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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLVertexArrayObjectBase.h

Issue 2019513004: Validate bound buffer for draw calls (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: private function Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGLVertexArrayObjectBase_h 5 #ifndef WebGLVertexArrayObjectBase_h
6 #define WebGLVertexArrayObjectBase_h 6 #define WebGLVertexArrayObjectBase_h
7 7
8 #include "bindings/core/v8/ScopedPersistent.h" 8 #include "bindings/core/v8/ScopedPersistent.h"
9 #include "modules/webgl/WebGLBuffer.h" 9 #include "modules/webgl/WebGLBuffer.h"
10 #include "modules/webgl/WebGLContextObject.h" 10 #include "modules/webgl/WebGLContextObject.h"
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26 bool isDefaultObject() const { return m_type == VaoTypeDefault; } 26 bool isDefaultObject() const { return m_type == VaoTypeDefault; }
27 27
28 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 28 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
29 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 29 void setHasEverBeenBound() { m_hasEverBeenBound = true; }
30 30
31 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; } 31 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; }
32 void setElementArrayBuffer(WebGLBuffer*); 32 void setElementArrayBuffer(WebGLBuffer*);
33 33
34 WebGLBuffer* getArrayBufferForAttrib(size_t); 34 WebGLBuffer* getArrayBufferForAttrib(size_t);
35 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); 35 void setArrayBufferForAttrib(GLuint, WebGLBuffer*);
36 void setAttribEnabled(GLuint, bool);
37 bool getAttribEnabled(GLuint) const;
38 bool isAllEnabledAttribBufferBound() const { return m_isAllEnabledAttribBuff erBound; }
36 void unbindBuffer(WebGLBuffer*); 39 void unbindBuffer(WebGLBuffer*);
37 40
38 ScopedPersistent<v8::Array>* getPersistentCache(); 41 ScopedPersistent<v8::Array>* getPersistentCache();
39 42
40 DECLARE_VIRTUAL_TRACE(); 43 DECLARE_VIRTUAL_TRACE();
41 44
42 protected: 45 protected:
43 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); 46 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType);
44 47
45 private: 48 private:
46 void dispatchDetached(gpu::gles2::GLES2Interface*); 49 void dispatchDetached(gpu::gles2::GLES2Interface*);
47 bool hasObject() const override { return m_object != 0; } 50 bool hasObject() const override { return m_object != 0; }
48 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; 51 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override;
49 52
53 void updateAttribBufferBoundStatus();
54
50 GLuint m_object; 55 GLuint m_object;
51 56
52 VaoType m_type; 57 VaoType m_type;
53 bool m_hasEverBeenBound; 58 bool m_hasEverBeenBound;
54 bool m_destructionInProgress; 59 bool m_destructionInProgress;
55 Member<WebGLBuffer> m_boundElementArrayBuffer; 60 Member<WebGLBuffer> m_boundElementArrayBuffer;
56 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; 61 HeapVector<Member<WebGLBuffer>> m_arrayBufferList;
62 Vector<bool> m_attribEnabled;
63 bool m_isAllEnabledAttribBufferBound;
57 64
58 // For preserving the wrappers of WebGLBuffer objects latched in 65 // For preserving the wrappers of WebGLBuffer objects latched in
59 // via vertexAttribPointer calls. 66 // via vertexAttribPointer calls.
60 ScopedPersistent<v8::Array> m_arrayBufferWrappers; 67 ScopedPersistent<v8::Array> m_arrayBufferWrappers;
61 }; 68 };
62 69
63 } // namespace blink 70 } // namespace blink
64 71
65 #endif // WebGLVertexArrayObjectBase_h 72 #endif // WebGLVertexArrayObjectBase_h
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