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Unified Diff: cc/input/scrollbar_animation_controller_thinning_unittest.cc

Issue 2018833002: cc : Delete LayerImpl::opacity (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 7 months ago
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Index: cc/input/scrollbar_animation_controller_thinning_unittest.cc
diff --git a/cc/input/scrollbar_animation_controller_thinning_unittest.cc b/cc/input/scrollbar_animation_controller_thinning_unittest.cc
index 0dbe47d71ffc4c0c12f597db74b67ba1c96a317c..6f1cf103e0ca9352f5f79b0a4daa77e6962979a8 100644
--- a/cc/input/scrollbar_animation_controller_thinning_unittest.cc
+++ b/cc/input/scrollbar_animation_controller_thinning_unittest.cc
@@ -44,23 +44,32 @@ class ScrollbarAnimationControllerThinningTest
void SetUp() override {
std::unique_ptr<LayerImpl> scroll_layer =
LayerImpl::Create(host_impl_.active_tree(), 1);
- clip_layer_ = LayerImpl::Create(host_impl_.active_tree(), 3);
+ std::unique_ptr<LayerImpl> clip =
+ LayerImpl::Create(host_impl_.active_tree(), 3);
+ clip_layer_ = clip.get();
scroll_layer->SetScrollClipLayer(clip_layer_->id());
LayerImpl* scroll_layer_ptr = scroll_layer.get();
- clip_layer_->AddChild(std::move(scroll_layer));
const int kId = 2;
const int kThumbThickness = 10;
const int kTrackStart = 0;
const bool kIsLeftSideVerticalScrollbar = false;
const bool kIsOverlayScrollbar = true;
- scrollbar_layer_ = SolidColorScrollbarLayerImpl::Create(
- host_impl_.active_tree(), kId, HORIZONTAL, kThumbThickness, kTrackStart,
- kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
+ std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
+ SolidColorScrollbarLayerImpl::Create(
+ host_impl_.active_tree(), kId, HORIZONTAL, kThumbThickness,
+ kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
+ scrollbar_layer_ = scrollbar.get();
+
+ scroll_layer->AddChild(std::move(scrollbar));
+ clip_layer_->AddChild(std::move(scroll_layer));
+ host_impl_.active_tree()->SetRootLayer(std::move(clip));
scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
+ scrollbar_layer_->test_properties()->opacity_can_animate = true;
clip_layer_->SetBounds(gfx::Size(100, 100));
scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
+ host_impl_.active_tree()->BuildPropertyTreesForTesting();
scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create(
scroll_layer_ptr->id(), this, base::TimeDelta::FromSeconds(2),
@@ -72,8 +81,8 @@ class ScrollbarAnimationControllerThinningTest
TestTaskGraphRunner task_graph_runner_;
FakeLayerTreeHostImpl host_impl_;
std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
- std::unique_ptr<LayerImpl> clip_layer_;
- std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar_layer_;
+ LayerImpl* clip_layer_;
+ SolidColorScrollbarLayerImpl* scrollbar_layer_;
base::Closure start_fade_;
base::TimeDelta delay_;
@@ -84,7 +93,7 @@ class ScrollbarAnimationControllerThinningTest
// Check initialization of scrollbar.
TEST_F(ScrollbarAnimationControllerThinningTest, Idle) {
scrollbar_controller_->Animate(base::TimeTicks());
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
}
@@ -103,7 +112,7 @@ TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
scrollbar_controller_->DidScrollEnd();
@@ -115,7 +124,7 @@ TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
scrollbar_controller_->DidScrollEnd();
}
@@ -126,7 +135,7 @@ TEST_F(ScrollbarAnimationControllerThinningTest, AwakenByProgrammaticScroll) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
// Scrollbar doesn't change size if triggered by scroll.
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
@@ -134,7 +143,7 @@ TEST_F(ScrollbarAnimationControllerThinningTest, AwakenByProgrammaticScroll) {
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent scroll restarts animation.
@@ -144,22 +153,22 @@ TEST_F(ScrollbarAnimationControllerThinningTest, AwakenByProgrammaticScroll) {
time += base::TimeDelta::FromSeconds(2);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
}
@@ -179,13 +188,13 @@ TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
// Scrollbar should still be thick.
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(5);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
@@ -196,52 +205,52 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) {
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened but not darken.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent moves should not change anything.
scrollbar_controller_->DidMouseMoveNear(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Now move away from bar.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(26);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Animate to narrow.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
}
@@ -252,52 +261,52 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) {
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened and darkened.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent moves should not change anything.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Now move away from bar.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(26);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Animate to narrow.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
}
@@ -309,13 +318,13 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearThenOver) {
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened but not darken.
time += base::TimeDelta::FromSeconds(3);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Now move over.
@@ -325,17 +334,17 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearThenOver) {
// Should animate to darkened.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// This is tricky. The DidMouseMoveOffScrollbar() is sent before the
@@ -348,7 +357,7 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearThenOver) {
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->DidMouseMoveNear(1);
@@ -359,20 +368,20 @@ TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearThenOver) {
scrollbar_controller_->Animate(time);
// We will initiate the narrowing again, but it won't get decremented until
// the new animation catches up to it.
- EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity());
// Now the thickness should be increasing, but it shouldn't happen until the
// animation catches up.
EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity());
// The thickness now gets big again.
EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
+ EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity());
// The thickness now gets big again.
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
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