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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkOSWindow_Android.h" | |
9 | |
10 #include <GLES/gl.h> | |
11 | |
12 SkOSWindow::SkOSWindow(void* hwnd) { | |
13 fWindow.fDisplay = EGL_NO_DISPLAY; | |
14 fWindow.fContext = EGL_NO_CONTEXT; | |
15 fWindow.fSurface = EGL_NO_SURFACE; | |
16 fNativeWindow = (ANativeWindow*)hwnd; | |
17 fDestroyRequested = false; | |
18 } | |
19 | |
20 SkOSWindow::~SkOSWindow() { | |
21 this->release(); | |
22 } | |
23 | |
24 bool SkOSWindow::attach(SkBackEndTypes attachType, | |
25 int /*msaaSampleCount*/, | |
26 bool /*deepColor*/, | |
27 AttachmentInfo* info) { | |
28 static const EGLint kEGLContextAttribsForOpenGL[] = { | |
29 EGL_NONE | |
30 }; | |
31 | |
32 static const EGLint kEGLContextAttribsForOpenGLES[] = { | |
33 EGL_CONTEXT_CLIENT_VERSION, 2, | |
34 EGL_NONE | |
35 }; | |
36 | |
37 static const struct { | |
38 const EGLint* fContextAttribs; | |
39 EGLenum fAPI; | |
40 EGLint fRenderableTypeBit; | |
41 } kAPIs[] = { | |
42 { // OpenGL | |
43 kEGLContextAttribsForOpenGL, | |
44 EGL_OPENGL_API, | |
45 EGL_OPENGL_BIT, | |
46 }, | |
47 { // OpenGL ES. This seems to work for both ES2 and 3 (when available)
. | |
48 kEGLContextAttribsForOpenGLES, | |
49 EGL_OPENGL_ES_API, | |
50 EGL_OPENGL_ES2_BIT, | |
51 }, | |
52 }; | |
53 | |
54 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
55 if (EGL_NO_DISPLAY == display) { | |
56 return false; | |
57 } | |
58 | |
59 EGLint majorVersion; | |
60 EGLint minorVersion; | |
61 if (!eglInitialize(display, &majorVersion, &minorVersion)) { | |
62 return false; | |
63 } | |
64 | |
65 for (size_t api = 0; api < SK_ARRAY_COUNT(kAPIs); ++api) { | |
66 if (!eglBindAPI(kAPIs[api].fAPI)) { | |
67 continue; | |
68 } | |
69 #if 0 | |
70 SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR)); | |
71 SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS)); | |
72 SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION)); | |
73 SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS)); | |
74 #endif | |
75 | |
76 const EGLint configAttribs[] = { | |
77 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | |
78 EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit, | |
79 EGL_RED_SIZE, 8, | |
80 EGL_GREEN_SIZE, 8, | |
81 EGL_BLUE_SIZE, 8, | |
82 EGL_ALPHA_SIZE, 8, | |
83 EGL_NONE | |
84 }; | |
85 | |
86 EGLint format; | |
87 EGLint numConfigs; | |
88 EGLConfig config; | |
89 EGLSurface surface; | |
90 EGLContext context; | |
91 | |
92 /* Here, the application chooses the configuration it desires. In this | |
93 * sample, we have a very simplified selection process, where we pick | |
94 * the first EGLConfig that matches our criteria */ | |
95 if (!eglChooseConfig(display, configAttribs, &config, 1, &numConfigs) || | |
96 numConfigs != 1) { | |
97 continue; | |
98 } | |
99 | |
100 /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is | |
101 * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). | |
102 * As soon as we picked a EGLConfig, we can safely reconfigure the | |
103 * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ | |
104 if (!eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format))
{ | |
105 continue; | |
106 } | |
107 | |
108 ANativeWindow_setBuffersGeometry(fNativeWindow, 0, 0, format); | |
109 | |
110 surface = eglCreateWindowSurface(display, config, fNativeWindow, nullptr
); | |
111 if (EGL_NO_SURFACE == surface) { | |
112 SkDebugf("eglCreateWindowSurface failed. EGL Error: 0x%08x\n", eglG
etError()); | |
113 continue; | |
114 } | |
115 context = eglCreateContext(display, config, nullptr, kAPIs[api].fContext
Attribs); | |
116 if (EGL_NO_CONTEXT == context) { | |
117 SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetErro
r()); | |
118 eglDestroySurface(display, surface); | |
119 continue; | |
120 } | |
121 | |
122 if (!eglMakeCurrent(display, surface, surface, context)) { | |
123 SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError(
)); | |
124 eglDestroyContext(display, context); | |
125 eglDestroySurface(display, surface); | |
126 continue; | |
127 } | |
128 | |
129 fWindow.fDisplay = display; | |
130 fWindow.fContext = context; | |
131 fWindow.fSurface = surface; | |
132 break; | |
133 } | |
134 | |
135 if (fWindow.fDisplay && fWindow.fContext && fWindow.fSurface) { | |
136 EGLint w, h; | |
137 eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_WIDTH, &w); | |
138 eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_HEIGHT, &h); | |
139 | |
140 glViewport(0, 0, w, h); | |
141 glClearColor(0.0, 0, 0, 0.0); | |
142 glClearStencil(0); | |
143 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |
144 | |
145 // We retrieve the fullscreen width and height | |
146 this->setSize((SkScalar)w, (SkScalar)h); | |
147 return true; | |
148 } else { | |
149 return false; | |
150 } | |
151 } | |
152 | |
153 void SkOSWindow::release() { | |
154 if (fWindow.fDisplay != EGL_NO_DISPLAY) { | |
155 eglMakeCurrent(fWindow.fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_
CONTEXT); | |
156 if (fWindow.fContext != EGL_NO_CONTEXT) { | |
157 eglDestroyContext(fWindow.fDisplay, fWindow.fContext); | |
158 } | |
159 if (fWindow.fSurface != EGL_NO_SURFACE) { | |
160 eglDestroySurface(fWindow.fDisplay, fWindow.fSurface); | |
161 } | |
162 eglTerminate(fWindow.fDisplay); | |
163 } | |
164 fWindow.fDisplay = EGL_NO_DISPLAY; | |
165 fWindow.fContext = EGL_NO_CONTEXT; | |
166 fWindow.fSurface = EGL_NO_SURFACE; | |
167 } | |
168 | |
169 void SkOSWindow::present() { | |
170 if (fWindow.fDisplay != EGL_NO_DISPLAY && fWindow.fContext != EGL_NO_CONTEXT
) { | |
171 eglSwapBuffers(fWindow.fDisplay, fWindow.fSurface); | |
172 } | |
173 } | |
174 | |
175 void SkOSWindow::closeWindow() { | |
176 fDestroyRequested = true; | |
177 } | |
178 | |
179 void SkOSWindow::setVsync(bool vsync) { | |
180 if (fWindow.fDisplay != EGL_NO_DISPLAY) { | |
181 int swapInterval = vsync ? 1 : 0; | |
182 eglSwapInterval(fWindow.fDisplay, swapInterval); | |
183 } | |
184 } | |
185 | |
186 void SkOSWindow::onSetTitle(const char title[]) { | |
187 } | |
188 | |
189 void SkOSWindow::onHandleInval(const SkIRect& rect) { | |
190 } | |
191 | |
192 /////////////////////////////////////////// | |
193 /////////////// SkEvent impl ////////////// | |
194 /////////////////////////////////////////// | |
195 | |
196 void SkEvent::SignalQueueTimer(SkMSec ms) { | |
197 } | |
198 | |
199 void SkEvent::SignalNonEmptyQueue() { | |
200 } | |
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