants(const GrVkGpu* gpu, const float blendConstants[4]); | 93 void setBlendConstants(const GrVkGpu* gpu, const float blendConstants[4]); |
| 107 | 94 |
| 95 // Commands that only work inside of a render pass | |
| 96 void clearAttachments(const GrVkGpu* gpu, | |
| 97 int numAttachments, | |
| 98 const VkClearAttachment* attachments, | |
| 99 int numRects, | |
| 100 const VkClearRect* clearRects) const; | |
| 101 | |
| 102 void drawIndexed(const GrVkGpu* gpu, | |
| 103 uint32_t indexCount, | |
| 104 uint32_t instanceCount, | |
| 105 uint32_t firstIndex, | |
| 106 int32_t vertexOffset, | |
| 107 uint32_t firstInstance) const; | |
| 108 | |
| 109 void draw(const GrVkGpu* gpu, | |
| 110 uint32_t vertexCount, | |
| 111 uint32_t instanceCount, | |
| 112 uint32_t firstVertex, | |
| 113 uint32_t firstInstance) const; | |
| 114 | |
| 115 // Add ref-counted resource that will be tracked and released when this | |
| 116 // command buffer finishes execution | |
| 117 void addResource(const GrVkResource* resource) { | |
| 118 resource->ref(); | |
| 119 fTrackedResources.push_back(resource); | |
| 120 } | |
| 121 | |
| 122 protected: | |
| 123 GrVkCommandBuffer(VkCommandBuffer cmdBuffer, const GrVkRenderPass* rp = VK_NULL_HANDLE) | |
| 124 : fTrackedResources(kInitialTrackedResourcesCount) | |
| 125 , fIsActive(false) | |
| 126 , fActiveRenderPass(rp) | |
| 127 , fCmdBuffer(cmdBuffer) | |
| 128 , fSubmitFence(VK_NULL_HANDLE) | |
| 129 , fBoundVertexBufferIsValid(false) | |
| 130 , fBoundIndexBufferIsValid(false) { | |
| 131 this->invalidateState(); | |
| 132 } | |
| 133 SkTArray<const GrVkResource*, true> fTrackedResources; | |
| 134 | |
| 135 // Tracks whether we are in the middle of a command buffer begin/end cal ls and thus can add | |
| 136 // new commands to the buffer; | |
| 137 bool fIsActive; | |
| 138 | |
| 139 // Stores a pointer to the current active render pass (i.e. begin has be en called but not | |
| 140 // end). A nullptr means there is no active render pass. The GrVKCommand Buffer does not own | |
| 141 // the render pass. | |
| 142 const GrVkRenderPass* fActiveRenderPass; | |
| 143 | |
| 144 VkCommandBuffer fCmdBuffer; | |
| 145 VkFence fSubmitFence; | |
| 146 | |
| 147 private: | |
| 148 static const int kInitialTrackedResourcesCount = 32; | |
| 149 | |
| 150 void freeGPUData(const GrVkGpu* gpu) const override; | |
| 151 void abandonSubResources() const override; | |
| 152 | |
| 153 VkBuffer fBoundVertexBuffer; | |
| 154 bool fBoundVertexBufferIsValid; | |
| 155 | |
| 156 VkBuffer fBoundIndexBuffer; | |
| 157 bool fBoundIndexBufferIsValid; | |
| 158 | |
| 159 // Cached values used for dynamic state updates | |
| 160 VkViewport fCachedViewport; | |
| 161 VkRect2D fCachedScissor; | |
| 162 float fCachedBlendConstant[4]; | |
| 163 }; | |
| 164 | |
| 165 class GrVkSecondaryCommandBuffer; | |
| 166 | |
| 167 class GrVkPrimaryCommandBuffer : public GrVkCommandBuffer { | |
| 168 public: | |
| 169 static GrVkPrimaryCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cm dPool); | |
| 170 | |
| 171 void begin(const GrVkGpu* gpu); | |
| 172 void end(const GrVkGpu* gpu); | |
| 173 | |
| 174 // Begins render pass on this command buffer. The framebuffer from GrVkRende rTarget will be used | |
| 175 // in the render pass. | |
| 176 void beginRenderPass(const GrVkGpu* gpu, | |
| 177 const GrVkRenderPass* renderPass, | |
| 178 const GrVkRenderTarget& target); | |
| 179 void endRenderPass(const GrVkGpu* gpu); | |
| 180 | |
| 181 void executeCommands(const GrVkGpu* gpu, | |
|
jvanverth1
2016/06/01 14:10:46
Where is this defined? Also, maybe appendCommands?
egdaniel
2016/06/01 17:50:49
Sorry the definition happen to be sitting in anoth
| |
| 182 const GrVkSecondaryCommandBuffer* secondaryBuffer); | |
| 183 | |
| 108 // Commands that only work outside of a render pass | 184 // Commands that only work outside of a render pass |
| 109 void clearColorImage(const GrVkGpu* gpu, | 185 void clearColorImage(const GrVkGpu* gpu, |
| 110 GrVkImage* image, | 186 GrVkImage* image, |
| 111 const VkClearColorValue* color, | 187 const VkClearColorValue* color, |
| 112 uint32_t subRangeCount, | 188 uint32_t subRangeCount, |
| 113 const VkImageSubresourceRange* subRanges); | 189 const VkImageSubresourceRange* subRanges); |
| 114 | 190 |
| 115 void clearDepthStencilImage(const GrVkGpu* gpu, | 191 void clearDepthStencilImage(const GrVkGpu* gpu, |
| 116 GrVkImage* image, | 192 GrVkImage* image, |
| 117 const VkClearDepthStencilValue* color, | 193 const VkClearDepthStencilValue* color, |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 162 uint32_t copyRegionCount, | 238 uint32_t copyRegionCount, |
| 163 const VkBufferImageCopy* copyRegions); | 239 const VkBufferImageCopy* copyRegions); |
| 164 | 240 |
| 165 void copyBufferToImage(const GrVkGpu* gpu, | 241 void copyBufferToImage(const GrVkGpu* gpu, |
| 166 GrVkTransferBuffer* srcBuffer, | 242 GrVkTransferBuffer* srcBuffer, |
| 167 GrVkImage* dstImage, | 243 GrVkImage* dstImage, |
| 168 VkImageLayout dstLayout, | 244 VkImageLayout dstLayout, |
| 169 uint32_t copyRegionCount, | 245 uint32_t copyRegionCount, |
| 170 const VkBufferImageCopy* copyRegions); | 246 const VkBufferImageCopy* copyRegions); |
| 171 | 247 |
| 172 // Commands that only work inside of a render pass | 248 void submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue syn c); |
| 173 void clearAttachments(const GrVkGpu* gpu, | 249 bool finished(const GrVkGpu* gpu) const; |
| 174 int numAttachments, | |
| 175 const VkClearAttachment* attachments, | |
| 176 int numRects, | |
| 177 const VkClearRect* clearRects) const; | |
| 178 | 250 |
| 179 void drawIndexed(const GrVkGpu* gpu, | 251 private: |
| 180 uint32_t indexCount, | 252 explicit GrVkPrimaryCommandBuffer(VkCommandBuffer cmdBuffer) : INHERITED(cmd Buffer) {} |
| 181 uint32_t instanceCount, | |
| 182 uint32_t firstIndex, | |
| 183 int32_t vertexOffset, | |
| 184 uint32_t firstInstance) const; | |
| 185 | 253 |
| 186 void draw(const GrVkGpu* gpu, | 254 typedef GrVkCommandBuffer INHERITED; |
| 187 uint32_t vertexCount, | 255 }; |
| 188 uint32_t instanceCount, | |
| 189 uint32_t firstVertex, | |
| 190 uint32_t firstInstance) const; | |
| 191 | 256 |
| 192 // Add ref-counted resource that will be tracked and released when this | 257 class GrVkSecondaryCommandBuffer : public GrVkCommandBuffer { |
| 193 // command buffer finishes execution | 258 public: |
| 194 void addResource(const GrVkResource* resource) { | 259 static GrVkSecondaryCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cmdPool, |
| 195 resource->ref(); | 260 const GrVkRenderPass* compatibleRe nderPass); |
| 196 fTrackedResources.push_back(resource); | 261 |
| 262 void begin(const GrVkGpu* gpu, const GrVkFramebuffer* framebuffer); | |
| 263 void end(const GrVkGpu* gpu); | |
| 264 | |
| 265 private: | |
| 266 explicit GrVkSecondaryCommandBuffer(VkCommandBuffer cmdBuffer, | |
| 267 const GrVkRenderPass* compatibleRenderPa ss) | |
| 268 : INHERITED(cmdBuffer, compatibleRenderPass) { | |
| 197 } | 269 } |
| 198 | 270 |
| 199 private: | 271 typedef GrVkCommandBuffer INHERITED; |
| 200 static const int kInitialTrackedResourcesCount = 32; | |
| 201 | |
| 202 explicit GrVkCommandBuffer(VkCommandBuffer cmdBuffer) | |
| 203 : fTrackedResources(kInitialTrackedResourcesCount) | |
| 204 , fCmdBuffer(cmdBuffer) | |
| 205 , fSubmitFence(VK_NULL_HANDLE) | |
| 206 , fBoundVertexBufferIsValid(false) | |
| 207 , fBoundIndexBufferIsValid(false) | |
| 208 , fIsActive(false) | |
| 209 , fActiveRenderPass(nullptr) { | |
| 210 this->invalidateState(); | |
| 211 } | |
| 212 | |
| 213 void freeGPUData(const GrVkGpu* gpu) const override; | |
| 214 void abandonSubResources() const override; | |
| 215 | |
| 216 SkTArray<const GrVkResource*, true> fTrackedResources; | |
| 217 | |
| 218 VkCommandBuffer fCmdBuffer; | |
| 219 VkFence fSubmitFence; | |
| 220 | |
| 221 VkBuffer fBoundVertexBuffer; | |
| 222 bool fBoundVertexBufferIsValid; | |
| 223 | |
| 224 VkBuffer fBoundIndexBuffer; | |
| 225 bool fBoundIndexBufferIsValid; | |
| 226 | |
| 227 // Tracks whether we are in the middle of a command buffer begin/end calls a nd thus can add new | |
| 228 // commands to the buffer; | |
| 229 bool fIsActive; | |
| 230 | |
| 231 // Stores a pointer to the current active render pass (i.e. begin has been c alled but not end). | |
| 232 // A nullptr means there is no active render pass. The GrVKCommandBuffer doe s not own the render | |
| 233 // pass. | |
| 234 const GrVkRenderPass* fActiveRenderPass; | |
| 235 | |
| 236 // Cached values used for dynamic state updates | |
| 237 VkViewport fCachedViewport; | |
| 238 VkRect2D fCachedScissor; | |
| 239 float fCachedBlendConstant[4]; | |
| 240 }; | 272 }; |
| 241 | 273 |
| 242 | |
| 243 #endif | 274 #endif |
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