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Unified Diff: ash/shelf/shelf_layout_manager.cc

Issue 2017413002: ash: Fix variable names and setters in ShelfLayoutManager and tests (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@shellshelf
Patch Set: rebase Created 4 years, 7 months ago
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Index: ash/shelf/shelf_layout_manager.cc
diff --git a/ash/shelf/shelf_layout_manager.cc b/ash/shelf/shelf_layout_manager.cc
index 30b8cea6e49af4f1ce80918a0f6e241503d72073..10fcfba1103723633e8abd9e9ece3dd09fac9919 100644
--- a/ash/shelf/shelf_layout_manager.cc
+++ b/ash/shelf/shelf_layout_manager.cc
@@ -211,11 +211,11 @@ class ShelfLayoutManager::RootWindowControllerObserverImpl
// ShelfLayoutManager ----------------------------------------------------------
-ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf)
- : SnapToPixelLayoutManager(shelf->GetNativeView()->parent()),
- root_window_(shelf->GetNativeView()->GetRootWindow()),
+ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf_widget)
+ : SnapToPixelLayoutManager(shelf_widget->GetNativeView()->parent()),
+ root_window_(shelf_widget->GetNativeView()->GetRootWindow()),
updating_bounds_(false),
- shelf_(shelf),
+ shelf_widget_(shelf_widget),
workspace_controller_(NULL),
window_overlaps_shelf_(false),
mouse_over_shelf_when_auto_hide_timer_started_(false),
@@ -271,15 +271,16 @@ void ShelfLayoutManager::PrepareForShutdown() {
bool ShelfLayoutManager::IsVisible() const {
// status_area_widget() may be NULL during the shutdown.
- return shelf_->status_area_widget() &&
- shelf_->status_area_widget()->IsVisible() &&
- (state_.visibility_state == SHELF_VISIBLE ||
- (state_.visibility_state == SHELF_AUTO_HIDE &&
- state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN));
+ return shelf_widget_->status_area_widget() &&
+ shelf_widget_->status_area_widget()->IsVisible() &&
+ (state_.visibility_state == SHELF_VISIBLE ||
+ (state_.visibility_state == SHELF_AUTO_HIDE &&
+ state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN));
}
gfx::Rect ShelfLayoutManager::GetIdealBounds() {
- gfx::Rect rect(ScreenUtil::GetDisplayBoundsInParent(shelf_->GetNativeView()));
+ gfx::Rect rect(
+ ScreenUtil::GetDisplayBoundsInParent(shelf_widget_->GetNativeView()));
return SelectValueForShelfAlignment(
gfx::Rect(rect.x(), rect.bottom() - kShelfSize, rect.width(), kShelfSize),
gfx::Rect(rect.x(), rect.y(), kShelfSize, rect.height()),
@@ -304,7 +305,7 @@ void ShelfLayoutManager::LayoutShelf() {
}
ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() {
- switch (auto_hide_behavior()) {
+ switch (shelf_widget_->shelf()->auto_hide_behavior()) {
case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS:
return SHELF_AUTO_HIDE;
case SHELF_AUTO_HIDE_BEHAVIOR_NEVER:
@@ -318,7 +319,7 @@ ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() {
void ShelfLayoutManager::UpdateVisibilityState() {
// Bail out early when there is no |workspace_controller_|, which happens
// during shutdown after PrepareForShutdown. Also bail before a shelf exists.
- if (!workspace_controller_ || !shelf_->shelf())
+ if (!workspace_controller_ || !shelf_widget_->shelf())
return;
if (state_.is_screen_locked || state_.is_adding_user_screen) {
@@ -367,7 +368,7 @@ void ShelfLayoutManager::UpdateAutoHideState() {
} else {
if (!auto_hide_timer_.IsRunning()) {
mouse_over_shelf_when_auto_hide_timer_started_ =
- shelf_->GetWindowBoundsInScreen().Contains(
+ shelf_widget_->GetWindowBoundsInScreen().Contains(
display::Screen::GetScreen()->GetCursorScreenPoint());
}
auto_hide_timer_.Start(
@@ -489,9 +490,9 @@ void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) {
CancelGestureDrag();
return;
}
- if (shelf_) {
- shelf_->Deactivate();
- shelf_->status_area_widget()->Deactivate();
+ if (shelf_widget_) {
+ shelf_widget_->Deactivate();
+ shelf_widget_->status_area_widget()->Deactivate();
}
gesture_drag_auto_hide_state_ =
gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN ?
@@ -505,8 +506,9 @@ void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) {
// |gesture_drag_status_| to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto
// hide state to |gesture_drag_auto_hide_state_|.
gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS;
- if (auto_hide_behavior() != new_auto_hide_behavior)
- SetAutoHideBehavior(new_auto_hide_behavior);
+ Shelf* shelf = shelf_widget_->shelf();
+ if (shelf->auto_hide_behavior() != new_auto_hide_behavior)
+ shelf->SetAutoHideBehavior(new_auto_hide_behavior);
else
UpdateVisibilityState();
gesture_drag_status_ = GESTURE_DRAG_NONE;
@@ -536,8 +538,8 @@ void ShelfLayoutManager::SetChildBounds(aura::Window* child,
// We may contain other widgets (such as frame maximize bubble) but they don't
// effect the layout in anyway.
if (!updating_bounds_ &&
- ((shelf_->GetNativeView() == child) ||
- (shelf_->status_area_widget()->GetNativeView() == child))) {
+ ((shelf_widget_->GetNativeView() == child) ||
+ (shelf_widget_->status_area_widget()->GetNativeView() == child))) {
LayoutShelf();
}
}
@@ -584,7 +586,7 @@ ShelfLayoutManager::TargetBounds::TargetBounds()
ShelfLayoutManager::TargetBounds::~TargetBounds() {}
void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) {
- if (!shelf_->GetNativeView())
+ if (!shelf_widget_->GetNativeView())
return;
State state;
@@ -658,9 +660,9 @@ void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) {
UpdateShelfBackground(change_type);
}
- shelf_->SetDimsShelf(state.visibility_state == SHELF_VISIBLE &&
- state.window_state ==
- wm::WORKSPACE_WINDOW_STATE_MAXIMIZED);
+ shelf_widget_->SetDimsShelf(state.visibility_state == SHELF_VISIBLE &&
+ state.window_state ==
+ wm::WORKSPACE_WINDOW_STATE_MAXIMIZED);
TargetBounds target_bounds;
CalculateTargetBounds(state_, &target_bounds);
@@ -671,7 +673,7 @@ void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) {
// query the new target bounds.
ShelfDelegate* shelf_delegate = Shell::GetInstance()->GetShelfDelegate();
if (old_state.visibility_state != state_.visibility_state)
- shelf_delegate->OnShelfVisibilityStateChanged(shelf_->shelf());
+ shelf_delegate->OnShelfVisibilityStateChanged(shelf_widget_->shelf());
// OnAutoHideStateChanged Should be emitted when:
// - firstly state changed to auto-hide from other state
@@ -679,7 +681,7 @@ void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) {
if ((old_state.visibility_state != state_.visibility_state &&
state_.visibility_state == SHELF_AUTO_HIDE) ||
old_state.auto_hide_state != state_.auto_hide_state) {
- shelf_delegate->OnShelfAutoHideStateChanged(shelf_->shelf());
+ shelf_delegate->OnShelfAutoHideStateChanged(shelf_widget_->shelf());
FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_,
OnAutoHideStateChanged(state_.auto_hide_state));
}
@@ -692,9 +694,9 @@ void ShelfLayoutManager::UpdateBoundsAndOpacity(
base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true);
{
ui::ScopedLayerAnimationSettings shelf_animation_setter(
- GetLayer(shelf_)->GetAnimator());
+ GetLayer(shelf_widget_)->GetAnimator());
ui::ScopedLayerAnimationSettings status_animation_setter(
- GetLayer(shelf_->status_area_widget())->GetAnimator());
+ GetLayer(shelf_widget_->status_area_widget())->GetAnimator());
if (animate) {
int duration = duration_override_in_ms_ ? duration_override_in_ms_ :
kCrossFadeDurationMS;
@@ -716,21 +718,21 @@ void ShelfLayoutManager::UpdateBoundsAndOpacity(
if (observer)
status_animation_setter.AddObserver(observer);
- GetLayer(shelf_)->SetOpacity(target_bounds.opacity);
+ GetLayer(shelf_widget_)->SetOpacity(target_bounds.opacity);
// mash::wm::ShelfLayout manages window bounds when running in mash.
if (!Shell::GetInstance()->in_mus()) {
- shelf_->SetBounds(ScreenUtil::ConvertRectToScreen(
- shelf_->GetNativeView()->parent(),
+ shelf_widget_->SetBounds(ScreenUtil::ConvertRectToScreen(
+ shelf_widget_->GetNativeView()->parent(),
target_bounds.shelf_bounds_in_root));
}
- GetLayer(shelf_->status_area_widget())->SetOpacity(
- target_bounds.status_opacity);
+ GetLayer(shelf_widget_->status_area_widget())
+ ->SetOpacity(target_bounds.status_opacity);
// Having a window which is visible but does not have an opacity is an
// illegal state. We therefore hide the shelf here if required.
if (!target_bounds.status_opacity)
- shelf_->status_area_widget()->Hide();
+ shelf_widget_->status_area_widget()->Hide();
// Setting visibility during an animation causes the visibility property to
// animate. Override the animation settings to immediately set the
// visibility property. Opacity will still animate.
@@ -741,9 +743,9 @@ void ShelfLayoutManager::UpdateBoundsAndOpacity(
status_bounds.Offset(target_bounds.shelf_bounds_in_root.OffsetFromOrigin());
// mash::wm::ShelfLayout manages window bounds when running mash.
if (!Shell::GetInstance()->in_mus()) {
- shelf_->status_area_widget()->SetBounds(
+ shelf_widget_->status_area_widget()->SetBounds(
ScreenUtil::ConvertRectToScreen(
- shelf_->status_area_widget()->GetNativeView()->parent(),
+ shelf_widget_->status_area_widget()->GetNativeView()->parent(),
status_bounds));
}
if (!state_.is_screen_locked) {
@@ -760,19 +762,19 @@ void ShelfLayoutManager::UpdateBoundsAndOpacity(
// Set an empty border to avoid the shelf view and status area overlapping.
// TODO(msw): Avoid setting bounds of views within the shelf widget here.
gfx::Rect shelf_bounds = gfx::Rect(target_bounds.shelf_bounds_in_root.size());
- shelf_->GetContentsView()->SetBorder(views::Border::CreateEmptyBorder(
+ shelf_widget_->GetContentsView()->SetBorder(views::Border::CreateEmptyBorder(
shelf_bounds.InsetsFrom(target_bounds.shelf_bounds_in_shelf)));
- shelf_->GetContentsView()->Layout();
+ shelf_widget_->GetContentsView()->Layout();
// Setting visibility during an animation causes the visibility property to
// animate. Set the visibility property without an animation.
if (target_bounds.status_opacity)
- shelf_->status_area_widget()->Show();
+ shelf_widget_->status_area_widget()->Show();
}
void ShelfLayoutManager::StopAnimating() {
- GetLayer(shelf_)->GetAnimator()->StopAnimating();
- GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating();
+ GetLayer(shelf_widget_)->GetAnimator()->StopAnimating();
+ GetLayer(shelf_widget_->status_area_widget())->GetAnimator()->StopAnimating();
}
void ShelfLayoutManager::CalculateTargetBounds(const State& state,
@@ -808,7 +810,7 @@ void ShelfLayoutManager::CalculateTargetBounds(const State& state,
gfx::Rect(shelf_origin.x(), shelf_origin.y(), shelf_width, shelf_height);
gfx::Size status_size(
- shelf_->status_area_widget()->GetWindowBoundsInScreen().size());
+ shelf_widget_->status_area_widget()->GetWindowBoundsInScreen().size());
if (IsHorizontalAlignment())
status_size.set_height(kShelfSize);
else
@@ -954,7 +956,7 @@ void ShelfLayoutManager::UpdateTargetBoundsForGesture(
void ShelfLayoutManager::UpdateShelfBackground(
BackgroundAnimatorChangeType type) {
const wm::ShelfBackgroundType background_type(GetShelfBackgroundType());
- shelf_->SetPaintsBackground(background_type, type);
+ shelf_widget_->SetPaintsBackground(background_type, type);
FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_,
OnBackgroundUpdated(background_type, type));
}
@@ -988,7 +990,7 @@ void ShelfLayoutManager::StopAutoHideTimer() {
}
gfx::Rect ShelfLayoutManager::GetAutoHideShowShelfRegionInScreen() const {
- gfx::Rect shelf_bounds_in_screen = shelf_->GetWindowBoundsInScreen();
+ gfx::Rect shelf_bounds_in_screen = shelf_widget_->GetWindowBoundsInScreen();
gfx::Vector2d offset = SelectValueForShelfAlignment(
gfx::Vector2d(0, shelf_bounds_in_screen.height()),
gfx::Vector2d(-kMaxAutoHideShowShelfRegionSize, 0),
@@ -1008,7 +1010,8 @@ gfx::Rect ShelfLayoutManager::GetAutoHideShowShelfRegionInScreen() const {
ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
ShelfVisibilityState visibility_state) const {
- if (visibility_state != SHELF_AUTO_HIDE || !shelf_ || !shelf_->shelf())
+ if (visibility_state != SHELF_AUTO_HIDE || !shelf_widget_ ||
+ !shelf_widget_->shelf())
return SHELF_AUTO_HIDE_HIDDEN;
Shell* shell = Shell::GetInstance();
@@ -1016,26 +1019,27 @@ ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
// (crbug.com/312445).
if (shell->GetAppListTargetVisibility()) {
aura::Window* active_window = wm::GetActiveWindow();
- aura::Window* shelf_window = shelf_->GetNativeWindow();
+ aura::Window* shelf_window = shelf_widget_->GetNativeWindow();
if (active_window && shelf_window &&
active_window->GetRootWindow() == shelf_window->GetRootWindow()) {
return SHELF_AUTO_HIDE_SHOWN;
}
}
- if (shelf_->status_area_widget() &&
- shelf_->status_area_widget()->ShouldShowShelf())
+ if (shelf_widget_->status_area_widget() &&
+ shelf_widget_->status_area_widget()->ShouldShowShelf())
return SHELF_AUTO_HIDE_SHOWN;
- if (shelf_->shelf() && shelf_->shelf()->IsShowingMenu())
+ if (shelf_widget_->shelf() && shelf_widget_->shelf()->IsShowingMenu())
return SHELF_AUTO_HIDE_SHOWN;
- if (shelf_->shelf() && shelf_->shelf()->IsShowingOverflowBubble())
+ if (shelf_widget_->shelf() &&
+ shelf_widget_->shelf()->IsShowingOverflowBubble())
return SHELF_AUTO_HIDE_SHOWN;
- if (shelf_->IsActive() ||
- (shelf_->status_area_widget() &&
- shelf_->status_area_widget()->IsActive()))
+ if (shelf_widget_->IsActive() ||
+ (shelf_widget_->status_area_widget() &&
+ shelf_widget_->status_area_widget()->IsActive()))
return SHELF_AUTO_HIDE_SHOWN;
// TODO(jamescook): Track visible windows on mash via ShelfDelegate.
@@ -1067,13 +1071,13 @@ ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
// Ignore the mouse position if mouse events are disabled.
aura::client::CursorClient* cursor_client = aura::client::GetCursorClient(
- shelf_->GetNativeWindow()->GetRootWindow());
+ shelf_widget_->GetNativeWindow()->GetRootWindow());
if (!cursor_client->IsMouseEventsEnabled())
return SHELF_AUTO_HIDE_HIDDEN;
- gfx::Rect shelf_region = shelf_->GetWindowBoundsInScreen();
- if (shelf_->status_area_widget() &&
- shelf_->status_area_widget()->IsMessageBubbleShown() &&
+ gfx::Rect shelf_region = shelf_widget_->GetWindowBoundsInScreen();
+ if (shelf_widget_->status_area_widget() &&
+ shelf_widget_->status_area_widget()->IsMessageBubbleShown() &&
IsVisible()) {
// Increase the the hit test area to prevent the shelf from disappearing
// when the mouse is over the bubble gap.
@@ -1117,9 +1121,11 @@ ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
bool ShelfLayoutManager::IsShelfWindow(aura::Window* window) {
if (!window)
return false;
- return (shelf_ && shelf_->GetNativeWindow()->Contains(window)) ||
- (shelf_->status_area_widget() &&
- shelf_->status_area_widget()->GetNativeWindow()->Contains(window));
+ return (shelf_widget_ &&
+ shelf_widget_->GetNativeWindow()->Contains(window)) ||
+ (shelf_widget_->status_area_widget() &&
+ shelf_widget_->status_area_widget()->GetNativeWindow()->Contains(
+ window));
}
int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const {

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