Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(263)

Side by Side Diff: ui/views/mus/surface_binding.cc

Issue 2018823002: Eliminate WindowTreeConnection (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@connection
Patch Set: . Created 4 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/mus/surface_binding.h" 5 #include "ui/views/mus/surface_binding.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <map> 9 #include <map>
10 #include <utility> 10 #include <utility>
11 11
12 #include "base/bind.h" 12 #include "base/bind.h"
13 #include "base/lazy_instance.h" 13 #include "base/lazy_instance.h"
14 #include "base/macros.h" 14 #include "base/macros.h"
15 #include "base/memory/ptr_util.h" 15 #include "base/memory/ptr_util.h"
16 #include "base/threading/thread_local.h" 16 #include "base/threading/thread_local.h"
17 #include "cc/output/compositor_frame.h" 17 #include "cc/output/compositor_frame.h"
18 #include "cc/output/output_surface.h" 18 #include "cc/output/output_surface.h"
19 #include "cc/output/output_surface_client.h" 19 #include "cc/output/output_surface_client.h"
20 #include "cc/output/software_output_device.h" 20 #include "cc/output/software_output_device.h"
21 #include "cc/resources/shared_bitmap_manager.h" 21 #include "cc/resources/shared_bitmap_manager.h"
22 #include "components/mus/public/cpp/context_provider.h" 22 #include "components/mus/public/cpp/context_provider.h"
23 #include "components/mus/public/cpp/output_surface.h" 23 #include "components/mus/public/cpp/output_surface.h"
24 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" 24 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h"
25 #include "components/mus/public/cpp/window.h" 25 #include "components/mus/public/cpp/window.h"
26 #include "components/mus/public/cpp/window_tree_connection.h" 26 #include "components/mus/public/cpp/window_tree_client.h"
27 #include "components/mus/public/interfaces/gpu.mojom.h" 27 #include "components/mus/public/interfaces/gpu.mojom.h"
28 #include "mojo/public/cpp/bindings/binding.h" 28 #include "mojo/public/cpp/bindings/binding.h"
29 #include "services/shell/public/cpp/connector.h" 29 #include "services/shell/public/cpp/connector.h"
30 #include "ui/gfx/geometry/mojo/geometry_type_converters.h" 30 #include "ui/gfx/geometry/mojo/geometry_type_converters.h"
31 #include "ui/views/mus/window_tree_host_mus.h" 31 #include "ui/views/mus/window_tree_host_mus.h"
32 32
33 namespace views { 33 namespace views {
34 34
35 // PerConnectionState ---------------------------------------------------------- 35 // PerClientState --------------------------------------------------------------
36 36
37 // State needed per ViewManager. Provides the real implementation of 37 // State needed per WindowTreeClient. Provides the real implementation of
38 // CreateOutputSurface. SurfaceBinding obtains a pointer to the 38 // CreateOutputSurface. SurfaceBinding obtains a pointer to the
39 // PerConnectionState appropriate for the ViewManager. PerConnectionState is 39 // PerClientState appropriate for the WindowTreeClient. PerClientState is
40 // stored in a thread local map. When no more refereces to a PerConnectionState 40 // stored in a thread local map. When no more refereces to a PerClientState
41 // remain the PerConnectionState is deleted and the underlying map cleaned up. 41 // remain the PerClientState is deleted and the underlying map cleaned up.
42 class SurfaceBinding::PerConnectionState 42 class SurfaceBinding::PerClientState : public base::RefCounted<PerClientState> {
43 : public base::RefCounted<PerConnectionState> {
44 public: 43 public:
45 static PerConnectionState* Get(shell::Connector* connector, 44 static PerClientState* Get(shell::Connector* connector,
46 mus::WindowTreeConnection* connection); 45 mus::WindowTreeClient* client);
47 46
48 std::unique_ptr<cc::OutputSurface> CreateOutputSurface( 47 std::unique_ptr<cc::OutputSurface> CreateOutputSurface(
49 mus::Window* window, 48 mus::Window* window,
50 mus::mojom::SurfaceType type); 49 mus::mojom::SurfaceType type);
51 50
52 private: 51 private:
53 typedef std::map<mus::WindowTreeConnection*, PerConnectionState*> 52 typedef std::map<mus::WindowTreeClient*, PerClientState*> ClientToStateMap;
54 ConnectionToStateMap;
55 53
56 friend class base::RefCounted<PerConnectionState>; 54 friend class base::RefCounted<PerClientState>;
57 55
58 PerConnectionState(shell::Connector* connector, 56 PerClientState(shell::Connector* connector,
59 mus::WindowTreeConnection* connection); 57 mus::WindowTreeClient* client);
60 ~PerConnectionState(); 58 ~PerClientState();
61 59
62 void Init(); 60 void Init();
63 61
64 static base::LazyInstance< 62 static base::LazyInstance<
65 base::ThreadLocalPointer<ConnectionToStateMap>>::Leaky window_states; 63 base::ThreadLocalPointer<ClientToStateMap>>::Leaky window_states;
66 64
67 shell::Connector* connector_; 65 shell::Connector* connector_;
68 mus::WindowTreeConnection* connection_; 66 mus::WindowTreeClient* client_;
69 67
70 // Set of state needed to create an OutputSurface. 68 // Set of state needed to create an OutputSurface.
71 mus::mojom::GpuPtr gpu_; 69 mus::mojom::GpuPtr gpu_;
72 70
73 DISALLOW_COPY_AND_ASSIGN(PerConnectionState); 71 DISALLOW_COPY_AND_ASSIGN(PerClientState);
74 }; 72 };
75 73
76 // static 74 // static
77 base::LazyInstance<base::ThreadLocalPointer< 75 base::LazyInstance<base::ThreadLocalPointer<
78 SurfaceBinding::PerConnectionState::ConnectionToStateMap>>::Leaky 76 SurfaceBinding::PerClientState::ClientToStateMap>>::Leaky
79 SurfaceBinding::PerConnectionState::window_states; 77 SurfaceBinding::PerClientState::window_states;
80 78
81 // static 79 // static
82 SurfaceBinding::PerConnectionState* SurfaceBinding::PerConnectionState::Get( 80 SurfaceBinding::PerClientState* SurfaceBinding::PerClientState::Get(
83 shell::Connector* connector, 81 shell::Connector* connector,
84 mus::WindowTreeConnection* connection) { 82 mus::WindowTreeClient* client) {
85 ConnectionToStateMap* window_map = window_states.Pointer()->Get(); 83 ClientToStateMap* window_map = window_states.Pointer()->Get();
86 if (!window_map) { 84 if (!window_map) {
87 window_map = new ConnectionToStateMap; 85 window_map = new ClientToStateMap;
88 window_states.Pointer()->Set(window_map); 86 window_states.Pointer()->Set(window_map);
89 } 87 }
90 if (!(*window_map)[connection]) { 88 if (!(*window_map)[client]) {
91 (*window_map)[connection] = new PerConnectionState(connector, connection); 89 (*window_map)[client] = new PerClientState(connector, client);
92 (*window_map)[connection]->Init(); 90 (*window_map)[client]->Init();
93 } 91 }
94 return (*window_map)[connection]; 92 return (*window_map)[client];
95 } 93 }
96 94
97 std::unique_ptr<cc::OutputSurface> 95 std::unique_ptr<cc::OutputSurface>
98 SurfaceBinding::PerConnectionState::CreateOutputSurface( 96 SurfaceBinding::PerClientState::CreateOutputSurface(
99 mus::Window* window, 97 mus::Window* window,
100 mus::mojom::SurfaceType surface_type) { 98 mus::mojom::SurfaceType surface_type) {
101 if (gpu_.encountered_error()) 99 if (gpu_.encountered_error())
102 return nullptr; 100 return nullptr;
103 // TODO(sky): figure out lifetime here. Do I need to worry about the return 101 // TODO(sky): figure out lifetime here. Do I need to worry about the return
104 // value outliving this? 102 // value outliving this?
105 mus::mojom::CommandBufferPtr cb; 103 mus::mojom::CommandBufferPtr cb;
106 gpu_->CreateOffscreenGLES2Context(GetProxy(&cb)); 104 gpu_->CreateOffscreenGLES2Context(GetProxy(&cb));
107 105
108 scoped_refptr<cc::ContextProvider> context_provider( 106 scoped_refptr<cc::ContextProvider> context_provider(
109 new mus::ContextProvider(cb.PassInterface().PassHandle())); 107 new mus::ContextProvider(cb.PassInterface().PassHandle()));
110 return base::WrapUnique(new mus::OutputSurface( 108 return base::WrapUnique(new mus::OutputSurface(
111 context_provider, window->RequestSurface(surface_type))); 109 context_provider, window->RequestSurface(surface_type)));
112 } 110 }
113 111
114 SurfaceBinding::PerConnectionState::PerConnectionState( 112 SurfaceBinding::PerClientState::PerClientState(
115 shell::Connector* connector, 113 shell::Connector* connector,
116 mus::WindowTreeConnection* connection) 114 mus::WindowTreeClient* client)
117 : connector_(connector), connection_(connection) {} 115 : connector_(connector), client_(client) {}
118 116
119 SurfaceBinding::PerConnectionState::~PerConnectionState() { 117 SurfaceBinding::PerClientState::~PerClientState() {
120 ConnectionToStateMap* window_map = window_states.Pointer()->Get(); 118 ClientToStateMap* window_map = window_states.Pointer()->Get();
121 DCHECK(window_map); 119 DCHECK(window_map);
122 DCHECK_EQ(this, (*window_map)[connection_]); 120 DCHECK_EQ(this, (*window_map)[client_]);
123 window_map->erase(connection_); 121 window_map->erase(client_);
124 if (window_map->empty()) { 122 if (window_map->empty()) {
125 delete window_map; 123 delete window_map;
126 window_states.Pointer()->Set(nullptr); 124 window_states.Pointer()->Set(nullptr);
127 } 125 }
128 } 126 }
129 127
130 void SurfaceBinding::PerConnectionState::Init() { 128 void SurfaceBinding::PerClientState::Init() {
131 connector_->ConnectToInterface("mojo:mus", &gpu_); 129 connector_->ConnectToInterface("mojo:mus", &gpu_);
132 130
133 // TODO(sad): If connection is lost (e.g. if gpu crashes), then the 131 // TODO(sad): If service connection is lost (e.g. if gpu crashes), then the
134 // connections need to be restored. https://crbug.com/613366 132 // clients need to be restored. https://crbug.com/613366
135 // TODO(rockot|yzshen): It is necessary to install a connection-error handler, 133 // TODO(rockot|yzshen): It is necessary to install a connection-error handler,
136 // even if the handler doesn't actually do anything. https://crbug.com/613371 134 // even if the handler doesn't actually do anything. https://crbug.com/613371
137 gpu_.set_connection_error_handler([]{}); 135 gpu_.set_connection_error_handler([]{});
138 } 136 }
139 137
140 // SurfaceBinding -------------------------------------------------------------- 138 // SurfaceBinding --------------------------------------------------------------
141 139
142 SurfaceBinding::SurfaceBinding(shell::Connector* connector, 140 SurfaceBinding::SurfaceBinding(shell::Connector* connector,
143 mus::Window* window, 141 mus::Window* window,
144 mus::mojom::SurfaceType surface_type) 142 mus::mojom::SurfaceType surface_type)
145 : window_(window), 143 : window_(window),
146 surface_type_(surface_type), 144 surface_type_(surface_type),
147 state_(PerConnectionState::Get(connector, window->connection())) {} 145 state_(PerClientState::Get(connector, window->window_tree())) {}
148 146
149 SurfaceBinding::~SurfaceBinding() {} 147 SurfaceBinding::~SurfaceBinding() {}
150 148
151 std::unique_ptr<cc::OutputSurface> SurfaceBinding::CreateOutputSurface() { 149 std::unique_ptr<cc::OutputSurface> SurfaceBinding::CreateOutputSurface() {
152 return state_->CreateOutputSurface(window_, surface_type_); 150 return state_->CreateOutputSurface(window_, surface_type_);
153 } 151 }
154 152
155 } // namespace views 153 } // namespace views
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698