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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLVertexArrayObjectBase.h

Issue 2019513004: Validate bound buffer for draw calls (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLVertexArrayObjectBase.h
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLVertexArrayObjectBase.h b/third_party/WebKit/Source/modules/webgl/WebGLVertexArrayObjectBase.h
index bcf2d1b2ce804ec894bf4b07cdb4252f1025cfad..22f85b07de49313b14b1b6b7e01579f29b6912a6 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLVertexArrayObjectBase.h
+++ b/third_party/WebKit/Source/modules/webgl/WebGLVertexArrayObjectBase.h
@@ -33,6 +33,9 @@ public:
WebGLBuffer* getArrayBufferForAttrib(size_t);
void setArrayBufferForAttrib(GLuint, WebGLBuffer*);
+ void setAttribEnabled(GLuint, bool);
+ bool getAttribEnabled(GLuint);
+ bool isAllEnabledAttribBufferBound();
void unbindBuffer(WebGLBuffer*);
ScopedPersistent<v8::Array>* getPersistentCache();
@@ -54,6 +57,7 @@ private:
bool m_destructionInProgress;
Member<WebGLBuffer> m_boundElementArrayBuffer;
HeapVector<Member<WebGLBuffer>> m_arrayBufferList;
+ Vector<bool> m_attribEnabled;
// For preserving the wrappers of WebGLBuffer objects latched in
// via vertexAttribPointer calls.

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