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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
7 | 7 |
8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
9 #include "modules/webgl/WebGLBuffer.h" | 9 #include "modules/webgl/WebGLBuffer.h" |
10 #include "modules/webgl/WebGLContextObject.h" | 10 #include "modules/webgl/WebGLContextObject.h" |
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26 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 26 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
27 | 27 |
28 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 28 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
29 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 29 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
30 | 30 |
31 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf
fer; } | 31 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf
fer; } |
32 void setElementArrayBuffer(WebGLBuffer*); | 32 void setElementArrayBuffer(WebGLBuffer*); |
33 | 33 |
34 WebGLBuffer* getArrayBufferForAttrib(size_t); | 34 WebGLBuffer* getArrayBufferForAttrib(size_t); |
35 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); | 35 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); |
| 36 void setAttribEnabled(GLuint, bool); |
| 37 bool getAttribEnabled(GLuint) const; |
| 38 bool isAllEnabledAttribBufferBound() const { return m_isAllEnabledAttribBuff
erBound; } |
36 void unbindBuffer(WebGLBuffer*); | 39 void unbindBuffer(WebGLBuffer*); |
37 | 40 |
38 ScopedPersistent<v8::Array>* getPersistentCache(); | 41 ScopedPersistent<v8::Array>* getPersistentCache(); |
39 | 42 |
40 DECLARE_VIRTUAL_TRACE(); | 43 DECLARE_VIRTUAL_TRACE(); |
41 | 44 |
42 protected: | 45 protected: |
43 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 46 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
44 | 47 |
45 private: | 48 private: |
46 void dispatchDetached(gpu::gles2::GLES2Interface*); | 49 void dispatchDetached(gpu::gles2::GLES2Interface*); |
47 bool hasObject() const override { return m_object != 0; } | 50 bool hasObject() const override { return m_object != 0; } |
48 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; | 51 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
49 | 52 |
| 53 void updateAttribBufferBoundStatus(); |
| 54 |
50 GLuint m_object; | 55 GLuint m_object; |
51 | 56 |
52 VaoType m_type; | 57 VaoType m_type; |
53 bool m_hasEverBeenBound; | 58 bool m_hasEverBeenBound; |
54 bool m_destructionInProgress; | 59 bool m_destructionInProgress; |
55 Member<WebGLBuffer> m_boundElementArrayBuffer; | 60 Member<WebGLBuffer> m_boundElementArrayBuffer; |
56 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; | 61 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; |
| 62 Vector<bool> m_attribEnabled; |
| 63 bool m_isAllEnabledAttribBufferBound; |
57 | 64 |
58 // For preserving the wrappers of WebGLBuffer objects latched in | 65 // For preserving the wrappers of WebGLBuffer objects latched in |
59 // via vertexAttribPointer calls. | 66 // via vertexAttribPointer calls. |
60 ScopedPersistent<v8::Array> m_arrayBufferWrappers; | 67 ScopedPersistent<v8::Array> m_arrayBufferWrappers; |
61 }; | 68 }; |
62 | 69 |
63 } // namespace blink | 70 } // namespace blink |
64 | 71 |
65 #endif // WebGLVertexArrayObjectBase_h | 72 #endif // WebGLVertexArrayObjectBase_h |
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