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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkMemory.h" | 8 #include "GrVkMemory.h" |
| 9 | 9 |
| 10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
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| 54 memory)); | 54 memory)); |
| 55 if (err) { | 55 if (err) { |
| 56 return false; | 56 return false; |
| 57 } | 57 } |
| 58 return true; | 58 return true; |
| 59 } | 59 } |
| 60 | 60 |
| 61 bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu, | 61 bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu, |
| 62 VkBuffer buffer, | 62 VkBuffer buffer, |
| 63 const VkMemoryPropertyFlags flags, | 63 const VkMemoryPropertyFlags flags, |
| 64 VkDeviceMemory* memory) { | 64 GrVkAlloc* alloc) { |
| 65 const GrVkInterface* iface = gpu->vkInterface(); | 65 const GrVkInterface* iface = gpu->vkInterface(); |
| 66 VkDevice device = gpu->device(); | 66 VkDevice device = gpu->device(); |
| 67 | 67 |
| 68 VkMemoryRequirements memReqs; | 68 VkMemoryRequirements memReqs; |
| 69 GR_VK_CALL(iface, GetBufferMemoryRequirements(device, buffer, &memReqs)); | 69 GR_VK_CALL(iface, GetBufferMemoryRequirements(device, buffer, &memReqs)); |
| 70 | 70 |
| 71 if (!alloc_device_memory(gpu, &memReqs, flags, memory)) { | 71 if (!alloc_device_memory(gpu, &memReqs, flags, &alloc->fMemory)) { |
| 72 return false; | 72 return false; |
| 73 } | 73 } |
| 74 // for now, offset is always 0 |
| 75 alloc->fOffset = 0; |
| 74 | 76 |
| 75 // Bind Memory to queue | 77 // Bind Memory to device |
| 76 VkResult err = GR_VK_CALL(iface, BindBufferMemory(device, buffer, *memory, 0
)); | 78 VkResult err = GR_VK_CALL(iface, BindBufferMemory(device, buffer, |
| 79 alloc->fMemory, alloc->fOf
fset)); |
| 77 if (err) { | 80 if (err) { |
| 78 GR_VK_CALL(iface, FreeMemory(device, *memory, nullptr)); | 81 GR_VK_CALL(iface, FreeMemory(device, alloc->fMemory, nullptr)); |
| 79 return false; | 82 return false; |
| 80 } | 83 } |
| 81 return true; | 84 return true; |
| 82 } | 85 } |
| 83 | 86 |
| 87 void GrVkMemory::FreeBufferMemory(const GrVkGpu* gpu, const GrVkAlloc& alloc) { |
| 88 const GrVkInterface* iface = gpu->vkInterface(); |
| 89 GR_VK_CALL(iface, FreeMemory(gpu->device(), alloc.fMemory, nullptr)); |
| 90 } |
| 91 |
| 84 bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu, | 92 bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu, |
| 85 VkImage image, | 93 VkImage image, |
| 86 const VkMemoryPropertyFlags flags, | 94 const VkMemoryPropertyFlags flags, |
| 87 VkDeviceMemory* memory) { | 95 GrVkAlloc* alloc) { |
| 88 const GrVkInterface* iface = gpu->vkInterface(); | 96 const GrVkInterface* iface = gpu->vkInterface(); |
| 89 VkDevice device = gpu->device(); | 97 VkDevice device = gpu->device(); |
| 90 | 98 |
| 91 VkMemoryRequirements memReqs; | 99 VkMemoryRequirements memReqs; |
| 92 GR_VK_CALL(iface, GetImageMemoryRequirements(device, image, &memReqs)); | 100 GR_VK_CALL(iface, GetImageMemoryRequirements(device, image, &memReqs)); |
| 93 | 101 |
| 94 if (!alloc_device_memory(gpu, &memReqs, flags, memory)) { | 102 if (!alloc_device_memory(gpu, &memReqs, flags, &alloc->fMemory)) { |
| 95 return false; | 103 return false; |
| 96 } | 104 } |
| 105 // for now, offset is always 0 |
| 106 alloc->fOffset = 0; |
| 97 | 107 |
| 98 // Bind Memory to queue | 108 // Bind Memory to device |
| 99 VkResult err = GR_VK_CALL(iface, BindImageMemory(device, image, *memory, 0))
; | 109 VkResult err = GR_VK_CALL(iface, BindImageMemory(device, image, |
| 110 alloc->fMemory, alloc->fOffset)); |
| 100 if (err) { | 111 if (err) { |
| 101 GR_VK_CALL(iface, FreeMemory(device, *memory, nullptr)); | 112 GR_VK_CALL(iface, FreeMemory(device, alloc->fMemory, nullptr)); |
| 102 return false; | 113 return false; |
| 103 } | 114 } |
| 104 return true; | 115 return true; |
| 105 } | 116 } |
| 106 | 117 |
| 118 void GrVkMemory::FreeImageMemory(const GrVkGpu* gpu, const GrVkAlloc& alloc) { |
| 119 const GrVkInterface* iface = gpu->vkInterface(); |
| 120 GR_VK_CALL(iface, FreeMemory(gpu->device(), alloc.fMemory, nullptr)); |
| 121 } |
| 122 |
| 107 VkPipelineStageFlags GrVkMemory::LayoutToPipelineStageFlags(const VkImageLayout
layout) { | 123 VkPipelineStageFlags GrVkMemory::LayoutToPipelineStageFlags(const VkImageLayout
layout) { |
| 108 if (VK_IMAGE_LAYOUT_GENERAL == layout) { | 124 if (VK_IMAGE_LAYOUT_GENERAL == layout) { |
| 109 return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; | 125 return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
| 110 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout || | 126 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout || |
| 111 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | 127 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { |
| 112 return VK_PIPELINE_STAGE_TRANSFER_BIT; | 128 return VK_PIPELINE_STAGE_TRANSFER_BIT; |
| 113 } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout || | 129 } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout || |
| 114 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout || | 130 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout || |
| 115 VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout || | 131 VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout || |
| 116 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { | 132 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { |
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| 146 flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; | 162 flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
| 147 } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | 163 } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { |
| 148 flags = VK_ACCESS_TRANSFER_WRITE_BIT; | 164 flags = VK_ACCESS_TRANSFER_WRITE_BIT; |
| 149 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) { | 165 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) { |
| 150 flags = VK_ACCESS_TRANSFER_READ_BIT; | 166 flags = VK_ACCESS_TRANSFER_READ_BIT; |
| 151 } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { | 167 } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { |
| 152 flags = VK_ACCESS_SHADER_READ_BIT; | 168 flags = VK_ACCESS_SHADER_READ_BIT; |
| 153 } | 169 } |
| 154 return flags; | 170 return flags; |
| 155 } | 171 } |
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