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Issue 20185002: ContextProvider in OutputSurface (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: contextprovider: don't access Context3d() in OutputSurface contructors, it's not bound yet Created 7 years, 4 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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144 return renderer.Pass(); 144 return renderer.Pass();
145 } 145 }
146 146
147 GLRenderer::GLRenderer(RendererClient* client, 147 GLRenderer::GLRenderer(RendererClient* client,
148 OutputSurface* output_surface, 148 OutputSurface* output_surface,
149 ResourceProvider* resource_provider, 149 ResourceProvider* resource_provider,
150 int highp_threshold_min) 150 int highp_threshold_min)
151 : DirectRenderer(client, output_surface, resource_provider), 151 : DirectRenderer(client, output_surface, resource_provider),
152 offscreen_framebuffer_id_(0), 152 offscreen_framebuffer_id_(0),
153 shared_geometry_quad_(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)), 153 shared_geometry_quad_(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)),
154 context_(output_surface->context3d()), 154 context_(output_surface->context_provider()->Context3d()),
155 is_backbuffer_discarded_(false), 155 is_backbuffer_discarded_(false),
156 discard_backbuffer_when_not_visible_(false), 156 discard_backbuffer_when_not_visible_(false),
157 is_using_bind_uniform_(false), 157 is_using_bind_uniform_(false),
158 visible_(true), 158 visible_(true),
159 is_scissor_enabled_(false), 159 is_scissor_enabled_(false),
160 stencil_shadow_(false), 160 stencil_shadow_(false),
161 blend_shadow_(false), 161 blend_shadow_(false),
162 highp_threshold_min_(highp_threshold_min), 162 highp_threshold_min_(highp_threshold_min),
163 highp_threshold_cache_(0), 163 highp_threshold_cache_(0),
164 offscreen_context_labelled_(false), 164 offscreen_context_labelled_(false),
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503 503
504 // Flush skia context so that all the rendered stuff appears on the 504 // Flush skia context so that all the rendered stuff appears on the
505 // texture. 505 // texture.
506 offscreen_contexts->GrContext()->flush(); 506 offscreen_contexts->GrContext()->flush();
507 507
508 // Flush the GL context so rendering results from this context are 508 // Flush the GL context so rendering results from this context are
509 // visible in the compositor's context. 509 // visible in the compositor's context.
510 offscreen_contexts->Context3d()->flush(); 510 offscreen_contexts->Context3d()->flush();
511 511
512 // Use the compositor's GL context again. 512 // Use the compositor's GL context again.
513 renderer->resource_provider()->GraphicsContext3D()->makeContextCurrent(); 513 renderer->Context()->makeContextCurrent();
514 return source; 514 return source;
515 } 515 }
516 516
517 static SkBitmap ApplyImageFilter(GLRenderer* renderer, 517 static SkBitmap ApplyImageFilter(GLRenderer* renderer,
518 SkImageFilter* filter, 518 SkImageFilter* filter,
519 ScopedResource* source_texture_resource) { 519 ScopedResource* source_texture_resource) {
520 if (!filter) 520 if (!filter)
521 return SkBitmap(); 521 return SkBitmap();
522 522
523 ContextProvider* offscreen_contexts = 523 ContextProvider* offscreen_contexts =
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585 585
586 // Flush skia context so that all the rendered stuff appears on the 586 // Flush skia context so that all the rendered stuff appears on the
587 // texture. 587 // texture.
588 offscreen_contexts->GrContext()->flush(); 588 offscreen_contexts->GrContext()->flush();
589 589
590 // Flush the GL context so rendering results from this context are 590 // Flush the GL context so rendering results from this context are
591 // visible in the compositor's context. 591 // visible in the compositor's context.
592 offscreen_contexts->Context3d()->flush(); 592 offscreen_contexts->Context3d()->flush();
593 593
594 // Use the compositor's GL context again. 594 // Use the compositor's GL context again.
595 renderer->resource_provider()->GraphicsContext3D()->makeContextCurrent(); 595 renderer->Context()->makeContextCurrent();
596 596
597 return device.accessBitmap(false); 597 return device.accessBitmap(false);
598 } 598 }
599 599
600 scoped_ptr<ScopedResource> GLRenderer::DrawBackgroundFilters( 600 scoped_ptr<ScopedResource> GLRenderer::DrawBackgroundFilters(
601 DrawingFrame* frame, 601 DrawingFrame* frame,
602 const RenderPassDrawQuad* quad, 602 const RenderPassDrawQuad* quad,
603 const gfx::Transform& contents_device_transform, 603 const gfx::Transform& contents_device_transform,
604 const gfx::Transform& contents_device_transform_inverse) { 604 const gfx::Transform& contents_device_transform_inverse) {
605 // This method draws a background filter, which applies a filter to any pixels 605 // This method draws a background filter, which applies a filter to any pixels
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3156 std::string unique_context_name = base::StringPrintf( 3156 std::string unique_context_name = base::StringPrintf(
3157 "%s-Offscreen-%p", 3157 "%s-Offscreen-%p",
3158 Settings().compositor_name.c_str(), 3158 Settings().compositor_name.c_str(),
3159 context_); 3159 context_);
3160 resource_provider()->offscreen_context_provider()->Context3d()-> 3160 resource_provider()->offscreen_context_provider()->Context3d()->
3161 pushGroupMarkerEXT(unique_context_name.c_str()); 3161 pushGroupMarkerEXT(unique_context_name.c_str());
3162 } 3162 }
3163 3163
3164 3164
3165 } // namespace cc 3165 } // namespace cc
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