Index: ui/views/mus/surface_binding.cc |
diff --git a/ui/views/mus/surface_binding.cc b/ui/views/mus/surface_binding.cc |
index 3385914341a0e776853ba471d3c6b1482f59693a..415e115535cdc3714697f28e58b12dcb913465bb 100644 |
--- a/ui/views/mus/surface_binding.cc |
+++ b/ui/views/mus/surface_binding.cc |
@@ -23,7 +23,7 @@ |
#include "components/mus/public/cpp/output_surface.h" |
#include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" |
#include "components/mus/public/cpp/window.h" |
-#include "components/mus/public/cpp/window_tree_connection.h" |
+#include "components/mus/public/cpp/window_tree_client.h" |
#include "components/mus/public/interfaces/gpu.mojom.h" |
#include "mojo/public/cpp/bindings/binding.h" |
#include "services/shell/public/cpp/connector.h" |
@@ -31,70 +31,68 @@ |
namespace views { |
-// PerConnectionState ---------------------------------------------------------- |
+// PerClientState -------------------------------------------------------------- |
-// State needed per ViewManager. Provides the real implementation of |
+// State needed per WindowTreeClient. Provides the real implementation of |
// CreateOutputSurface. SurfaceBinding obtains a pointer to the |
-// PerConnectionState appropriate for the ViewManager. PerConnectionState is |
-// stored in a thread local map. When no more refereces to a PerConnectionState |
-// remain the PerConnectionState is deleted and the underlying map cleaned up. |
-class SurfaceBinding::PerConnectionState |
- : public base::RefCounted<PerConnectionState> { |
+// PerClientState appropriate for the WindowTreeClient. PerClientState is |
+// stored in a thread local map. When no more refereces to a PerClientState |
+// remain the PerClientState is deleted and the underlying map cleaned up. |
+class SurfaceBinding::PerClientState : public base::RefCounted<PerClientState> { |
public: |
- static PerConnectionState* Get(shell::Connector* connector, |
- mus::WindowTreeConnection* connection); |
+ static PerClientState* Get(shell::Connector* connector, |
+ mus::WindowTreeClient* client); |
std::unique_ptr<cc::OutputSurface> CreateOutputSurface( |
mus::Window* window, |
mus::mojom::SurfaceType type); |
private: |
- typedef std::map<mus::WindowTreeConnection*, PerConnectionState*> |
- ConnectionToStateMap; |
+ typedef std::map<mus::WindowTreeClient*, PerClientState*> ClientToStateMap; |
- friend class base::RefCounted<PerConnectionState>; |
+ friend class base::RefCounted<PerClientState>; |
- PerConnectionState(shell::Connector* connector, |
- mus::WindowTreeConnection* connection); |
- ~PerConnectionState(); |
+ PerClientState(shell::Connector* connector, |
+ mus::WindowTreeClient* client); |
+ ~PerClientState(); |
void Init(); |
static base::LazyInstance< |
- base::ThreadLocalPointer<ConnectionToStateMap>>::Leaky window_states; |
+ base::ThreadLocalPointer<ClientToStateMap>>::Leaky window_states; |
shell::Connector* connector_; |
- mus::WindowTreeConnection* connection_; |
+ mus::WindowTreeClient* client_; |
// Set of state needed to create an OutputSurface. |
mus::mojom::GpuPtr gpu_; |
- DISALLOW_COPY_AND_ASSIGN(PerConnectionState); |
+ DISALLOW_COPY_AND_ASSIGN(PerClientState); |
}; |
// static |
base::LazyInstance<base::ThreadLocalPointer< |
- SurfaceBinding::PerConnectionState::ConnectionToStateMap>>::Leaky |
- SurfaceBinding::PerConnectionState::window_states; |
+ SurfaceBinding::PerClientState::ClientToStateMap>>::Leaky |
+ SurfaceBinding::PerClientState::window_states; |
// static |
-SurfaceBinding::PerConnectionState* SurfaceBinding::PerConnectionState::Get( |
+SurfaceBinding::PerClientState* SurfaceBinding::PerClientState::Get( |
shell::Connector* connector, |
- mus::WindowTreeConnection* connection) { |
- ConnectionToStateMap* window_map = window_states.Pointer()->Get(); |
+ mus::WindowTreeClient* client) { |
+ ClientToStateMap* window_map = window_states.Pointer()->Get(); |
if (!window_map) { |
- window_map = new ConnectionToStateMap; |
+ window_map = new ClientToStateMap; |
window_states.Pointer()->Set(window_map); |
} |
- if (!(*window_map)[connection]) { |
- (*window_map)[connection] = new PerConnectionState(connector, connection); |
- (*window_map)[connection]->Init(); |
+ if (!(*window_map)[client]) { |
+ (*window_map)[client] = new PerClientState(connector, client); |
+ (*window_map)[client]->Init(); |
} |
- return (*window_map)[connection]; |
+ return (*window_map)[client]; |
} |
std::unique_ptr<cc::OutputSurface> |
-SurfaceBinding::PerConnectionState::CreateOutputSurface( |
+SurfaceBinding::PerClientState::CreateOutputSurface( |
mus::Window* window, |
mus::mojom::SurfaceType surface_type) { |
if (gpu_.encountered_error()) |
@@ -110,27 +108,27 @@ SurfaceBinding::PerConnectionState::CreateOutputSurface( |
context_provider, window->RequestSurface(surface_type))); |
} |
-SurfaceBinding::PerConnectionState::PerConnectionState( |
+SurfaceBinding::PerClientState::PerClientState( |
shell::Connector* connector, |
- mus::WindowTreeConnection* connection) |
- : connector_(connector), connection_(connection) {} |
+ mus::WindowTreeClient* client) |
+ : connector_(connector), client_(client) {} |
-SurfaceBinding::PerConnectionState::~PerConnectionState() { |
- ConnectionToStateMap* window_map = window_states.Pointer()->Get(); |
+SurfaceBinding::PerClientState::~PerClientState() { |
+ ClientToStateMap* window_map = window_states.Pointer()->Get(); |
DCHECK(window_map); |
- DCHECK_EQ(this, (*window_map)[connection_]); |
- window_map->erase(connection_); |
+ DCHECK_EQ(this, (*window_map)[client_]); |
+ window_map->erase(client_); |
if (window_map->empty()) { |
delete window_map; |
window_states.Pointer()->Set(nullptr); |
} |
} |
-void SurfaceBinding::PerConnectionState::Init() { |
+void SurfaceBinding::PerClientState::Init() { |
connector_->ConnectToInterface("mojo:mus", &gpu_); |
- // TODO(sad): If connection is lost (e.g. if gpu crashes), then the |
- // connections need to be restored. https://crbug.com/613366 |
+ // TODO(sad): If service connection is lost (e.g. if gpu crashes), then the |
+ // clients need to be restored. https://crbug.com/613366 |
// TODO(rockot|yzshen): It is necessary to install a connection-error handler, |
// even if the handler doesn't actually do anything. https://crbug.com/613371 |
gpu_.set_connection_error_handler([]{}); |
@@ -143,7 +141,7 @@ SurfaceBinding::SurfaceBinding(shell::Connector* connector, |
mus::mojom::SurfaceType surface_type) |
: window_(window), |
surface_type_(surface_type), |
- state_(PerConnectionState::Get(connector, window->connection())) {} |
+ state_(PerClientState::Get(connector, window->window_tree())) {} |
SurfaceBinding::~SurfaceBinding() {} |