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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGLVertexArrayObjectBase.h" | 5 #include "modules/webgl/WebGLVertexArrayObjectBase.h" |
6 | 6 |
7 #include "gpu/command_buffer/client/gles2_interface.h" | 7 #include "gpu/command_buffer/client/gles2_interface.h" |
8 #include "modules/webgl/WebGLRenderingContextBase.h" | 8 #include "modules/webgl/WebGLRenderingContextBase.h" |
9 | 9 |
10 namespace blink { | 10 namespace blink { |
11 | 11 |
12 WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase * ctx, VaoType type) | 12 WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase * ctx, VaoType type) |
13 : WebGLContextObject(ctx) | 13 : WebGLContextObject(ctx) |
14 , m_object(0) | 14 , m_object(0) |
15 , m_type(type) | 15 , m_type(type) |
16 , m_hasEverBeenBound(false) | 16 , m_hasEverBeenBound(false) |
17 , m_destructionInProgress(false) | 17 , m_destructionInProgress(false) |
18 , m_boundElementArrayBuffer(nullptr) | 18 , m_boundElementArrayBuffer(nullptr) |
19 { | 19 { |
20 m_arrayBufferList.resize(ctx->maxVertexAttribs()); | 20 m_arrayBufferList.resize(ctx->maxVertexAttribs()); |
21 m_attribEnabled.resize(ctx->maxVertexAttribs()); | |
22 for (size_t i = 0; i < m_attribEnabled.size(); ++i) { | |
23 m_attribEnabled[i] = false; | |
24 } | |
21 | 25 |
22 switch (m_type) { | 26 switch (m_type) { |
23 case VaoTypeDefault: | 27 case VaoTypeDefault: |
24 break; | 28 break; |
25 default: | 29 default: |
26 context()->contextGL()->GenVertexArraysOES(1, &m_object); | 30 context()->contextGL()->GenVertexArraysOES(1, &m_object); |
27 break; | 31 break; |
28 } | 32 } |
29 } | 33 } |
30 | 34 |
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
73 { | 77 { |
74 if (buffer) | 78 if (buffer) |
75 buffer->onAttached(); | 79 buffer->onAttached(); |
76 if (m_boundElementArrayBuffer) | 80 if (m_boundElementArrayBuffer) |
77 m_boundElementArrayBuffer->onDetached(context()->contextGL()); | 81 m_boundElementArrayBuffer->onDetached(context()->contextGL()); |
78 m_boundElementArrayBuffer = buffer; | 82 m_boundElementArrayBuffer = buffer; |
79 } | 83 } |
80 | 84 |
81 WebGLBuffer* WebGLVertexArrayObjectBase::getArrayBufferForAttrib(size_t index) | 85 WebGLBuffer* WebGLVertexArrayObjectBase::getArrayBufferForAttrib(size_t index) |
82 { | 86 { |
83 ASSERT(index < context()->maxVertexAttribs()); | 87 DCHECK(index < context()->maxVertexAttribs()); |
84 return m_arrayBufferList[index].get(); | 88 return m_arrayBufferList[index].get(); |
85 } | 89 } |
86 | 90 |
87 void WebGLVertexArrayObjectBase::setArrayBufferForAttrib(GLuint index, WebGLBuff er* buffer) | 91 void WebGLVertexArrayObjectBase::setArrayBufferForAttrib(GLuint index, WebGLBuff er* buffer) |
88 { | 92 { |
89 if (buffer) | 93 if (buffer) |
90 buffer->onAttached(); | 94 buffer->onAttached(); |
91 if (m_arrayBufferList[index]) | 95 if (m_arrayBufferList[index]) |
92 m_arrayBufferList[index]->onDetached(context()->contextGL()); | 96 m_arrayBufferList[index]->onDetached(context()->contextGL()); |
93 | 97 |
94 m_arrayBufferList[index] = buffer; | 98 m_arrayBufferList[index] = buffer; |
95 } | 99 } |
96 | 100 |
101 void WebGLVertexArrayObjectBase::setAttribEnabled(GLuint index, bool enabled) | |
102 { | |
103 DCHECK(index < context()->maxVertexAttribs()); | |
104 m_attribEnabled[index] = enabled; | |
105 } | |
106 | |
107 bool WebGLVertexArrayObjectBase::getAttribEnabled(GLuint index) | |
108 { | |
109 DCHECK(index < context()->maxVertexAttribs()); | |
110 return m_attribEnabled[index]; | |
111 } | |
112 | |
113 bool WebGLVertexArrayObjectBase::isAllEnabledAttribBufferBound() | |
Ken Russell (switch to Gerrit)
2016/06/01 20:55:24
This function is potentially very hot -- it will b
qiankun
2016/06/06 11:28:36
Thanks for your suggestion. I updated this CL to s
| |
114 { | |
115 for (size_t i = 0; i < m_attribEnabled.size(); ++i) { | |
116 if (m_attribEnabled[i] && !m_arrayBufferList[i]) | |
117 return false; | |
118 } | |
119 return true; | |
120 } | |
121 | |
97 void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer* buffer) | 122 void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer* buffer) |
98 { | 123 { |
99 if (m_boundElementArrayBuffer == buffer) { | 124 if (m_boundElementArrayBuffer == buffer) { |
100 m_boundElementArrayBuffer->onDetached(context()->contextGL()); | 125 m_boundElementArrayBuffer->onDetached(context()->contextGL()); |
101 m_boundElementArrayBuffer = nullptr; | 126 m_boundElementArrayBuffer = nullptr; |
102 } | 127 } |
103 | 128 |
104 for (size_t i = 0; i < m_arrayBufferList.size(); ++i) { | 129 for (size_t i = 0; i < m_arrayBufferList.size(); ++i) { |
105 if (m_arrayBufferList[i] == buffer) { | 130 if (m_arrayBufferList[i] == buffer) { |
106 m_arrayBufferList[i]->onDetached(context()->contextGL()); | 131 m_arrayBufferList[i]->onDetached(context()->contextGL()); |
107 m_arrayBufferList[i] = nullptr; | 132 m_arrayBufferList[i] = nullptr; |
108 } | 133 } |
109 } | 134 } |
110 } | 135 } |
111 | 136 |
112 ScopedPersistent<v8::Array>* WebGLVertexArrayObjectBase::getPersistentCache() | 137 ScopedPersistent<v8::Array>* WebGLVertexArrayObjectBase::getPersistentCache() |
113 { | 138 { |
114 return &m_arrayBufferWrappers; | 139 return &m_arrayBufferWrappers; |
115 } | 140 } |
116 | 141 |
117 DEFINE_TRACE(WebGLVertexArrayObjectBase) | 142 DEFINE_TRACE(WebGLVertexArrayObjectBase) |
118 { | 143 { |
119 visitor->trace(m_boundElementArrayBuffer); | 144 visitor->trace(m_boundElementArrayBuffer); |
120 visitor->trace(m_arrayBufferList); | 145 visitor->trace(m_arrayBufferList); |
121 WebGLContextObject::trace(visitor); | 146 WebGLContextObject::trace(visitor); |
122 } | 147 } |
123 | 148 |
124 } // namespace blink | 149 } // namespace blink |
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