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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
| 6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
| 9 #include "modules/webgl/WebGLBuffer.h" | 9 #include "modules/webgl/WebGLBuffer.h" |
| 10 #include "modules/webgl/WebGLContextObject.h" | 10 #include "modules/webgl/WebGLContextObject.h" |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 26 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 26 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
| 27 | 27 |
| 28 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 28 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
| 29 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 29 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| 30 | 30 |
| 31 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; } | 31 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; } |
| 32 void setElementArrayBuffer(WebGLBuffer*); | 32 void setElementArrayBuffer(WebGLBuffer*); |
| 33 | 33 |
| 34 WebGLBuffer* getArrayBufferForAttrib(size_t); | 34 WebGLBuffer* getArrayBufferForAttrib(size_t); |
| 35 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); | 35 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); |
| 36 void setAttribEnabled(GLuint, bool); | |
| 37 bool getAttribEnabled(GLuint) const; | |
| 38 bool isAllEnabledAttribBufferBound() const { return m_isAllEnabledAttribBuff erBound; } | |
| 39 void updateAttribBufferBoundStatus(); | |
|
Ken Russell (switch to Gerrit)
2016/06/07 04:25:11
updateAttribBufferBoundStatus should be private, o
qiankun
2016/06/07 05:01:35
Done.
| |
| 36 void unbindBuffer(WebGLBuffer*); | 40 void unbindBuffer(WebGLBuffer*); |
| 37 | 41 |
| 38 ScopedPersistent<v8::Array>* getPersistentCache(); | 42 ScopedPersistent<v8::Array>* getPersistentCache(); |
| 39 | 43 |
| 40 DECLARE_VIRTUAL_TRACE(); | 44 DECLARE_VIRTUAL_TRACE(); |
| 41 | 45 |
| 42 protected: | 46 protected: |
| 43 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 47 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
| 44 | 48 |
| 45 private: | 49 private: |
| 46 void dispatchDetached(gpu::gles2::GLES2Interface*); | 50 void dispatchDetached(gpu::gles2::GLES2Interface*); |
| 47 bool hasObject() const override { return m_object != 0; } | 51 bool hasObject() const override { return m_object != 0; } |
| 48 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; | 52 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
| 49 | 53 |
| 50 GLuint m_object; | 54 GLuint m_object; |
| 51 | 55 |
| 52 VaoType m_type; | 56 VaoType m_type; |
| 53 bool m_hasEverBeenBound; | 57 bool m_hasEverBeenBound; |
| 54 bool m_destructionInProgress; | 58 bool m_destructionInProgress; |
| 55 Member<WebGLBuffer> m_boundElementArrayBuffer; | 59 Member<WebGLBuffer> m_boundElementArrayBuffer; |
| 56 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; | 60 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; |
| 61 Vector<bool> m_attribEnabled; | |
| 62 bool m_isAllEnabledAttribBufferBound; | |
| 57 | 63 |
| 58 // For preserving the wrappers of WebGLBuffer objects latched in | 64 // For preserving the wrappers of WebGLBuffer objects latched in |
| 59 // via vertexAttribPointer calls. | 65 // via vertexAttribPointer calls. |
| 60 ScopedPersistent<v8::Array> m_arrayBufferWrappers; | 66 ScopedPersistent<v8::Array> m_arrayBufferWrappers; |
| 61 }; | 67 }; |
| 62 | 68 |
| 63 } // namespace blink | 69 } // namespace blink |
| 64 | 70 |
| 65 #endif // WebGLVertexArrayObjectBase_h | 71 #endif // WebGLVertexArrayObjectBase_h |
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