Index: third_party/WebKit/Source/platform/animation/CompositorTransformAnimationCurve.h |
diff --git a/third_party/WebKit/Source/platform/animation/CompositorTransformAnimationCurve.h b/third_party/WebKit/Source/platform/animation/CompositorTransformAnimationCurve.h |
index 724fe1b1bd8e5dc9f195aea148ef79685f2c59a8..75a95400b817c5fc534257ede4788a7c4b560c03 100644 |
--- a/third_party/WebKit/Source/platform/animation/CompositorTransformAnimationCurve.h |
+++ b/third_party/WebKit/Source/platform/animation/CompositorTransformAnimationCurve.h |
@@ -28,17 +28,17 @@ public: |
CompositorTransformAnimationCurve(); |
~CompositorTransformAnimationCurve() override; |
- virtual void addLinearKeyframe(const CompositorTransformKeyframe&); |
- virtual void addCubicBezierKeyframe(const CompositorTransformKeyframe&, CubicBezierTimingFunction::EaseType); |
+ void addLinearKeyframe(const CompositorTransformKeyframe&); |
+ void addCubicBezierKeyframe(const CompositorTransformKeyframe&, CubicBezierTimingFunction::EaseType); |
// Adds the keyframe with a custom, bezier timing function. Note, it is |
// assumed that x0 = y0, and x3 = y3 = 1. |
- virtual void addCubicBezierKeyframe(const CompositorTransformKeyframe&, double x1, double y1, double x2, double y2); |
- virtual void addStepsKeyframe(const CompositorTransformKeyframe&, int steps, StepsTimingFunction::StepPosition); |
+ void addCubicBezierKeyframe(const CompositorTransformKeyframe&, double x1, double y1, double x2, double y2); |
+ void addStepsKeyframe(const CompositorTransformKeyframe&, int steps, StepsTimingFunction::StepPosition); |
- virtual void setLinearTimingFunction(); |
- virtual void setCubicBezierTimingFunction(CubicBezierTimingFunction::EaseType); |
- virtual void setCubicBezierTimingFunction(double x1, double y1, double x2, double y2); |
- virtual void setStepsTimingFunction(int numberOfSteps, StepsTimingFunction::StepPosition); |
+ void setLinearTimingFunction(); |
+ void setCubicBezierTimingFunction(CubicBezierTimingFunction::EaseType); |
+ void setCubicBezierTimingFunction(double x1, double y1, double x2, double y2); |
+ void setStepsTimingFunction(int numberOfSteps, StepsTimingFunction::StepPosition); |
// CompositorAnimationCurve implementation. |
std::unique_ptr<cc::AnimationCurve> cloneToAnimationCurve() const override; |