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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 * | |
7 */ | |
8 | |
9 #include "VisualBench.h" | |
10 | |
11 #include "GrContext.h" | |
12 #include "ProcStats.h" | |
13 #include "SkApplication.h" | |
14 #include "SkCanvas.h" | |
15 #include "SkCommandLineFlags.h" | |
16 #include "SkGraphics.h" | |
17 #include "SkGr.h" | |
18 #include "SkOSFile.h" | |
19 #include "SkStream.h" | |
20 #include "Stats.h" | |
21 #include "VisualDebugModule.h" | |
22 #include "VisualLightweightBenchModule.h" | |
23 #include "VisualInteractiveModule.h" | |
24 #include "gl/GrGLInterface.h" | |
25 | |
26 #include <stdlib.h> | |
27 | |
28 DEFINE_bool2(fullscreen, f, true, "Run fullscreen."); | |
29 DEFINE_string(mode, "classic", "one of: classic interactive debugger"); | |
30 DEFINE_bool2(dif, d, false, "Use device-independent fonts."); | |
31 | |
32 VisualBench::VisualBench(void* hwnd, int argc, char** argv) | |
33 : INHERITED(hwnd) { | |
34 SkDebugf("Command line arguments: "); | |
35 for (int i = 1; i < argc; ++i) { | |
36 SkDebugf("%s ", argv[i]); | |
37 } | |
38 SkDebugf("\n"); | |
39 | |
40 SkCommandLineFlags::Parse(argc, argv); | |
41 | |
42 if (FLAGS_nvpr && !FLAGS_msaa) { | |
43 SkDebugf("Got nvpr without msaa. Exiting.\n"); | |
44 exit(-1); | |
45 } | |
46 | |
47 // these have to happen after commandline parsing | |
48 if (FLAGS_dif) { | |
49 const SkSurfaceProps& props(INHERITED::getSurfaceProps()); | |
50 uint32_t flags = SkSurfaceProps::kUseDeviceIndependentFonts_Flag | props
.flags(); | |
51 INHERITED::setSurfaceProps(SkSurfaceProps(flags, props.pixelGeometry()))
; | |
52 } | |
53 fModule.reset(new VisualLightweightBenchModule(this)); | |
54 | |
55 if (FLAGS_mode.count()) { | |
56 SkASSERT(FLAGS_mode.count() == 1); | |
57 SkString mode(FLAGS_mode[0]); | |
58 if (mode == SkString("interactive")) { | |
59 fModule.reset(new VisualInteractiveModule(this)); | |
60 } else if (mode == SkString("debugger")) { | |
61 fModule.reset(new VisualDebugModule(this)); | |
62 } | |
63 } | |
64 | |
65 this->setTitle(); | |
66 this->setupBackend(); | |
67 } | |
68 | |
69 VisualBench::~VisualBench() { | |
70 this->tearDownContext(); | |
71 } | |
72 | |
73 void VisualBench::setTitle() { | |
74 SkString title("VisualBench"); | |
75 INHERITED::setTitle(title.c_str()); | |
76 } | |
77 | |
78 SkSurface* VisualBench::createSurface() { | |
79 if (!fSurface) { | |
80 SkSurfaceProps props(INHERITED::getSurfaceProps()); | |
81 fSurface.reset(SkSurface::MakeRenderTargetDirect(fRenderTarget, &props).
release()); | |
82 } | |
83 | |
84 // The caller will wrap the SkSurface in an SkAutoTUnref | |
85 return SkRef(fSurface.get()); | |
86 } | |
87 | |
88 bool VisualBench::setupBackend() { | |
89 this->setVisibleP(true); | |
90 this->setClipToBounds(false); | |
91 | |
92 if (FLAGS_fullscreen) { | |
93 if (!this->makeFullscreen()) { | |
94 SkDebugf("Could not go fullscreen!"); | |
95 } | |
96 } | |
97 | |
98 this->resetContext(); | |
99 return true; | |
100 } | |
101 | |
102 void VisualBench::resetContext() { | |
103 this->tearDownContext(); | |
104 this->setupContext(); | |
105 } | |
106 | |
107 void VisualBench::setupContext() { | |
108 int screenSamples = FLAGS_offscreen ? 0 : FLAGS_msaa; | |
109 if (!this->attach(kNativeGL_BackEndType, screenSamples, false, &fAttachmentI
nfo)) { | |
110 SkDebugf("Not possible to create backend.\n"); | |
111 INHERITED::release(); | |
112 SkFAIL("Could not create backend\n"); | |
113 } | |
114 | |
115 this->setVsync(false); | |
116 | |
117 fSurface.reset(nullptr); | |
118 | |
119 fInterface.reset(GrGLCreateNativeInterface()); | |
120 | |
121 // TODO use the GLTestContext creation factories and also set this all up in
configs | |
122 if (!FLAGS_nvpr) { | |
123 fInterface.reset(GrGLInterfaceRemoveNVPR(fInterface)); | |
124 } | |
125 SkASSERT(fInterface); | |
126 | |
127 // setup contexts | |
128 fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInter
face.get())); | |
129 SkASSERT(fContext); | |
130 | |
131 // setup rendertargets | |
132 this->setupRenderTarget(); | |
133 } | |
134 | |
135 void VisualBench::tearDownContext() { | |
136 if (fContext) { | |
137 // We abandon the context in case SkWindow has kept a ref to the surface | |
138 fContext->abandonContext(); | |
139 fContext.reset(); | |
140 fSurface.reset(); | |
141 fInterface.reset(); | |
142 this->release(); | |
143 } | |
144 } | |
145 | |
146 void VisualBench::setupRenderTarget() { | |
147 if (fContext) { | |
148 fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fCon
text)); | |
149 } | |
150 } | |
151 | |
152 void VisualBench::draw(SkCanvas* canvas) { | |
153 fModule->draw(canvas); | |
154 | |
155 // Invalidate the window to force a redraw. Poor man's animation mechanism. | |
156 this->inval(nullptr); | |
157 } | |
158 | |
159 void VisualBench::clear(SkCanvas* canvas, SkColor color, int frames) { | |
160 canvas->clear(color); | |
161 for (int i = 0; i < frames - 1; ++i) { | |
162 canvas->flush(); | |
163 this->present(); | |
164 canvas->clear(color); | |
165 } | |
166 } | |
167 | |
168 void VisualBench::onSizeChange() { | |
169 this->setupRenderTarget(); | |
170 } | |
171 | |
172 bool VisualBench::onHandleChar(SkUnichar unichar) { | |
173 static const auto kEscKey = 27; | |
174 if (kEscKey == unichar) { | |
175 this->closeWindow(); | |
176 return true; | |
177 } | |
178 | |
179 return fModule->onHandleChar(unichar); | |
180 } | |
181 | |
182 // Externally declared entry points | |
183 void application_init() { | |
184 SkGraphics::Init(); | |
185 SkEvent::Init(); | |
186 } | |
187 | |
188 void application_term() { | |
189 SkEvent::Term(); | |
190 } | |
191 | |
192 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { | |
193 return new VisualBench(hwnd, argc, argv); | |
194 } | |
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