| Index: components/scheduler/renderer/renderer_scheduler_impl.cc
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| diff --git a/components/scheduler/renderer/renderer_scheduler_impl.cc b/components/scheduler/renderer/renderer_scheduler_impl.cc
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| index 6a23ea568fc82c49671edafe6334072688a485c8..b9e74d0dd11f45af3ed343fa829aa9f3fecf1137 100644
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| --- a/components/scheduler/renderer/renderer_scheduler_impl.cc
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| +++ b/components/scheduler/renderer/renderer_scheduler_impl.cc
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| @@ -119,6 +119,7 @@ RendererSchedulerImpl::MainThreadOnly::MainThreadOnly(
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|        expensive_task_policy(ExpensiveTaskPolicy::RUN),
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|        renderer_hidden(false),
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|        renderer_backgrounded(false),
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| +      renderer_suspended(false),
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|        timer_queue_suspension_when_backgrounded_enabled(false),
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|        timer_queue_suspended_when_backgrounded(false),
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|        was_shutdown(false),
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| @@ -392,6 +393,7 @@ void RendererSchedulerImpl::OnRendererForegrounded() {
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|      return;
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|  
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|    MainThreadOnly().renderer_backgrounded = false;
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| +  MainThreadOnly().renderer_suspended = false;
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|    suspend_timers_when_backgrounded_closure_.Cancel();
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|    ResumeTimerQueueWhenForegrounded();
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|  }
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| @@ -404,6 +406,7 @@ void RendererSchedulerImpl::SuspendRenderer() {
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|    suspend_timers_when_backgrounded_closure_.Cancel();
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|    // TODO(hajimehoshi): We might need to suspend not only timer queue but also
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|    // e.g. loading tasks or postMessage.
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| +  MainThreadOnly().renderer_suspended = true;
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|    SuspendTimerQueueWhenBackgrounded();
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|  }
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|  
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| @@ -841,6 +844,11 @@ void RendererSchedulerImpl::UpdatePolicyLocked(UpdateType update_type) {
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|      new_policy.timer_queue_policy.time_domain_type = TimeDomainType::REAL;
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|    }
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|  
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| +  if (MainThreadOnly().renderer_suspended) {
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| +    new_policy.loading_queue_policy.is_enabled = false;
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| +    DCHECK(!new_policy.timer_queue_policy.is_enabled);
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| +  }
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| +
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|    // Tracing is done before the early out check, because it's quite possible we
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|    // will otherwise miss this information in traces.
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|    TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
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| 
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