| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 7cf5a00face44d5bfa4fdf49f6e805ae4d5b209c..ae879e21d37ece258a1a2ea3d06cf699b4daa85e 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -3592,13 +3592,12 @@ bool GLRenderer::IsContextLost() {
|
| }
|
|
|
| void GLRenderer::ScheduleCALayers(DrawingFrame* frame) {
|
| - for (const CALayerOverlay& ca_layer_overlay : frame->ca_layer_overlay_list) {
|
| + for (CALayerOverlay& ca_layer_overlay : frame->ca_layer_overlay_list) {
|
| unsigned texture_id = 0;
|
| - if (ca_layer_overlay.contents_resource_id) {
|
| + if (ca_layer_overlay.resource_lock) {
|
| + texture_id = ca_layer_overlay.resource_lock->GetTextureId();
|
| pending_overlay_resources_.push_back(
|
| - base::WrapUnique(new ResourceProvider::ScopedReadLockGpuMemoryBuffer(
|
| - resource_provider_, ca_layer_overlay.contents_resource_id)));
|
| - texture_id = pending_overlay_resources_.back()->GetTextureId();
|
| + std::move(ca_layer_overlay.resource_lock));
|
| }
|
| GLfloat contents_rect[4] = {
|
| ca_layer_overlay.contents_rect.x(), ca_layer_overlay.contents_rect.y(),
|
| @@ -3625,6 +3624,7 @@ void GLRenderer::ScheduleCALayers(DrawingFrame* frame) {
|
| bounds_rect, is_clipped, clip_rect, sorting_context_id, transform,
|
| filter);
|
| }
|
| + frame->ca_layer_overlay_list.clear();
|
| }
|
|
|
| void GLRenderer::ScheduleOverlays(DrawingFrame* frame) {
|
|
|