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Side by Side Diff: src/core/SkPath.cpp

Issue 2017743002: Fix bug where SkPath will convert an arc to an oval and change the starting point. (Closed) Base URL: https://chromium.googlesource.com/skia.git@dirandstart
Patch Set: whitespace Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include <cmath>
8 #include "SkBuffer.h" 9 #include "SkBuffer.h"
9 #include "SkCubicClipper.h" 10 #include "SkCubicClipper.h"
10 #include "SkErrorInternals.h" 11 #include "SkErrorInternals.h"
11 #include "SkGeometry.h" 12 #include "SkGeometry.h"
12 #include "SkMath.h" 13 #include "SkMath.h"
13 #include "SkPathPriv.h" 14 #include "SkPathPriv.h"
14 #include "SkPathRef.h" 15 #include "SkPathRef.h"
15 #include "SkRRect.h" 16 #include "SkRRect.h"
16 17
17 //////////////////////////////////////////////////////////////////////////// 18 ////////////////////////////////////////////////////////////////////////////
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1412 this->getLastPt(&currentPoint); 1413 this->getLastPt(&currentPoint);
1413 this->arcTo(rx, ry, xAxisRotate, largeArc, sweep, currentPoint.fX + dx, curr entPoint.fY + dy); 1414 this->arcTo(rx, ry, xAxisRotate, largeArc, sweep, currentPoint.fX + dx, curr entPoint.fY + dy);
1414 } 1415 }
1415 1416
1416 void SkPath::addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle ) { 1417 void SkPath::addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle ) {
1417 if (oval.isEmpty() || 0 == sweepAngle) { 1418 if (oval.isEmpty() || 0 == sweepAngle) {
1418 return; 1419 return;
1419 } 1420 }
1420 1421
1421 const SkScalar kFullCircleAngle = SkIntToScalar(360); 1422 const SkScalar kFullCircleAngle = SkIntToScalar(360);
1422 1423
robertphillips 2016/05/27 12:12:29 It is unfortunate we have to always do this since
bsalomon 2016/05/27 14:29:32 I agree that this is painful. The problem is that
1423 if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) { 1424 if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) {
1424 this->addOval(oval, sweepAngle > 0 ? kCW_Direction : kCCW_Direction); 1425 // We can treat the arc as an oval if it begins at one of our legal star ting positions.
1425 } else { 1426 // See SkPath::addOval() docs.
1426 this->arcTo(oval, startAngle, sweepAngle, true); 1427 float n = startAngle / 90.f;
robertphillips 2016/05/27 12:12:29 i -> intPortion, r -> remainder ?
bsalomon 2016/05/27 14:29:32 This code wasn't quite correct. The new version is
1428 float i;
1429 float r = std::modf(n, &i);
1430 if (SkScalarNearlyEqual(r, 0.f)) {
1431 if (r < 0) {
1432 // If we were just under an integer multiple of 90, bump up.
1433 i += 1.f;
1434 }
1435 i += 1; // index 1 is at angle 0.
robertphillips 2016/05/27 12:12:30 Maybe introduce a new variable (int startIndex) he
bsalomon 2016/05/27 14:29:33 Done.
1436 r = std::fmod(i, 4.f);
1437 r = r < 0 ? r + 4.f : r;
1438 this->addOval(oval, sweepAngle > 0 ? kCW_Direction : kCCW_Direction, (unsigned) r);
1439 return;
1440 }
1427 } 1441 }
1442 this->arcTo(oval, startAngle, sweepAngle, true);
1428 } 1443 }
1429 1444
1430 /* 1445 /*
1431 Need to handle the case when the angle is sharp, and our computed end-points 1446 Need to handle the case when the angle is sharp, and our computed end-points
1432 for the arc go behind pt1 and/or p2... 1447 for the arc go behind pt1 and/or p2...
1433 */ 1448 */
1434 void SkPath::arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar radius) { 1449 void SkPath::arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar radius) {
1435 if (radius == 0) { 1450 if (radius == 0) {
1436 this->lineTo(x1, y1); 1451 this->lineTo(x1, y1);
1437 return; 1452 return;
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3226 } 3241 }
3227 } while (!done); 3242 } while (!done);
3228 return SkToBool(tangents.count()) ^ isInverse; 3243 return SkToBool(tangents.count()) ^ isInverse;
3229 } 3244 }
3230 3245
3231 int SkPath::ConvertConicToQuads(const SkPoint& p0, const SkPoint& p1, const SkPo int& p2, 3246 int SkPath::ConvertConicToQuads(const SkPoint& p0, const SkPoint& p1, const SkPo int& p2,
3232 SkScalar w, SkPoint pts[], int pow2) { 3247 SkScalar w, SkPoint pts[], int pow2) {
3233 const SkConic conic(p0, p1, p2, w); 3248 const SkConic conic(p0, p1, p2, w);
3234 return conic.chopIntoQuadsPOW2(pts, pow2); 3249 return conic.chopIntoQuadsPOW2(pts, pow2);
3235 } 3250 }
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