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Side by Side Diff: ash/wm/workspace_controller_unittest.cc

Issue 2017413002: ash: Fix variable names and setters in ShelfLayoutManager and tests (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@shellshelf
Patch Set: rebase Created 4 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace_controller.h" 5 #include "ash/wm/workspace_controller.h"
6 6
7 #include <map> 7 #include <map>
8 8
9 #include "ash/root_window_controller.h" 9 #include "ash/root_window_controller.h"
10 #include "ash/screen_util.h" 10 #include "ash/screen_util.h"
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369 // updated. 369 // updated.
370 TEST_F(WorkspaceControllerTest, ShelfStateUpdated) { 370 TEST_F(WorkspaceControllerTest, ShelfStateUpdated) {
371 // Since ShelfLayoutManager queries for mouse location, move the mouse so 371 // Since ShelfLayoutManager queries for mouse location, move the mouse so
372 // it isn't over the shelf. 372 // it isn't over the shelf.
373 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), 373 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
374 gfx::Point()); 374 gfx::Point());
375 generator.MoveMouseTo(0, 0); 375 generator.MoveMouseTo(0, 0);
376 376
377 std::unique_ptr<Window> w1(CreateTestWindow()); 377 std::unique_ptr<Window> w1(CreateTestWindow());
378 const gfx::Rect w1_bounds(0, 1, 101, 102); 378 const gfx::Rect w1_bounds(0, 1, 101, 102);
379 ShelfLayoutManager* shelf = shelf_layout_manager(); 379 Shelf* shelf = Shelf::ForPrimaryDisplay();
380 shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); 380 shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
381 const gfx::Rect touches_shelf_bounds( 381 const gfx::Rect touches_shelf_bounds(
382 0, shelf->GetIdealBounds().y() - 10, 101, 102); 382 0, shelf_layout_manager()->GetIdealBounds().y() - 10, 101, 102);
383 // Move |w1| to overlap the shelf. 383 // Move |w1| to overlap the shelf.
384 w1->SetBounds(touches_shelf_bounds); 384 w1->SetBounds(touches_shelf_bounds);
385 EXPECT_FALSE(GetWindowOverlapsShelf()); 385 EXPECT_FALSE(GetWindowOverlapsShelf());
386 386
387 // A visible ignored window should not trigger the overlap. 387 // A visible ignored window should not trigger the overlap.
388 std::unique_ptr<Window> w_ignored(CreateTestWindow()); 388 std::unique_ptr<Window> w_ignored(CreateTestWindow());
389 w_ignored->SetBounds(touches_shelf_bounds); 389 w_ignored->SetBounds(touches_shelf_bounds);
390 wm::GetWindowState(&(*w_ignored))->set_ignored_by_shelf(true); 390 wm::GetWindowState(&(*w_ignored))->set_ignored_by_shelf(true);
391 w_ignored->Show(); 391 w_ignored->Show();
392 EXPECT_FALSE(GetWindowOverlapsShelf()); 392 EXPECT_FALSE(GetWindowOverlapsShelf());
393 393
394 // Make it visible, since visible shelf overlaps should be true. 394 // Make it visible, since visible shelf overlaps should be true.
395 w1->Show(); 395 w1->Show();
396 EXPECT_TRUE(GetWindowOverlapsShelf()); 396 EXPECT_TRUE(GetWindowOverlapsShelf());
397 397
398 wm::ActivateWindow(w1.get()); 398 wm::ActivateWindow(w1.get());
399 w1->SetBounds(w1_bounds); 399 w1->SetBounds(w1_bounds);
400 w1->Show(); 400 w1->Show();
401 wm::ActivateWindow(w1.get()); 401 wm::ActivateWindow(w1.get());
402 402
403 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 403 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
404 404
405 // Maximize the window. 405 // Maximize the window.
406 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); 406 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
407 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 407 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
408 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); 408 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager()->auto_hide_state());
409 409
410 // Restore. 410 // Restore.
411 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); 411 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
412 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 412 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
413 EXPECT_EQ("0,1 101x102", w1->bounds().ToString()); 413 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
414 414
415 // Fullscreen. 415 // Fullscreen.
416 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); 416 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
417 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state()); 417 EXPECT_EQ(SHELF_HIDDEN, shelf_layout_manager()->visibility_state());
418 418
419 // Normal. 419 // Normal.
420 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); 420 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
421 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 421 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
422 EXPECT_EQ("0,1 101x102", w1->bounds().ToString()); 422 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
423 EXPECT_FALSE(GetWindowOverlapsShelf()); 423 EXPECT_FALSE(GetWindowOverlapsShelf());
424 424
425 // Move window so it obscures shelf. 425 // Move window so it obscures shelf.
426 w1->SetBounds(touches_shelf_bounds); 426 w1->SetBounds(touches_shelf_bounds);
427 EXPECT_TRUE(GetWindowOverlapsShelf()); 427 EXPECT_TRUE(GetWindowOverlapsShelf());
428 428
429 // Move it back. 429 // Move it back.
430 w1->SetBounds(w1_bounds); 430 w1->SetBounds(w1_bounds);
431 EXPECT_FALSE(GetWindowOverlapsShelf()); 431 EXPECT_FALSE(GetWindowOverlapsShelf());
432 432
433 // Maximize again. 433 // Maximize again.
434 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); 434 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
435 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 435 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
436 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); 436 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager()->auto_hide_state());
437 437
438 // Minimize. 438 // Minimize.
439 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); 439 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
440 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 440 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
441 441
442 // Since the restore from minimize will restore to the pre-minimize 442 // Since the restore from minimize will restore to the pre-minimize
443 // state (tested elsewhere), we abandon the current size and restore 443 // state (tested elsewhere), we abandon the current size and restore
444 // rect and set them to the window. 444 // rect and set them to the window.
445 wm::WindowState* window_state = wm::GetWindowState(w1.get()); 445 wm::WindowState* window_state = wm::GetWindowState(w1.get());
446 446
447 gfx::Rect restore = window_state->GetRestoreBoundsInScreen(); 447 gfx::Rect restore = window_state->GetRestoreBoundsInScreen();
448 EXPECT_EQ("0,0 800x597", w1->bounds().ToString()); 448 EXPECT_EQ("0,0 800x597", w1->bounds().ToString());
449 EXPECT_EQ("0,1 101x102", restore.ToString()); 449 EXPECT_EQ("0,1 101x102", restore.ToString());
450 window_state->ClearRestoreBounds(); 450 window_state->ClearRestoreBounds();
451 w1->SetBounds(restore); 451 w1->SetBounds(restore);
452 452
453 // Restore. 453 // Restore.
454 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); 454 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
455 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 455 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
456 EXPECT_EQ("0,1 101x102", w1->bounds().ToString()); 456 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
457 457
458 // Create another window, maximized. 458 // Create another window, maximized.
459 std::unique_ptr<Window> w2(CreateTestWindow()); 459 std::unique_ptr<Window> w2(CreateTestWindow());
460 w2->SetBounds(gfx::Rect(10, 11, 250, 251)); 460 w2->SetBounds(gfx::Rect(10, 11, 250, 251));
461 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); 461 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
462 w2->Show(); 462 w2->Show();
463 wm::ActivateWindow(w2.get()); 463 wm::ActivateWindow(w2.get());
464 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 464 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
465 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); 465 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager()->auto_hide_state());
466 EXPECT_EQ("0,1 101x102", w1->bounds().ToString()); 466 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
467 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent( 467 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(
468 w2->parent()).ToString(), 468 w2->parent()).ToString(),
469 w2->bounds().ToString()); 469 w2->bounds().ToString());
470 470
471 // Switch to w1. 471 // Switch to w1.
472 wm::ActivateWindow(w1.get()); 472 wm::ActivateWindow(w1.get());
473 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 473 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
474 EXPECT_EQ("0,1 101x102", w1->bounds().ToString()); 474 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
475 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent( 475 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(
476 w2->parent()).ToString(), 476 w2->parent()).ToString(),
477 w2->bounds().ToString()); 477 w2->bounds().ToString());
478 478
479 // Switch to w2. 479 // Switch to w2.
480 wm::ActivateWindow(w2.get()); 480 wm::ActivateWindow(w2.get());
481 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); 481 EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager()->visibility_state());
482 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); 482 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager()->auto_hide_state());
483 EXPECT_EQ("0,1 101x102", w1->bounds().ToString()); 483 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
484 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(w2.get()).ToString(), 484 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(w2.get()).ToString(),
485 w2->bounds().ToString()); 485 w2->bounds().ToString());
486 486
487 // Turn off auto-hide, switch back to w2 (maximized) and verify overlap. 487 // Turn off auto-hide, switch back to w2 (maximized) and verify overlap.
488 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); 488 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
489 wm::ActivateWindow(w2.get()); 489 wm::ActivateWindow(w2.get());
490 EXPECT_FALSE(GetWindowOverlapsShelf()); 490 EXPECT_FALSE(GetWindowOverlapsShelf());
491 491
492 // Move w1 to overlap shelf, it shouldn't change window overlaps shelf since 492 // Move w1 to overlap shelf, it shouldn't change window overlaps shelf since
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666 666
667 } // namespace 667 } // namespace
668 668
669 // Exercises possible crash in W2. Here's the sequence: 669 // Exercises possible crash in W2. Here's the sequence:
670 // . minimize a maximized window. 670 // . minimize a maximized window.
671 // . remove the window (which happens when switching displays). 671 // . remove the window (which happens when switching displays).
672 // . add the window back. 672 // . add the window back.
673 // . show the window and during the bounds change activate it. 673 // . show the window and during the bounds change activate it.
674 TEST_F(WorkspaceControllerTest, DontCrashOnChangeAndActivate) { 674 TEST_F(WorkspaceControllerTest, DontCrashOnChangeAndActivate) {
675 // Force the shelf 675 // Force the shelf
676 ShelfLayoutManager* shelf = shelf_layout_manager(); 676 Shelf* shelf = Shelf::ForPrimaryDisplay();
msw 2016/06/01 00:53:24 ditto nit: inline/cache consistency (in this file)
James Cook 2016/06/01 15:53:07 As above.
677 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); 677 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
678 678
679 DontCrashOnChangeAndActivateDelegate delegate; 679 DontCrashOnChangeAndActivateDelegate delegate;
680 std::unique_ptr<Window> w1(CreateTestWindowInShellWithDelegate( 680 std::unique_ptr<Window> w1(CreateTestWindowInShellWithDelegate(
681 &delegate, 1000, gfx::Rect(10, 11, 250, 251))); 681 &delegate, 1000, gfx::Rect(10, 11, 250, 251)));
682 682
683 w1->Show(); 683 w1->Show();
684 wm::WindowState* w1_state = wm::GetWindowState(w1.get()); 684 wm::WindowState* w1_state = wm::GetWindowState(w1.get());
685 w1_state->Activate(); 685 w1_state->Activate();
686 w1_state->Maximize(); 686 w1_state->Maximize();
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1388 1388
1389 // Verifies that when dragging a window over the shelf overlap is detected 1389 // Verifies that when dragging a window over the shelf overlap is detected
1390 // during and after the drag. 1390 // during and after the drag.
1391 TEST_F(WorkspaceControllerTestDragging, DragWindowOverlapShelf) { 1391 TEST_F(WorkspaceControllerTestDragging, DragWindowOverlapShelf) {
1392 aura::test::TestWindowDelegate delegate; 1392 aura::test::TestWindowDelegate delegate;
1393 delegate.set_window_component(HTCAPTION); 1393 delegate.set_window_component(HTCAPTION);
1394 std::unique_ptr<Window> w1(aura::test::CreateTestWindowWithDelegate( 1394 std::unique_ptr<Window> w1(aura::test::CreateTestWindowWithDelegate(
1395 &delegate, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 5, 100, 50), NULL)); 1395 &delegate, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 5, 100, 50), NULL));
1396 ParentWindowInPrimaryRootWindow(w1.get()); 1396 ParentWindowInPrimaryRootWindow(w1.get());
1397 1397
1398 ShelfLayoutManager* shelf = shelf_layout_manager(); 1398 Shelf::ForPrimaryDisplay()->SetAutoHideBehavior(
1399 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); 1399 SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1400 1400
1401 // Drag near the shelf. 1401 // Drag near the shelf.
1402 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), 1402 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
1403 gfx::Point()); 1403 gfx::Point());
1404 generator.MoveMouseTo(10, 10); 1404 generator.MoveMouseTo(10, 10);
1405 generator.PressLeftButton(); 1405 generator.PressLeftButton();
1406 generator.MoveMouseTo(100, shelf->GetIdealBounds().y() - 70); 1406 generator.MoveMouseTo(100, shelf_layout_manager()->GetIdealBounds().y() - 70);
1407 1407
1408 // Shelf should not be in overlapped state. 1408 // Shelf should not be in overlapped state.
1409 EXPECT_FALSE(GetWindowOverlapsShelf()); 1409 EXPECT_FALSE(GetWindowOverlapsShelf());
1410 1410
1411 generator.MoveMouseTo(100, shelf->GetIdealBounds().y() - 20); 1411 generator.MoveMouseTo(100, shelf_layout_manager()->GetIdealBounds().y() - 20);
1412 1412
1413 // Shelf should detect overlap. Overlap state stays after mouse is released. 1413 // Shelf should detect overlap. Overlap state stays after mouse is released.
1414 EXPECT_TRUE(GetWindowOverlapsShelf()); 1414 EXPECT_TRUE(GetWindowOverlapsShelf());
1415 generator.ReleaseLeftButton(); 1415 generator.ReleaseLeftButton();
1416 EXPECT_TRUE(GetWindowOverlapsShelf()); 1416 EXPECT_TRUE(GetWindowOverlapsShelf());
1417 } 1417 }
1418 1418
1419 // Verifies that when dragging a window autohidden shelf stays hidden during 1419 // Verifies that when dragging a window autohidden shelf stays hidden during
1420 // and after the drag. 1420 // and after the drag.
1421 TEST_F(WorkspaceControllerTestDragging, DragWindowKeepsShelfAutohidden) { 1421 TEST_F(WorkspaceControllerTestDragging, DragWindowKeepsShelfAutohidden) {
1422 aura::test::TestWindowDelegate delegate; 1422 aura::test::TestWindowDelegate delegate;
1423 delegate.set_window_component(HTCAPTION); 1423 delegate.set_window_component(HTCAPTION);
1424 std::unique_ptr<Window> w1(aura::test::CreateTestWindowWithDelegate( 1424 std::unique_ptr<Window> w1(aura::test::CreateTestWindowWithDelegate(
1425 &delegate, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 5, 100, 50), NULL)); 1425 &delegate, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 5, 100, 50), NULL));
1426 ParentWindowInPrimaryRootWindow(w1.get()); 1426 ParentWindowInPrimaryRootWindow(w1.get());
1427 1427
1428 ShelfLayoutManager* shelf = shelf_layout_manager(); 1428 Shelf* shelf = Shelf::ForPrimaryDisplay();
1429 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); 1429 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1430 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); 1430 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager()->auto_hide_state());
1431 1431
1432 // Drag very little. 1432 // Drag very little.
1433 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), 1433 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
1434 gfx::Point()); 1434 gfx::Point());
1435 generator.MoveMouseTo(10, 10); 1435 generator.MoveMouseTo(10, 10);
1436 generator.PressLeftButton(); 1436 generator.PressLeftButton();
1437 generator.MoveMouseTo(12, 12); 1437 generator.MoveMouseTo(12, 12);
1438 1438
1439 // Shelf should be hidden during and after the drag. 1439 // Shelf should be hidden during and after the drag.
1440 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); 1440 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager()->auto_hide_state());
1441 generator.ReleaseLeftButton(); 1441 generator.ReleaseLeftButton();
1442 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); 1442 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager()->auto_hide_state());
1443 } 1443 }
1444 1444
1445 // Verifies that events are targeted properly just outside the window edges. 1445 // Verifies that events are targeted properly just outside the window edges.
1446 TEST_F(WorkspaceControllerTest, WindowEdgeHitTest) { 1446 TEST_F(WorkspaceControllerTest, WindowEdgeHitTest) {
1447 aura::test::TestWindowDelegate d_first, d_second; 1447 aura::test::TestWindowDelegate d_first, d_second;
1448 std::unique_ptr<Window> first(aura::test::CreateTestWindowWithDelegate( 1448 std::unique_ptr<Window> first(aura::test::CreateTestWindowWithDelegate(
1449 &d_first, 123, gfx::Rect(20, 10, 100, 50), NULL)); 1449 &d_first, 123, gfx::Rect(20, 10, 100, 50), NULL));
1450 ParentWindowInPrimaryRootWindow(first.get()); 1450 ParentWindowInPrimaryRootWindow(first.get());
1451 first->Show(); 1451 first->Show();
1452 1452
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1611 ui::EventTimeForNow()); 1611 ui::EventTimeForNow());
1612 target = targeter->FindTargetForEvent(root, &touch); 1612 target = targeter->FindTargetForEvent(root, &touch);
1613 if (points[i].is_target_hit) 1613 if (points[i].is_target_hit)
1614 EXPECT_EQ(window.get(), target); 1614 EXPECT_EQ(window.get(), target);
1615 else 1615 else
1616 EXPECT_NE(window.get(), target); 1616 EXPECT_NE(window.get(), target);
1617 } 1617 }
1618 } 1618 }
1619 1619
1620 } // namespace ash 1620 } // namespace ash
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